Hi there!
I looked for a bug forum, but couldn't find it, so I assume I'm supposed to put it here. Anyway, I recently went into a mission at night, and couldn't see anything (reasonably well). Turning on the flashlight in my M-2000C, I had to zoom WAY in, and crank up the cockpit lights just to get anything readable.
I decided to fly out anyway, couldn't see the ground, and stumbled my way into shooting at the enemy. I never actually saw them, except on radar, and only saw a few missile explosions. The HUD was the worst, though. Something about it made it opaque at night. I had to cant my head over just to barely see the runway when I RTB'ed.
Reading up on it, it was posted here and there that Deferred Shading [ON] was causing the issue.
I played around with several of the Deferred Shading options, to no success. So I turned Deferred Shading [Off], and I immediately could see at night! My flashlight was bright and useful. I could *almost* see everything in the cockpit without it. I turned the cockpit lights up to a low setting. The ground was visible, and I could see through the HUD.
However, it may cause an issue with the clouds. Turning Deferred Shading [Off] seems to have made clouds bright gray. I'll investigate further.
If this isn't the proper bug reporting area, feel free to move my thread.
I have a GTX 760 for a graphics card with Windows 10 64bit, an I-5 4690K and 16 gigs of RAM.