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Everything posted by MAD-MM

  1. Would try barrel Rolls at medicore Speeds 300-400 kmh 190 is the best rolling WW2 Bird. But be flown clean roll with Aileron and Rudder coordinated. There no wiggle and flying backwards required, that cost you only valid potential energy to re-engage your Opponent
  2. Dora is definitely departing much faster then P-51, the Fw190 have at same given Speed ah much lower maximum possible G-Force in Turns because the Construction of the wings had some flaws. (Wingflex was not ok) Also Wingload of the Dora is much higher then that of the P51 also the 190 used NACA Profiles that was know for sharp Stall characteristic without much Warning in form of Stickshacke. And the maximum Lift is less then of the P-51. The 190 uses type of Split-flaps that are easy to conctruct but they offer little to no lift with a harsh drag penalty compared to the plain Flap of the P-51.Would use only small amount of Flaps or no Flaps at all. The 190 requires ah carefull type of Flying with smooth Stick inputs more the type energy Maneuvers and outfly your Opponent and not outturn him.
  3. The AI was at least for me perfect doable to dogfight and a good Training. Never saw any UFO in DCS? What we have now is hopefully not the new norm AI and only a BUG. Would pretty sad even the ace AI is a soft washed mass compatible product to please all People without Dogfight experience.
  4. Something is changed recently in AI behavior, can not get them to proper Dogfighting anymore. Seem's the AI is active avoiding the player, special Head On shooting is also gone on Ace Skill. Any suggestion what maybe can edit? Tryed so far CAP and Fightersweep and different Waypoint Actions. But nothig was helpfull, the AI is flying defensive big circles around you. jkljk.trk
  5. Happy New Year little bit of P-51 Dogfight's from Dez
  6. MAD-MM

    Fw190D9 MW50

    Sollte eigentlich genau so funktionieren. MW50 Switch an;aus ist "E" auf der Tastatur und einfach volle Kraft nach vorne mit dem Throttel.
  7. Maybe check where your RPM Lever is when you air spawn, it is located next to the Throttel. Possible inverted Axis there? Usually this destroys your Engine pretty fast when the Lever is in Idel RPM and the Engine is running full Boost with the Throttle. RPM Lever should be also fully Foward like the Throttle.
  8. Would not rely here on the Reported or fixed status. Last time i checked it was pretty close at least to my understanding to realty!! Good i have DCS Pictures from Centurys ago
  9. All of the Fw-190 was running on C3 Fuel, Jabos (Ground Attack) getting a additional Spray Bar what was injecting the C3 Fuel direct in to the Blower. Cooling the Supercharger Air and probably more rich Fuel/Air mixture will cool the Engine do evaporation of the additional Fuel for the heavy loaded Ground Attack Planes. F8 or G8 190s 109 aswell the 190 dont feature a intercooler to for the Supercharger Air, that why this additional C3 was working. Like Water from the P-47. Both is called erhöhte Notleistung C3 Injection aswell the increased Boost for the Fighter Variant without C3.
  10. Sorry when i was sounding a little bit rude but this comes up every Week and no one seems able to use the Forum Search Function. A8 "Fighter" emergency Power (erhöhte Notleistung) is simpley increased Boost without C3 1.58/1.65 Ata. Ground Attack Version was running with C3 but "only" in the lower Blower with 1.65 Ata. And the Idear of Mw50 was completely dropped after the BM801 was not doing well with it (cracked Pistons) and the effort of to build and refit was to much for 10-15 kmh Speed increase. The Document was posted in some Thread 1-2 Weeks ago...
  11. Don't think ED will implement complete fictional Aircraft like with MW50 that was appart from 5 Prototyps never build. Erhöhte Notleistung with C3 was used for Ground Attack Planes with only allowed in the first Gear of the Supercharger. Would not read that Book.
  12. Hmm schwierig zu Beurteilen, normal funktionieren die FFB Sidewinder eigentlich reibungslos mit DCS ohne das irgendwas großartig verstellen musst. Die X-Achse vielleicht irgendwo doppelt belegt in den Optionen? Guter Tipp unter Achsenoptionen zu den jeweiligen Modulen musst du bei FFB Einstellungen immer Swap-Axis anklicken sonst kommen die Kräfte auf der falschen Achse an.
  13. Without Source i think that was not used or absolute limited Numbers. Because in the A8 they incorporated the Fuel Tank in the Fuselage to increase the Range, with his appropriate Setup to feed the Engine with the Fuel Lines. GM1 as MW-50 required a pressurised injection System that was spraying in to the Super Charger. After the MW-50 System was never used appart from some test Run's on the Fighter Version, think GM-1 also wasnt much more then on the Paper. Given the high Altitude Performance of the A8 lackluster at best. So 109 would be probably also the better choice for GM-1 that was used most of the Time as Fighter Cover for the Antons.
  14. True Point...1.65 for the Ground Attack Variant in the lower Blower and 1.58 for the Fighter Variant.
  15. Most cases the Ground Attack Variant F/G 8 are using C3 Inection Kits. The Fighter Variant A8 uses only increased Mainfoldpressure without C3. Both have the same ATA 1.58/1.65.
  16. After longer break had little bit of desire of WW2 again. My two days on the SoW Server. Enjoy it or not
  17. @Ala13_ManOWar removing the Cannons was actually a thing on the channel front...can not tell how widespread it was but it is not a complete sience fiction.
  18. The modfication was actually done in 30 minutes by the Ground Crew was not lot of work. Posted that Document a while back in the MW50 or not discussion. Not like retrofiting complete MW50/C3 Installation. Only the Pressure Regulator was modified to run full boost that could provided by the supercharger, mechanical Control unit of the fw190 was able to adjust fuel mixture accordingly. Think after the clearence of the EN Boost the crews quickly modified this in July. But anyway dont think this Future EN Boost or removing wing cannons will come in the near Future.
  19. Could before close the Sight by simple pressing O without having allways the Menue in front of your Sight while you are Firing. But that doesnt work anymore figured out. thx for the Answer!
  20. After the Update they split up the Key Commands and the Observation Switch moved to the Gunner Position. Probably missed something but i am now unable to tell Petrovitch to close the Protection Doors and Store the Sight from the Pilot Seat? Is there new Switch or intercomm Command for this? After breaking away from the Target he will close is it, but immediatley open again when you fly level.
  21. Dont want to link some K4 Cockpit Profiles because that particular Website who have some of the K4 Cockpit Pictures doesnt like it when you share this around will respect this. But when you google BF-109 K4 Cockpit will eventually come acros pretty fast in first row of Google Pictures around a cockpit drawing in German that looks more less like the DCS K4 Cockpit. First thing you will immediatley found out the Cockpit when you look carefully the Drawing, there not even Lamps for the MG 151 Gun Pods in the Panel. Looks like some of the Panels have this Lights for" ready to fire" for the Gunpods someone not. This far from every K4 can be equipped by default with Gunpods. Next the drawing is from a pre production K4 with all sorts of Switches labeled as will be "removed on production Aircraft". Special the Wfr.Gr.21 Rockets labeled there as Nebelwerfer all Switches completely removed. In this Video you see crashed K4 White 8 what is inspected by allied ground Troops, under the MW50 Switch there only a hole in the Panel where the MK108 WrfGr Switch should be. https://www.youtube.com/watch?v=9_V7mY2ubVw Next thing Gunpods will effect the FM Roll Rate center of Gravity good luck with asking this
  22. Hi baloueb, Grad mal geprüft, bei mir gehts noch einwandfrei Vergaservorwärmung noch mit allen Tasen/Achsen Belegen. Meisten passiert das wenn die Input Files kopiert wurden oder hat beim Patch irgendwas bei den Belegungen zerhauen. PS. Ich bin aber auf Beta Standalone...Steam Stable kann anderst sein... Mal DCS Repair drüber laufen lassen? Wenn das nicht hilft dan musst die Ordner für das benutzer spezifische Modul zur Tasten Belegung löschen.. Würde dir empfehlen wo die Benutzer Dateien unter gespreicherte Spiele/DCS/Config/Inputs/ den P-51 Ordner komplett zu löschen und dan einmal DCS Repair drüber laufen lassen. Aber du musst dan alle Tasten/Achsen neue Vergegeben weil deine kompletten Belegungen weg sind.
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