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pepto

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Posts posted by pepto

  1. i love me some good WWII action and cannot wait for normandy so we can finally get some dedicated scenarios going (it gets tiring flying around modern day russia/georgia and pretending it's 1940s germany or france :P) but flying against AI doesn't even come close to flying against real people who DON'T have super cyborg spotting abilities, my only problem is that 95% of the time i check the WWII servers they're totally dead :( even today i joined one that had nearly 30 people on and within 20 minutes every single person had left, what's the deal?? i'm guessing the WWII scene is more popular in europe so timezones are a problem, but whatever the case when would you guys say the best time to fly is?

  2. most pictures of the mig-21 that i've seen use the lighter greenish blue paint while only a few have the more solid blue paint, but that paint scheme is much brighter than the one in the sim

     

    i haven't seen the darker blue paint that we get by default, does it just depend on the country using it? or maybe the manufacturer or time period (or model seeing as some of these might not be BIS models)? my question is which one would be the "standard" color for the bis cockpit :huh:

  3. hey smiley! don't know how useful this info is but as i remember my method of recovery was to turn the FBW system back on a bit after i let out the canon burst (i had it mapped to my hotas to make it easier) and then i shoved the stick full forward until it stabilized, but of course a lot of it was just lucky timing as most of the time i would encounter heavy yawing which lead to a quick and very unpleasant departure, you're really at the mercy of where the plane wants to go based off of how you started the maneuver

     

    what i think the most important thing to remember is just how inconsistent it is to pull off, the vast majority of it just comes down to lucky timing of everything, like when to start pitching up, when to disconnect or reconnect the FBW system, your bank angle prior to and during the first part of the pitch, and being able to recover, i didn't practice a maneuver so much as i threw myself around the sky (for a good bit of time mind you) until the stars lined up and i got a lucky hit on the bomber :P

  4. ok well seeing as i made the damn video here's my two cents

     

    i really never thought it would be necessary to state this but i 100000% went into this knowing how crazy the concept is, i mean there's a REASON im using an ace combat livery. you guys really gotta cut razbam some slack because they obviously have more pressing and reasonable tweaks to attend to, it's not like this is a game breaking thing that everyone is going to try in multiplayer , it was just, if you could possibly imagine it, me having fun, nothing more than that, i did the maneuver for FUN, so that people could watch and have a good laugh, is it such an absolutely mind blowing concept that you can just goof off in a simulator sometimes??

     

    is it realistic? of course not, but why should razbam go through the tedious task of fine tuning such a ridiculous thing, it has literally no serious application in the sim, the only way it could possibly be used is for just messing around, nobody could possibly go into a serious scenario with a top gun mindset of using this in a real dogfight, you will die, plain and simple, this is a big bomber that i modified to ignore my presence and just fly straight and brain dead and guess what, most of the time i tried this i ended up falling out of the sky

     

    at this point i might as well delete the video because what was supposed to be me just sharing a good laugh is turning into everyone tearing into each other. razbam has done an incredible job with the mirage and i have the utmost respect for their work, and the work of ANY of the third party devs who bust their asses to bring us these modules, let them focus on actually important FM tweaks that apply to simulated scenarios, this was not meant to be a simulated scenario, this would never have worked and at no point did i go into this with a serious mindset, nobody in their right mind is going to fly a simulated scenario with the FBW system off and if they try they find themselves in a crater 99.9% of the time like i did when i was doing this

  5. I'm still trying to figure out how to properly operate the RPM handle in conjunction with the throttle, I generally keep them relatively in the same position but is there a better way? Should I have the RPM handle in a certain position for most operations? And where would the best place to keep it be for certain situations like dogfights? Would it be bad to just keep it full forward and only work the throttle? :helpsmilie:

  6. I did a small test where I flew around in the desert, no cities or much of anything nearby at around 18:00 so the sun was nice and low. Without HDR I got around a solid 60 fps, but with HDR that plummeted down about 20-30 fps, is that normal?? I heard as of the latest patch (2.0.2 I think) there were big performance issues that ED is working on, could that have something to do with it?

     

    My setup is:

    GPU - GTX960 (Driver version 368.22)

    CPU - AMD FX-6300 6-Core

    16 GB RAM

    Windows 10

  7. The other day I was digging through some files for fun and I came across the betty for the Russian aircraft and found some files I had never heard before, such as "Launch authorized" and "Shoot, shoot", and, personally what I find to be coolest, warnings on a missile launch as well as its aspect (I.E. "Missile 3 o'clock high"). Is there anything I have to do to activate these, an option or specific scenario that I have to be in?

  8. i mean wouldn't they just have to record the names because of how the audio is structured? nothing is fixed everything such as callsigns and numbers and everything is stitched together depending on the current situation to form one sentence

  9. so is the saber a better turner? i notice that its sweetspot appears to be in the 400 knot range, however maintaining that is pretty challenging. what's the best way to counter the mig's greater climbing advantage? for example when i play in the mig i always loiter high above the sabre, using my superior thrust and energy to always maintain the high ground, while in the sabre what would be the best thing to do while being circled overhead and pounced on? i feel like the sabre would have an advantage in turning especially with the g-suit but i could be wrong

  10. so the mirage has plopped itself up their as my new favorite module, but there is a severe lack of depth in terms of avionics. the manual isn't very helpful at all, most of the time it just names buttons and switches with no explanation at all (i understand they tried to get it out as soon as possible so i can understand)

    but anyways to the meat of the topic, i heard jamming was one of the mirage's strongest advantages, which is very welcome considering the very limited AtA ordinance and their even more limited range, however i wish i could have some explanation as to how i can operate the jammer to its fullest potential. not only is the manual vague about it, it is inconstant, saying that the dial on the right of the ECM panel is a countermeasure mode selector, while the ingame tooltip says it determine jamming strength. also there are two modes for the jammer, you can either move the switch to the middle position or full forward, what differences do these present?

    the most ideal thing would be an in depth rundown of the entire ECM panel but these are my main questions for now, and again a huge thanks to razbam for this wonderful christmas gift :thumbup:

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