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Monkatraz

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  1. Having tried a few missions, I have a few things to note: Please give radio freqs for the various important (AWACS and your flight) units in the briefing. I know you can do it in the mission planner but you might forget on a big mission. It might be cool if you can add a loadout system into the mission GUI, and give some sort of report about what type of ground units you might encounter. Would make ground pounders more interesting and involve the player more. This would also make it so that it's not annoying to start in the air as you already have the loadout you want. You misspelled frontline in "Fontline CAS" :P Other than those few things that come to the top of my head, this seems really smooth. You only have to do like one technical thing to get this system to work (save the debriefing) and that's it.
  2. DCS just needs a proper spectator mode anyways. Should allow you to see from any perspective if you own the aircraft.
  3. Yeah I figured. It is helping me figure out the landing characteristics however, so once I think I get the 'feel' figured out I can mostly ignore my airspeed and just work off the AOA and the magic E.
  4. Yeah, I pilot a lot of Viggen and oh my god the Hornet is much harder to land. You really do need to use the trim, manually holding back the stick during landing is deceptively challenging and just causes PIO. With the Viggen, it's honestly pretty easy because you just kind of point the plane's vector towards the landing point with the autothrottle on, you just handle the pitch. The Hornet just SINKS and you have to fight it with throttle. It seems going below 130 kt is horrendous, and 140 is way too much. ~130 seems to be the sweet spot for landing from my few runway attempts.
  5. I noticed just how intuitive the A/A weapons usage was. Radar locking, visual locking, etc isn't "simple" but is very intuitive. Thing is a breeze in a dogfight, no worries about weapons usage. I also noticed you can do a radar altitude hold with the autopilot, and that's just neat and funny (especially over REALLY mountainous terrain, you can see it struggling). Haven't tried carrier landings yet. Wish me luck.
  6. Actually, yeah. When I first launched the open beta after I installed it, it launched very quickly. That was with no modules however, and after I installed my 10+ modules it slowed down to its current speed. At the start, it's reading a lot of the DRM exes and dlls, although for not very long (20 seconds?) After that, it's reading nothing additional from the drive apparently. Actually, it appears to be doing almost nothing for the majority of the start time. It's memory usage just sits at 256,512 K for a while until it decides to start. I have quite a few drives. The pagefile is system managed on my main drive and an additional hard drive (not much space on the main drive, plenty on the other.) On the SSD DCS is on, there is no page file, at least I think that is how it works. EDIT: This is a good time to say that I also have Superfetch disabled, as it was causing severe memory usage and CPU usage and affecting my other programs.
  7. Was worth a shot. Only maybe sped it up a tiny bit by avoiding the login screen, but that's it.
  8. None, other than the normal Windows Defender (which isn't actively scanning, I've checked)
  9. Although this is what confuses me: I'm not getting any issues loading into a mission, I'm only getting issues loading into the main menu from the desktop. DCS handles fine once it actually starts.
  10. I suppose this is the correct section? Takes about 5-10 minutes. Login screen pops up after 20-30 seconds. Time I stopwatched for this thread was 6 minutes. Specs: DCS is on an SSD. I7 8700k, 16GB of ram, overclocked AMD RX Vega. Windows 10. GPU drivers are up to date, and I did check on clean config launched multiple times. Still loads very slowly, it is frustrating when you're doing some config that requires restarting. This also happens on stable, so I can't even go there to escape it. Once loaded, I actually get pretty decent load times for everything else, so I don't know what's happening here. I've heard other people get into the main menu in about 30 second, so it's frustrating.
  11. I think ground units are fine, they don't use much resources (compared to other sims, oh god) and they drive around like they should. Due to the way missions work in DCS, there isn't really a "free flight" mode like there would be in FSX. You could consider instant action to be this I suppose. If DCS ever added a plain free flight mode it would be nice to see planes and helicopters flying around.
  12. Seems to be a bit of a straw man. All he is asking for is a SIMPLE system that would allow pilots to be killed by rounds, explosions, etc by using a health system.
  13. Let us sort through an automatic index based on file names, or just at least page numbers. Depending on how many pages you might have in your kneeboard, it might take ages to find the page you want. Letting us just mouse through the kneeboard using an index quickly would be invaluable. If realism is an issue, I would say that you do not have the ability to skip through pages in a computer game without actual hands. It's just a quality of life thing. Other improvements would be a set of options on how you would want the kneeboard to behave, such as automatically changing the aspect ratio/landscape etc, or even automatic cropping. In summary, my wishes are: 1. at least basic mouse control 2. automatic index based on file names 3. automatic aspect ratio changes or cropping But, I will be honest, in the current state the kneeboard still works fine and this isn't needed. It would just be really great if it was in here.
  14. Driver is giving really bad freezing (as far as I can tell). Gonna go back to 340.52. It seems while I was using it though it had no effect, so it probably doesn't matter. EDIT: My card is a GTX780 btw.
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