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vsTerminus

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  1. I realize that the response is going to be "We do not officially support Linux" and "Don't necro threads" but I'm going to add my name to the list anyway. As a Linux user with a Valve Index headset and a NVIDIA GPU, I can't run OpenXR games. The nvidia drivers are just not there yet. I've tried both SteamVR's OpenXR Runtime as well as Monado's OpenXR Runtime, neither one can get further than the main menu before immediately crashing. However, the ST version with OpenVR + SteamVR works fine, it just performs very poorly because it's single threaded. I know OpenXR is the future but considering you already have support for OpenVR + SteamVR in the ST version I would also love to see it supported in the MT version so I could finally play in VR again.
  2. So I took the new Gazelle out for about an hour last night and wanted to say thank you for updating the FM. I honestly did not expect it to happen before the Kiowa and I'm thrilled that you decided to do it. Previously my biggest issues were the control hypersensitivity and the way it held bank like a fixed wing aircraft. Both of those have been dealt with; It now flies like a helicopter should, and that's so awesome. For the first time I'm able to fly around the streets of Beirut and keep it between all the light posts without any trouble. I also found myself in VRS by surprise a couple times Nice work on the update, seriously. With that said, there are a couple things I noticed that don't seem quite right to me that you might already be aware of... 1. The Gazelle should require some aft and right cyclic in a hover with calm winds, right? Well, right now it requires aft and left cyclic, but wants to roll right so hard that it still hangs right skid low. Something is generating a lot of right roll that probably shouldn't be. **Edit** Apparently this is correct. It just struck me as unusual for a clockwise rotating helicopter. 2. The engine still seems to be able to spool up and meet any demand I place on it instantaneously. Like, if I'm sitting on the ground and go from 0 to 100% collective in a split second, it should cause a significant drop in rotor RPM while the engine spools up and tries to deal with the increased demand, but instead the rotor RPM is maintained and it just launches straight up. Oh, and unrelated to the FM, but the rotor disc sound seems to have a Flanging Effect that is really clearly audible, at least to my ears. Dunno if there's anything you can do about it but I don't hear it in the other helis. Overall I think it's a really nice update and makes the Gazelle so much more enjoyable to fly, but there are some smaller issues that would be nice to get ironed out in future patches.
  3. Thank you! I'm trying to find time to work on new ones but this summer has been *crazy*. That's funny that the site says 2016 because I purchased it in 2014 and made videos with it that year lol. If you google the mi-8 release date you'll get 2013 so my guess is typo on the site?
  4. The Hip was released in 2013, not 2016. So yea. It will likely be a full 10 years before the Hip gets multicrew, but with the ability to switch seats online finally implemented the way is finally paved for the Mi-8 to get multicrew without killing its usefulness online. So here's hoping!
  5. Hey, glad you found my tutorials. I learned a lot about the module while I was making them, and over the last couple years it seems they have helped a lot of people; That's awesome. The Tactical DCS discord has channels with resources and tutorials for every module, you might have some luck looking through there to see what kinds of content people have shared or recommended.
  6. Controls Indicator mods are breaking IC now also. A couple examples, - Mi-8 https://www.digitalcombatsimulator.com/en/files/3317792/ - Mi-24 https://www.digitalcombatsimulator.com/en/files/3317045/ This kind of mod exists for several other modules too. It makes the background of the controls indicator overlay transparent so it's not so obvious and in your face, plus easier to read in some cases. In the Mi-8 it also hides the autopilot overlay in the other corner, which takes up a lot of space and arguably serves limited purpose. You could make these mods irrelevant by building in some options to customize these overlays, including things like foreground and background color, transparency, position, size, and options to hide things like the AP overlay. This becomes apparently only when trying to slot into an affected module, as IC shield is green until then.
  7. I actually made a video on RBS back in 2014 and noted the same thing back then as well. This has been around for a *long* time. Would be nice to see it get fixed one day.
  8. Yea, that's something I covered in my first impressions video. It sounds like the real hind provides very little feedback during transverse flow, but I still interpret that as "more than nothing at all" which is what we have now. So at the moment yea, you're pretty reliant on your instruments to know when the right time to start feeding collective back in is.
  9. First of all I want to say thank you Razbam for listening to the community and taking our feedback to heart. But I do want to clear one thing up: > But this decision, based on the facts stated before, overlooked the fact that some of our customers liked the idea or are fond of using said missile. This is not the right way to look at it. > Having said that, it has been decided to keep the weapon to better represent early 2000s AV-8B N/A capabilities to give the freedom to the player to fly realistic mid 2010s loadouts or not. This is. The fact remains that the IR Maverick was tested and cleared for use on the Harrier, it *was* used operationally, and even if certain groups decided to stop using it the jet is still approved for its use. My preference has always been to look at DCS as not having to be confined to operational guidelines but by whatever is technically possible for the airframe. Let mission creators and pilots themselves decide how operationally accurate they want to be with their loadouts. Maybe Razbam can help us pressure ED into improving the store limitations side of things, because right now it's not even possible for us to detect if a plane has a targeting pod attached. The warehouse functionality is opaque to the scripting environment and breaks every time a new weapon is added. Servers that currently restrict loadouts have to do it by destroying the plane or other hackish workarounds because there is no proper way to limit weapons per slot or per airframe. Anyway, keeping the IR mavs was a good decision in my view. DCS frequently requires us to shoehorn modules into different time periods and the primary way we do that is by restricting weapons. Keeping IR Mavs around allows us to better do that in the Harrier. So thank you.
  10. I want to say thank you to people like John, Casmo, RedKite, Steinsch, and the many others who have been making Hind tutorial videos. You guys are awesome and I can't wait to blatantly copy get inspiration from your videos when I get around to making my own Speaking of which, I have two videos in progress for the Mi-8 that I need to finish first, and then I'll be starting on Hind stuff. Still not entirely sure where to start with the series, but we'll figure something out.
  11. I've been working on a tutorial for exactly this in the Mi-8. Not everything will transfer to the Hind but it will probably help. It's the number one thing people tell me they struggle with. -
  12. I appreciate the support. I tried really hard to make it clear I wasn't trying to whine and complain. My experience with the Hind has been really positive, but I see a lot of value in laying out a clear picture of the module's shortcomings both to help buyers and to make it known which issues I care most about in case it helps ED decide on priorities. It was also an opportunity to highlight longstanding shortcomings with the sim itself, like mirrors, which could be improved as part of working on the Hind. I wasn't sure what kind of reception it would get but I'm blown away by how positive it has been. So thanks everyone!
  13. Unless I am mistaken, there is no solo flight option in the mission editor. At least, I could not find one. So unless someone can tell me where it is, no you cannot switch seats in MP. You are locked into the pilot seat.
  14. - Tutorial missions - SAR Server - Low Level Hell - Syria at War Armed Recon - Persian Gulf at War Logistics - Private Sandbox Missions - Campaigns? Probably mostly that stuff. And a lot of solo time spent practicing different things or just flying it for the sake of flying it and enjoying the scenery or taking screenshots. Yea, the state of ground units in DCS kinda sucks and limits our ability to make realistic scenarios for the Hind, or even use it properly in many cases. But I'll find ways to keep myself entertained I think.
  15. The Hoggit servers used to allow CA and it was glorious. It added a whole new level of depth to helicopter gameplay. Then they removed it because of the above cited trolling problems, and now the only viable offensive ground units are artillery because they have enough range to hit things without moving. It kinda sucks. A lot. I support this thread 100%
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