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Prophet

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Posts posted by Prophet

  1. It displays optimal climb rate as a function of vertical velocity, not airspeed. Adjust climb such that the number above the airspeed and altitude boxes match.

     

    FYI, I've never talked to a Hornet pilot that actually uses this, but they have confirmed how it works.

     

    Thanks!

     

    Eagle Dynamics.

     

    "We get it so right, we even model what the real pilots find useless."

     

    Thats some dedication. Any other company is still struggling to model decent flight dynamics. Let alone all the other models and systems coming. Oh wait, where are those other companies? :D

  2. Maybe, but not me. I watched Wags video on youtube several time and asked other players before I started the post. I can't find a fault. I'll find what it is wrong. So long - thanks for you help

     

    Are you using a HOTAS setup? Have you also tried the keyboard? Not pressing, but holding? It could be your binding to your HOTAS only does a press, even if you physically hold it. FOXY and the Cougar could get that way if you didn't pay attention.

  3. I can't say for sure as I haven't checked it out yet, but if you're having a problem with feeling like you're looking down your nose at the HMD cue, this has been a problem since LOMAC, maybe before.

     

    The files have changed locations over the years, but I think its currently in the saved games/DCS/Config/View/Snapview.lua

     

    For each aircraft you are looking for the '[13] = {--default view' line, and you need to change the vAngle = 0

     

    This will center the circle for the Su/Mig, and I would imagine solve the problem in the F18.

     

    I could be wrong but if you are using VR you might need to edit '[14] = {--default view - VR'.

     

    Again, each aircraft has their own section of snapviews. Obviously you can edit all those values to change other things too.

     

    Edit : Example, here is my FA-18C entries;

     

    [13] = {--default view

    viewAngle = 65.124352,--FOV

    hAngle = -0.972351,

    vAngle = -6.687011,

    x_trans = 0.094611,

    y_trans = 0.000037,

    z_trans = -0.003403,

    rollAngle = -0.000000,

    },

    [14] = {--default view - VR

    viewAngle = 63.000000,--FOV

    hAngle = 0.000000,

    vAngle = -15.700000,

    x_trans = 0.130000,

    y_trans = -0.008300,

    z_trans = 0.000000,

    rollAngle = 0.000000,

     

    I will edit it and save to;

     

    [13] = {--default view

    viewAngle = 65.124352,--FOV

    hAngle = -0.972351,

    vAngle = 0,

    x_trans = 0.094611,

    y_trans = 0.000037,

    z_trans = -0.003403,

    rollAngle = -0.000000,

    },

    [14] = {--default view - VR

    viewAngle = 63.000000,--FOV

    hAngle = 0.000000,

    vAngle = 0,

    x_trans = 0.130000,

    y_trans = -0.008300,

    z_trans = 0.000000,

    rollAngle = 0.000000,

  4. But not all of the commands. Which means the profiles will be for the most part still relevant and will only need minor alterations. Which is why people still download it, and are still going to come and ask questions.

     

    No one has forced you to reply. You choose to. No need to get all twisted up about a choice you are making. If someone comes and asks a question that I am capable of assisting them with, I will. Unless informed by a moderator not to. What you feel about that, why you are choosing to get all bent out of shape, honestly is not a concern to me. Helping others is. Which I would have thought you would be on board with since you took all this effort. I guess people change. ;)

  5. Yeah, often regular vsync causes horrible input lag and genrally reduces performance. I'm not sure how freesync works but for gsync you should disable vsync ingame and turn vsync and gsync on in the nvcp.

     

     

    This allows very high framerates without the input lag from normal vsync or tearing from having no sync at all.

     

     

    And if you don't have freesync/gsync monitor you likely get better results by capping framerate to your refresh rate (60, 144, whatever) with software like rivatuner instead of using regular vsync.

     

    I am not sure if its still required to turn v-sync off in game with g-sync. I don't and still get a variable synced refresh rate.

  6. I can get a TM Warthog stick and throttle for half price direct from TM with 6 months warranty. It's listed as used - customer return, so I guess it could just be an unwanted return that's been opened but not used, or it could have been faulty and they've fixed it so well that it's even more sturdy than ones that come off the production line, or the repair might have been bodged and it might fail again soon.

     

    Much as I like the sound of the build quality of the Virpil controls I don't think they're available yet and even if they were, the throttle isn't ideal for western aircraft like the A-10C as it doesn't have all the right buttons, hats, etc. I don't have a throttle at all at the moment, just the slider on my Sidewinder FFB so I really need one to be able to fly the advanced aircraft. However I probably won't be able to use it much for a while, as I'm refurbishing my flat and will need to wait until I've finished that and built a new desk/pit to have room to put the controls, so they'll probably get put back in the box after I've tested them to make sure they're OK.

     

    I guess if I knew how to check the TM stick and throttle over to look for problems when I get it then I'd feel more comfortable about getting it, so can anyone give me some tips about things to check or look for, common faults, etc? Or if you think it's a bad idea to buy it, then please say so.

     

    IMHO if you are just going to test them for function, then put them back in the box, then you are wasting the warranty and you might as well wait.

  7. The camera being offset will probably affect the difference in movement from left to right, but I don't think it will cause any wobble.

     

    In the TIR software, at the bottom under advanced settings and then the camera tab there is video processing mode, which should be precision. But in order to enable precision mode, by default you have to hit F7 to see how it works in the software. There is also a precision smoothing value, the IR filter and the IR brightness that all might contribute to less jitter/wobble/bouncing. It may be a case of when you are trying to troubleshoot in the software, its in normal mode but then when you load up DCS its turning on precision mode.

     

    Also, does the jitter occur in the center? Along the entire movement? Or just at the edges of your movement?

  8. I am trying to use JoyToKey so I can use the mini stick on my throttle to act as a TDC till the axis issue is fixed with the harrier. However, DCS does not seem to recognise any of the inputs. I have tested the inputs on word and joytokey is definitely generating keyboard outputs just not in DCS. Any ideas?

     

    This seems strange. I have done similar things with Foxy for my Cougar and I know its possible with TARGET. Usually when the axis is mapped to a key, and you can confirm the key press in any number of ways... DCS doesn't really care where the command is coming from it just recognizes it as a keyboard input.

     

    I don't have the Harrier module, but when I get a chance I will confirm I can accomplish this with other modules.

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