Jump to content

pepto

Members
  • Posts

    148
  • Joined

  • Last visited

Posts posted by pepto

  1. so in 1.2 and now in 1.5 whenever i try to view a track it seems that what happened in reality is different in the track, for example if i take off and land and then go to watch the track, it might show that i crashed on takeoff or landing. it's almost as if it's reading my inputs but how they translate over to what happens in the track is wrong, because i can recognize movements and actions in the track, but the outcome is different. for example if im in the 109 i can see that i increase my throttle on a takeoff run but instead of taking off like i did in reality, the track will show that i just flipped off the runway and blew up. it also seems that speeding up or slowing down time changes it even more drastically. :helpsmilie:

  2. now i haven't spent much time with the mission editor so this could very well be user error, but whenever i spawn hostile AI aircraft they just don't take any aggressive action against me unless i spawn myself literally right in front of them. i've tried setting commands for them to respond to my presence but whenever i start the mission with me behind them they just ignore me and fly straight and level, if i attack them they just book it with their tail between their legs. i've tried going against 5 advanced AI Su-33s in an F-15 and picked them all off one by one, i feel like they didn't even try and get on my tail and instead just scattered everywhere while a couple tried to abandon the fight completely, is this a bug or am i just not looking into this enough? it would be nice to find a solution because it can get boring trying to pick a fight with an aerial punching bag :P

  3. guys please F-14 + topgun soundtrack has been done to DEATH there's so much more potential out there

    like what about fire youngman from the ace combat 2 soundtrack??

     

    also this

    e (yes the video is cheesy but the song is fantastic) is very fitting in my humble opinion

     

    at least that's just my two cents, but please for the love of all things holy can we move out of this danger zone tomcat phase that's been going on for the past 20 years

  4. the fishbed is one of my favorite modules and i love practically everything about it except for the key commands. i feel like people like myself who can't stand the thrustmaster target software would very much appreciate having more toggle commands, not to mention it would probably help organize them a lot better. it's just a big pain having to bind two separate switches for something like the landing gear lock or switching the radar to fixed beam, which honestly takes away almost half of what the joystick has to offer in terms of switches, plus it's - a hassle to originize the switches in the correct position all the time. i know it's probably something that won't be changed but i really hope this could be taken in consideration for future models, especially the F-14 which will have way more commands than the fishbed

  5. I'd contact Thrustmaster.

     

    First check your warranty. If it's in warranty then a replacement is probably the best option!

     

    If not, I've heard of people being sent individual components for repairing their HOTAS setups so I guess that could be an option.

     

    Give their customer support a call. They were very accommodating when my MFD broke.

     

    i seriously need to send it back? there isn't any way to open up that little button housing thing?

  6. ok so yesterday my master mode selector button just stopped working, like it isn't a software issue the button won't click when pressed. my guess is that whatever causes the "click" and creates an input from the button being pressed is out of place, but when i opened up the top i was unable to take apart the button housing (picture included of what im talking about) any ideas on what to do??

    tumblr_nqcvarmLsb1rartqqo1_1280.jpg

  7. Su-33 will bring PFM carrier landing and AA refueling its all I want!!

    But can you tell me if mig-29 need trimming like su-27?

     

    i'm no expert but i doubt it, the Su-27 is so unstable because of it's reversed aerodynamic center and center of gravity, which is something MiG doesn't have

  8. I've got something cooking that may meet your needs, except for the cutscenes and open world stuff. This is beyond my mission building capacity.

     

    Standby, ok? I wish I could give a release date but life is getting in the way. From what you describe, I think you'd like what I'm working on. It's very story oriented, so you should get a sense of continuity between missions. Characters, too!

     

    can't wait to see what you've got coming for us, best of luck! :thumbup:

  9. sorry if i was a little vague, by cutscenes i meant more or less before and after the mission, all the action happening real time via scripting is what would make dcs unique in it's open-endedness

  10. so im sure this has been brought up before and i would be surprised if it hasn't at least once, but what if we got a full on champaign? and no i don't mean a VERY brief backstory of who's fighting who and all that, and then an hour+ long point A to point B mission. no, what i mean is a legit cinematic champaign with cutscenes and everything. i mean seriously i can really appreciate the work already put into the campaigns and i don't doubt the size of something like this, but the single player just seems so lacking. i want to know who i am, i want to know why im fighting, i want actual characters. and honestly it would be pretty revolutionary in my opinion, not just for flight sims but for games in general. considering how much of a MASSIVE world the sim takes place in, it would be very interesting to have a true single player cinematic experience coupled with a vast open world where you can do just about anything that is within your ability. i also think this would be a great opportunity to pit other countries against each other. i mean truthfully the whole america vs russia because communism is EVIL and must be STOPPED and america is the patron saint defender of CAPITALISM and DEMOCRACY is reeeaaally getting stale. and i know it would probably be hard not to center it on russia/america because, well, they're like two of the strongest air powers in the world currently. but let's mix it up! what if we made america and russia allies? what if we made a common enemy? im sure there's a TON more to get out of a two different nations come together to take down a much greater threat to the world type scenario than there is with the typical america punches democracy into the faces of the evil commie witches :P but anywho i'll start to wrap it up here, in the end i would definitely pay good money, maybe even 30$+ for a storymode with a rich and detailed progressive story that comes with cutscenes, a good backstory, and actual characters with personalities, feel free to leave your thoughts bellow!

  11. i apologize in advanced if this has been covered before, but probably my biggest complaint about the warthog (which is still an amazing stick) is that the throttle switches only serve as single-action (ie you can bind a command to a switch being flipped up but not down). since the A-10C module supports it, is there some editing i have to do in the lua files? it would be really nice seeings as it would open a load of opportunities and save a lot of space in terms of switches to bind.

     

    let's say for example i want to bind a switch to my landing gear in the su-27 so that when i flick it up my gear goes up, and when i flick it down my gear goes down, how would i do that and make it apply to other modules and other binding commands?

  12. It's my understanding that the F-15C has always been used as strictly an A2A platform. IIRC, the saying concerning it was: "not a pound for air to ground". So I imagine that, while in theory you might be able to put A2G weapons of some sort on it, its pilots were never trained for it. That role fell to the F-15E.

    that makes sense, thanks for the reply. also probably a slightly off topic question, was the strike eagle an upgrade to the F-15C or is it simply a semi-dedicated air to ground variant? im asking because the strike eagle has a much more modern cockpit with the MFDs and HUD layout, although it is to my understanding that they were used directly alongside F-15Cs

  13. after reading some manuals of the F-15C i noticed that it does have some decent air to ground functionality, even being able to drop guided weapons which made me wonder why eagle in DCS doesn't have anything for air to ground? yes it is mainly an air superiority figher but so is the flanker and that has a rather decent air to ground selection of rockets, bombs, missiles, and canon readily available in the sim

    (reference link here)

  14. so i just shot up a 190 and i paused so i could go to third person to inspect the damage and i guess the pilot was busy trying to remember if he left the stove on while bailing out

     

    sDzFIev.jpg

     

    i mean just LOOK at this ice cold SOB he doesn't care that he just got shot to swiss cheese he just wants to watch the clouds

     

    FkSijbu.jpg

     

    and to top everything off i guess his rudder and busted elevators decided to take a break from being attached to the plane maybe see the world and do things for themselves instead of just being part of a plane

     

    m17kiKJ.jpg

     

    well lemme tell ya i bet those elevators and rudder are going places godspeed to them

×
×
  • Create New...