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aeliusg

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  1. Theoretically you get physical feedback from the game in a linear output up to the maximum of the stick's hardware torque, but the consumer FFB sticks like the FFB2 and G940 were always a bit weak due to the size of the device, so you are basically feeling all the forces in your palm and wrist if they are tuned properly at all (IIRC there is no way to prevent clipping where FFB demand > max stick torque on the FFB2 since there is no driver control panel for the actual stick anymore, but I never used it with anything but the simFFB app and helos). The canned effects are way out of scale in that case and it would be best to be able to disable them totally. Compared to a grip on a stick like your extended Warthog, the loss of precision and throw distance, build quality, overall feel is probably enough to turn you off, I get it, but if you could get smoothly and realistically varying force on your Warthog and retain everything else it might be preferable.
  2. Agreed. The stick is already feels worlds better with the new firmware. Any further improvements can be made mechanically. It's been a long time since I've used the stick, but I believe the hall sensor can be calibrated as well in the software so any new design should be good to go.
  3. Damping grease on the gearing may help also. I think it will be easy now to make a new better version of the gimbal itself with files already made - like Alec found above. The shaft itself can be made of aluminum. Only need someone who is interested enough to do so now that most people have access to shops with the necessary tools in major North American cities, certainly Europe as well.
  4. For the hardware it can be tried the Nyogel 767a and 3D printing/CNC of new gimbal with greater precision (the old gimbal is very simple design to replicate) or the addition of gearing and new gimbal design. The stick is decent as it is with this new firmware. Thank you for reverse engineering it fred41. Maybe it will be possible to use it to create a servo-based FFB stick in the future.
  5. You may be exaggerating a bit, but I get the picture. People do find it worthwhile to do aftermarket modifications on cars they are fond of, when the case may be that they would rather have a vanilla Ferrari or Lamborghini, but there's no accounting for one's preferences and means. I have a few FFB2's as well in my collection, but I find the G940 stick to be almost as good with lower force settings. In terms of construction, the FFB2 is a masterpiece of consumer design, the G940 less so, but I like both.
  6. You can try looking for a program called simFFB, which will override the FFB settings and allow you to use the stick as a spring-centered stick or with no centering and simulated mechanical resistance. Beyond that, I'm not sure what the issue is with the stick. It's been a while since I have used mine. You could try recalibrating the stick as maybe it's position and centering force have gone out of sync.
  7. Have you tried to recalibrate? It worked for this guy here:
  8. G940 stick can be good after some modding - shim the plastic shaft, replace bearings and load everything down with a heavy mechanical grease; then, adjust the magnet closer to the Hall sensor and recalibrate. You can make it nearly 50% better just by turning down the ridiculous amount of force that is on the stick by default. The tiny gears and plastic assembly were not meant for that kind of force. Of course, FFB2 is nearly perfect out of the box, but I wouldn't get rid of a G940 stick if you had one laying around. The buttons and hats as well as the dual-stage trigger makes it worth keeping. Too bad they never released a firmware update to fix the issue with the hysteresis on the analog axes.
  9. If you're limited to 45 fps it sounds like a vsync issue or similar.
  10. Interesting if verbose discussion from Fri13. Porn has always been the apocryphal linchpin for tech adoption, but these stories aren't really well-attested. Did Youtube come first or did P***hub? It turns out that cost is usually the driver for format adoption, not the other way around. I don't think it will be the case for VR anyway. For one thing you can't really see what you are doing. :joystick:
  11. Not really that much better, and you get less features for the price. It's a trade-off, as usual.
  12. If you want top quality stuff these days you have to either make it yourself or pay the premium for pro-grade equipment. Either way, you'll have to pay proportionately more in terms of time and/or money. FWIW, I feel like the Warthog has more than enough quality for the price I paid at $300 total for the throttle and stick. As for switching between the Warthog and G940 sticks, it's easy if you don't have them secured as both are standalone. You can leave them both plugged in without a problem in DCS.
  13. Very impressive! It's great that you can get people with real experience in these aircraft to help corroborate and calibrate your effects. Can't wait to try this out soon enough.
  14. It's a licensed version of the VKB Gladiator: https://forums.eagle.ru/showthread.php?t=138705 I think there are some minor differences in parts and quality, but I can't be sure. You can ask around in that thread for some more info.
  15. 290's have come a long way since AMD was working with essentially that same architecture for a while, but, for DCS, Nvidia is still king: https://forums.eagle.ru/showpost.php?p=2624495&postcount=3 (scroll to bottom).
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