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piipu

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  1. I took the madman route and bound my entire keyboard to the apache keyboard as the pilot. It's pretty handy, and as pilot, you don't really need the keyboard for controls, HOTAS is enough.
  2. I think it's partly due to the low terrain detail in DCS. In the video there's a lot of small bush etc. that we're used to seeing in real life, so the sense of scale is a lot better than in DCS, where we have just low-detail trees, and fairly low-poly terrain with a mostly featureless texture on it. I doubt DCS is actually scaled incorrectly, it just feels like that because of the lack of scale cues.
  3. I was playing a multiseat game with a friend, and got blasted by a surprise Shilka. I noticed the radar track warning showing "A" on the MFD, which I assume would be the Shilka's radar. But there was no search or track audio warnings from Betty. This seems like a bug to me, at least I assume that it should play the notification sounds too. The same thing happened in the following session too, so it seems somewhat repeatable in multiplayer at least.
  4. Could be the same as this bug. With us, it works fine as long as LMC is not used. This means you can't realistically shoot from anything but a hover, but at least you can make decent use of the hellfires.
  5. this sounds like a potential solution to this issue
  6. the laser issue sounds like this one I reported. Here's a fix that worked for us:
  7. Noticed a nasty bug related to a client CPG using LMC (ground stabilization) on his TADS. When LMC is enabled, on the gunner's view the TADS keeps painting the selected ground spot perfectly. But on the host (pilot) end, the TADS heading is not synchronized perfectly. It jitters constantly and accumulates error on the painted position over time. This means that a missile launched at a target with LMC enabled, will miss, as the missile homes on the pilot's opinion of the TADS paint. Here's a youtube vid showing the error: The poor framerate was caused by the recording software so ignore that. During the entire flight of the missile, on the gunner's view, the t-90 is painter perfectly. The error happens only on the pilot's end.
  8. tested this with my friend just now, it does indeed solve the issue, at least mostly. At one point I as the pilot couldn't see that the CPG was lasing, but that did not stop missiles from working, so it is not as big of a dealbreaker.
  9. The low speed has its benefits, I have traumatic experiences of the Ka-50 propeller flying off every time I twist my stick a bit too much.
  10. sounds like it, I didn't have this problem. It feels a bit more wobbly than the Ka-50, but still flyable just fine.
  11. Unfortunately it seems to be unplayable in multiseat due to desync issues. Will have to wait for a patch or two to see again.
  12. I tried playing multiseat with a friend, me as host in the pilot seat, my friend as CPG in the same helo. Whenever my friend lased, he did not see effects of his own lase on the TADS, but I as pilot did. On my screen, the diagonal X appeared over the TADS crosshair, and the lased range updated. On his end, neither happened. This makes targeting quite hard. We were able to get a few hellfires to hit, but CPG had to fire them "blind" without seeing the lase taking place at any point. Once the missile is in air, both players see the big box showing the missile is tracking the lase.
  13. All right, thanks for the quick reply. I might want to hold back for a little while then, those desync issues sound pretty annoying.
  14. I'm a bit confused on the Gazelle having functional online multiplayer multicrew. Some people said they do it but the feature list says it doesn't work yet. I'd like clarification before I go and buy the thing. Can you have two players on one Gazelle, one operating the missiles and the other piloting? If yes, do both players need to own the Gazelle or just one?
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