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zebra0312

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最新回复 发布由 zebra0312

  1. If you wanna fly helicopters i would highly recommend it (for most planes in DCS its not really needed imo). Ive flown helis with a twist joystick for a long time and my hand and wrist was always in some awkward position that i could never leave because once i left the "pedals" doing their thing the heli goes everywhere except straight. Gets very annoying if you have to fly for an hour or more. With the pedals the helis feel more like a plane, far more stable, i just keep a little but more force on one pedal and the thing goes where i want without thinking or taking much care of it. And if i wanna turn a bit ill just use the pedals and it turns on a dime. Also the helicopter feels far more stable in flight, because its easy to make very small corrections.

    Imo for helis its the best buy you can make, flying with twist stick is very awkward and annoying, flying a helicopter with pedals on the other hand is really nice.

    I would guess though with the heavy and fast Mi-24 will be easier to fly with a twist stick than a light Huey.

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  2. Cockpit itself is done but it needs to be implemented into the plane. And Dolphin is working on F4U rn because they have a contract with ED to deliver it. Also it doesnt make much sense to implement many new features now when the plane gets a new cockpit model anyway.

  3. If I'm not mistaken the MiG-23MLA we get will be based on a Cuban MiG-23MLA, so just a regular "upgraded" ML with the option to upgrade it to the Iraqi MiG-23MLA with a SPO-15 instead of a SPO-10. So no dedicated export version like the two MLAE-2-versions that are more comparable to a MLD anyway. Sure the MLD was the "best" version, but i still don't get why people still have such a problem with it just getting the "2nd best version", i think its far better than getting nothing at all, its probably not very easy to get any access to a soviet MiG-23MLD. I thought that was pretty clear by now.

  4. Again has no real counterpart for mission building, a thing that developers should be far more interested in than just developing some new plane. For older timeframes we still didn't have many western counterparts to soviet MiGs, so that would be an idea, like a F-4, F-100, F-104 or F-105, there we only got the F-8J in development. On the other hand some older ground attack plane could be also interesting, but there we already have the A-7E now in development, maybe some eastern counterpart for that would be also interesting, like a Su-17/22, MiG-27 (both of them could also be used for fast SEAD with Kh-58U, thats maybe also interesting because the Su-25 isnt the best for that) or even a Q-5. Or, with more development, devlop something entirely new, a recon aircraft (the Viggen has some things that it can do in that role, so its possible) or a dedicated plane for electronic warfare. These things could be very interesting for missions.

  5. Die Performance ist eigenartig seit dem Update, wir haben zuerst eine Mission auf dem Persischen Golf gehostet, da waren die fps gar kein Problem, später dann auf Kaukasus, da waren die fps zumindest in Bodennähe wirklich spürbar schlechter und die draw distance war auch sehr eigenartig kurz. Entweder es lag an den Maps oder an der komplexeren Mission, aufjedenfall scheint da irgendwas nicht zu stimmen, weil wenn das so bleiben sollte, ist zumindest Kaukasus unspielbar.

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