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flankerted

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Everything posted by flankerted

  1. Does anyone have the attached picture of 1080p, I want to show it in my desktop, thank you:helpsmilie:
  2. Please give us a TDC speed factor option to set these two speed to our liking, because the TDC movement speed and radar antenna up/down speed is too slow. Please be quick!!!
  3. OK, even if the eagle can sustain 14G, I think that a common eagle pilot will sustain 10G+ for about 3 seconds staying awake seems to be immpossible, including instantaneous 14G, about 1 senconds 12G, and about 2 seconds 10G. The blackout simulation seems to be unrealistic? To be honest, I think a pilot will be killed in this situation...
  4. As everyone knows, the Su-27S now has G-limit in DCS due to it's weak structual strength, but on the other hand, F-15C has 14G-overload capability,is it real? The attachment is the trk file in DCS 1.5.4 update 1. F15C_14G.trk
  5. ED说是我们的网络供应商的问题 和他们无关 哎 没治了:doh: 国内大家网络估计都这样吧 时不时就连不上 master 了
  6. 能不能让 ED 给中国这边也弄个 master 服务器 因为经常是不同时段连不上master 或者正在游戏的时候 突然掉线 然后就一个服务器都刷不出来 重启游戏就连不上 master 了 就算使用 VPN 网络也不稳定 太影响用户体验了:(
  7. 解法是 再找台电脑 和你联机 那台电脑不用飞 专门负责录像 录出来的就是准确的 当然要排除网络原因的U的情况
  8. 貌似有错误 http://forums.eagle.ru/showpost.php?p=2523926&postcount=20 正确的写法是: if not net then net = {} end net.download_speed = 256*1024 net.upload_speed = 128*1024
  9. 最关键的词语warping没给翻译。。。
  10. 用摇杆飞最大的缺点就是不便携 不能够实现到哪都能爽飞
  11. 本人键盘飞了很长时间了 只是飞编队的时候 需要杆量自动回中 这样方便保持平飞 目前都是用 键盘模拟摇杆来实现自动回中的按键 要是ED能增加个自动俯仰回中键 我就不用开那个软件了
  12. 据我了解 按操作次序记录 仅仅是对本机的飞行进行记录 因为我发现 从FC2开始 只有自己的飞机会出错 所以可以让ED开辟一种新模式 这样ED在这种模式下 可以只记录本机 的位置和速度等数据 就和其他飞机一样 这样保证飞机轨迹的正确 然后再记录 本机除了飞行控制以外的操作 最主要的就是航电的操作 最后将两者合并 得到舱内视角
  13. 跪 求 ED 能 优 先 做 好 录 像 系 统 吗 , 每 次 录 像 总 是 自 己 的 飞 机 先 出 错 , 我 想 一 个 每 次 都 出 错 的 录 像 就 算 上 传 给 他 们 , 他 们 也 很 难 找 到 要 找 的 bug 问 题 吧
  14. The track file is broken, I have the acmi file uploaded. Tacview-20151016-213350.zip
  15. Crash in multiplayer game at about UTC 2015-10-16 14:00 Logs.zip
  16. 恩 升降舵不能加自动回中的功能 否则键盘飞的太难飞 但是可以增加一个单独的按键 让键盘的升降舵自动回中
  17. 我其实是希望没有杆子也能玩的爽 毕竟已经用键盘玩了几年了 只是对目前的AFM稍不太适应
  18. 对,就是灵敏度之类的 不知道修改哪个lua配置文件
  19. 我是用键盘飞的,我想问下有没有哪个文件可以设置键盘上下键控制拉杆量的曲率,另外要是能增加一个键让杆量回中(回到配平位)就太好了,但不希望让上下键的轴自动回中,那样会很难飞。
  20. 这个一定要兹次 感谢各位翻译官 赞一个
  21. Actually what I mean is not to ask you to make the missile's AFM 100% same as that in BMS, because from the video we can find the FM is absolutely wrong in the terminal guidance stage. As mentioned above, the guidance is not two separated stages, but I think these missiles should be close to pure pursuit at long distance from the target, and at short distance from the target, they should obey proportioal guidance law. The key to simulate the progress could be making the guidance more than one stage , such as three or more stages, to instead the complex function of realistic one. In a word, the AFM of these missiles is adequately accurate in aerodynamics, and the model in BMS is too simple but has something for reference to use to enhance the guidance of AFM missiles in DCS.:)
  22. I'm sorry about answering the wrong question, but given the truth that the BMS has already worked out an adequately accurate model of these missiles both in the terms of aerodynamics and guidance, it dose not seem that it is hard for you to accomplish such a task. If they can be modeled like that in the BMS, I believe almost all of FC3 players will give you pretty high prise of them. :)
  23. In my opinion, the missile is not adequately modeled. In the video of BMS BVR Training following, we can find that the logic of guidance has two stages, rather than obeying the law of proportional guidance all the way. The missiles in this version of DCS may lose energy too much, without sufficeient energy to intercpt targets in the terminal guidance stage. This is why these missiles often have shorter range than the nominal range obviously in high altitude.
  24. Well, I think the aerodynamic of both aircrafts and missiles is of high accuracy, however, the control systems ED simulated still has some problems. For example, the logic of missiles guidence seems to be wrong (inertial guidence systems), resulting in insufficient energy to intercept bandits.
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