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71st_AH Rob

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About 71st_AH Rob

  • Birthday 01/01/2020

Personal Information

  • Flight Simulators
    DCS P-51D
    DCS F-86F
    Faclon BMS
    Cliffs of Dover
    IL2 1946
  • Location
    Canada
  • Occupation
    Military
  • Website
    http://1-fighter-otu.enjin.com/

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  1. Trial the Channel map and see what you think. I was very excited when it was announced and concerned about the future of the Normandy map. Now the reverse is true; an announced increase in the detail area of Normandy and a lack of a roadmap for the Channel. When ED contracted UGRA to make the Normandy map, England was not even going to be on it. After much outcry from the forums,ED realized that bases in England were necessary for the map and they agreed to have the mP expand to include them but limited detail in England. UGRA has released two major updates to the map so far with the addition of London and Paris announced. Between updates they released two expansions to the excellent Syria map and I hope with London we will get a level of detail in England that at least matches the Channel map and the same for the addition of Paris for France. The Channel map already has had its final release according to ED newsletters. In England tt has the best grass airfields in DCS by far and the suspension of disbelief is easy to achieve. France on the other hand needs work. With no roadmap for the future of the map I am a at a loss , it is after all just the top right corner of the Normandy map with detail, once Normandy expands details into that area what will be it's purpose? I am hopeful that it will be expanded to include all of the area covered by Normandy and to thee north and east, but set in a historically accurate 1940 for a future BoB scenario and aircraft set. Currently I love flying on the Channel but get 10x more use from Normandy. YMMV
  2. When I try to run the skipmission.bat and avoid the mission attached above I get this: MainA create copie db_airbase from Init = = = = = = = = = = = = = = = = = = = = = = = WWII Normandy Spitfire = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Campaign Version : nil = = = = = = = = = = = = = Script Version : 20.38.01 (20.60.248) = = = = = = = = = = = = = Player Plane : SpitfireLFMkIX No. 19 Squadron RAF UK Skip current mission and generate next campaign mission. Continue? y(es)/n(o): y Invalid entry. Respond with y(es) or n(o): y Select : S (S)ingleplayer D Singleplayer with (D)edicated Server DF Singleplayer with (D)edicated Server, (F)ull plane on Deck (Testing: Bug Catapult possible) C (C)hange type of plane (Testing) T Multiplayer by choice of (T)arget N multiplayer by choice of (N)ATO s Generating Next Mission. (0a) this variable : Slider_EnemyLevel will be added in the conf_mod file, chapter: mission_ini (0a) this variable : load_mist will be added in the conf_mod file, chapter: mission_ini (0a) this variable : SC_CarrierIntoWind will be added in the conf_mod file, chapter: mission_ini (0a) this variable : load_CTLD will be added in the conf_mod file, chapter: mission_ini (0a) this variable : SilenceATC will be added in the conf_mod file, chapter: mission_ini (0a) this variable : Slider_CampaignDuration will be added in the conf_mod file, chapter: mission_ini (0a) this variable : MP_PlaneRecovery will be added in the conf_mod file, chapter: mission_ini (0a) this variable : WrittenOnScratchpadMod will be added in the conf_mod file, chapter: mission_ini (0a) this variable : backupAllMissionFiles will be added in the conf_mod file, chapter: mission_ini (0bb) this variable : SC_SpawnOn Pedro will be added in the conf_mod file, chapter: mission_ini (0a) this variable : CVN_despawnAfterLanding will be added in the conf_mod file, chapter: mission_ini (0a) this variable : PruneScriptConf will be added in the conf_mod file, chapter: mission_ini (0b) this variable : PruneScriptConf PruneStatic will be added in the conf_mod file, chapter: mission_ini (0b) this variable : PruneScriptConf ForcedPruneSam will be added in the conf_mod file, chapter: mission_ini (0b) this variable : PruneScriptConf PruneScript will be added in the conf_mod file, chapter: mission_ini (0b) this variable : PruneScriptConf PruneAggressiveness will be added in the conf_mod file, chapter: mission_ini (0a) this variable : SelectLoadout will be added in the conf_mod file, chapter: mission_ini (0a) this variable : labels will be added in the conf_mod file, chapter: mission_forcedOptions (0bb) this variable : Generator chapter will be added in the conf_mod file, chapter: Debug (0bb) this variable : Generator SpyTask will be added in the conf_mod file, chapter: Debug (0bb) this variable : Generator SpySquad will be added in the conf_mod file, chapter: Debug (0a) this variable : StrikeOnlyWithEscorte will be added in the conf_mod file, chapter: campMod (0a) this variable : Setting_Generation will be added in the conf_mod file, chapter: campMod (0b) this variable : Setting_Generation limit_escort will be added in the conf_mod file, chapter: campMod (0bb) this variable : MovedBullseye syria will be added in the conf_mod file, chapter: campMod (0c) this variable : MovedBullseye syria rayon will be added in the conf_mod file, chapter: campMod (0c) this variable : MovedBullseye syria pos will be added in the conf_mod file, chapter: campMod (0d) this variable : MovedBullseye syria pos y will be added in the conf_mod file, chapter: campMod (0d) this variable : MovedBullseye syria pos x will be added in the conf_mod file, chapter: campMod L:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\luae.exe: cannot open ../../../ScriptsMod.20.38.01/DC_CampaignSettings.lua: No such file or directory stack traceback: [C]: in function 'dofile' ../../../ScriptsMod.20.38.01/MAIN_NextMission.lua:497: in main chunk [C]: in function 'dofile' ..\..\..\ScriptsMod.20.38.01\BAT_SkipMission.lua:490: in main chunk [C]: ? C:\Users\Rob\Saved Games\DCS.openbeta\Mods\tech\DCE\Missions\Campaigns\WWII Normandy Spitfire>
  3. I'm certain that it generated a new mission, it is when you end the mission that the problem manifests itself. WWII Normandy Spitfire_ongoing.miz
  4. As a control, I ran Falcon in PG all ran well except when I was given an intercept mission, that came up with this error. I opened the ongoing mission in the editor and changed it and all was well. every intercept mission after was fine.
  5. Bad news. First mission will work fine, ends and generates a second. The second mission can be flown but does not end and generate the next mission. No report is generated for the mission and the CMD window does not open. Updated the scripts mod, tried both NG and 20.38.01 same result.
  6. Any chance you could add the MiG-15bis to the appropriate files while you are updating the WWII a/c?
  7. If you open the base mission in the editor it breaks the mission. My ongoing Spitfire Channel campaign was working prior to the last update as long as I left it alone. Also, I think that you have moved some of the setup parameters into other files outside of the init folder and this is causing me a headache.
  8. Again, I urge you to do your research. Above you can see a photo of the 361st FG, 8th AF purportedly on D-Day, although I can find no evidence that they flew any missions on that day and it is likely the 7th of June when they flew support missions for the invasion, they strafed trains and veh traffic reinforcing the defenders on the beach.. Regardless you can be assured that it is in June 1944 because of the invasion stripes that were ordered painted on the 4th of June and removed from the upper surfaces at the end of the month so it must have been taken between the 5th of June and the beginning of July. you can see clearly a D model in the center of the photo. Here is a photo of the same group taken on the 8th of July, half of the a/c are Ds. There was a stockpile of D models in England. There are two main reasons why they were not more common over the Normandy invasion: They did not need to replace the B/C models since they were not being lost at the rate they anticipated and The pilots were attached to their B/C models and in fact many preferred them because: They were Faster; They were more manoeuvrable; and They were more accurate because they were more stable. There were disadvantages as well of course, all these things are a trade off. They only had four MG as opposed to six in the D model; The MG were more prone to jam when fired under high G; and the D had greater range due to the wing redesign and therefore more combat time over Berlin which was the real reason the USAAF wanted them. The K-4 without MW50 for outperforms any 109G with MW50 that was available at the time. So, again, I think that the server is more than fair in the interest of appeasing the Luftwaffe player in allowing some to have MW50. Hopefully we get a time appropriate Bf-109G soon so the K-4 can be removed.
  9. Well then, I suggest you check your facts then. As @Mr_sukebe says, it is their server, their rules and I think that they are being more than sporting making concessions in allowing MW50 for the K-4 as is. Some quick facts: Precisely 0 K-4, with or without MW50 flew over the Normandy or Channel maps. Almost 20% of the P-51s in service in Europe at the time of the invasion were D models. In all of France and Belgium, not just Normandy, on 6 June there were less than 125 Single Engine day fighters about 2/3 were Fw-190A models the remainder were obsolete Bf-109Gs that were relegated to intercept bombers. Yes after 6 June, Bf-109 équipes Gruppe were rushed to France as a stop gap but the Fw-190A-8 remained the best fighters available to the Luftwaffe for the duration of the battle. Yes, there were Spitfire Mk.V still in service in England at the time, none participate in the invasion because they are allocated to trg squadrons and squadrons on rest or in-reserve status, they would not fly them on operations. The Mk V had been replaced in front line squadrons by the Mk IX in 1943. They had so many of them available that they had started to ship them to the Soviets to replace the Mk Vs they had given them earlier. You would be far more likely to see a Mk XIV over Normandy than a Mk V. By the way, do you know when III/JG52 got the K-4? It was one of the first in Nov 44, while in Warzyn on the Eastern front. Most units didn't receive any until Jan 45.
  10. Do you know when D-Day happened? And maybe you should check the dates on the K-4 deployment.
  11. I didn't look at the West side of the map yet but it seems that they cut around 20km off of the East side of the map which causes similar problems. I am not sure what they meant when they announced that they were extending the map 250km to the east.
  12. Since SoW shut down we tried all the WWII servers and generally just can't be bothered.
  13. Yet they do. My squad is now considerably smaller and maybe six fly DCS WWII now. The rest fly the other popular WWII flight sim. Interestingly, I think all of the hold outs are American, the British and Canadian members purchased it. Another dozen or so left for other squads that don't fly DCS or only fly modern. You are right though, it is not about the $15 that the Asset Pack costs, it is about the customers perception of fairness and the Assets Pack "feels" like a big FU from ED to the WWII community reinforced by the glacial pace of development, particularly when contrasted with the volume of updates every month and news about the Hornet and F-16.
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