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Everything posted by JanTelefon
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Thank you. I stand corrected. :)
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I am almost certain that the folding fin was only implemented in the JA-37 Viggen, the interceptor version. Apart from looking similar, it was a completely different aircraft compared to the AJ and AJS. I'd be happy to have this confirmed or corrected by those who know the Viggen.
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The radar isn't really made for that. It's not even made to be able to make out buildings, let alone aircraft. I think as far as A2A goes, the Viggen radar is mostly for ranging when you have someone somewhat in your sights. I have yet to use the radar successfully in A2A though.
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Can we please fix the culminator in the viggen.
JanTelefon replied to Neon's topic in Bugs and Problems
Sadly, there's been far too many fingers crossed that ended in sore disappointment regarding DCS as of late. I'm happy to be proven wrong though... -
Very cool! Very very cool!!!
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In game navigation tutorial/mission ajs-37
JanTelefon replied to pocketedition's topic in DCS: AJS37 Viggen
In the real Viggen, and in the DCS Viggen as it currently is, the CK-37 will perform an automatic fix on the center of the runway on take off. Hence, the reference button isn't really needed other than during some conditions. I think heavy side wind is one of them. Now, on to the original post. Is there a steady or a blinking "E" in front of the indicated waypoint instead of a "B"? If there is, the keybind for taking position fixes is probably wrong and it's stuck in fix mode. Binding it to a two stage trigger is a bit finicky without mods. I can really recommend the kebind mod made by FunkyFranky, as well as his kneeboard mod. The keybind mod should help you with your issue. The keybind mod: https://forums.eagle.ru/showthread.php?t=181720 The kneeboard mod: https://forums.eagle.ru/showthread.php?t=185454 -
Viggen additional 2/3 position (toggle) switches Mod
JanTelefon replied to funkyfranky's topic in DCS: AJS37 Viggen
I was about to ask Franky, but you read the communitys mind. Awesome work! -
** AJS-37 Changelog / Update Master List **
JanTelefon replied to Cobra847's topic in DCS: AJS37 Viggen
It's already been done by the awesome Franky. :) https://forums.eagle.ru/showthread.php?t=181720 -
** AJS-37 Changelog / Update Master List **
JanTelefon replied to Cobra847's topic in DCS: AJS37 Viggen
Since I don't know anything about coding you are most likely right. Thanks for hearing me out and at least considering it, if only for a few seconds before deciding against it. I appreciate it. :) -
** AJS-37 Changelog / Update Master List **
JanTelefon replied to Cobra847's topic in DCS: AJS37 Viggen
What I meant was: Have the BK-90 glide to target as if it was a BK-90, and then at the moment it deploys its submunitions make it act as a CBU-97. I am well aware of that the CBU-97 can't glide and that the MJ2 isn't sensor fused, but it would serve as a placeholder and give it some effectiveness until the BK-90 can be properly made. The code for the CBU-97 is already there, so it can't be that hard to make the BK-90 act as one once it deploys. Now, on the subject of sensor fused, the BK-90 mixed loadout (that is currently in DCS SP) is clearly sensor fused, because it hits pretty much only targets and nothing else (until the burst of smaller explosions hit). I do however think that making the submunitions sensor fused is a fair solution, because the way DCS deals with splash damage is SO poor that cluster munitions that aren't sensor fused is basically useless. To be clear, I'm asking for a PLACEHOLDER that actually works and looks somewhat like the real thing. -
** AJS-37 Changelog / Update Master List **
JanTelefon replied to Cobra847's topic in DCS: AJS37 Viggen
Even if it isn't the way the BK90 works IRL, couldn't one make them so that they are basically a CBU-97 that glides? As a placeholder at least. The CBU-97 works in MP and is the same kind of weapon. I would like that better than the current implementation, but that's just me. -
** AJS-37 Changelog / Update Master List **
JanTelefon replied to Cobra847's topic in DCS: AJS37 Viggen
It would be very nice to see some updates made to the first post in this thread. Please Heatblur, don't keep us in the dark. -
BK90 Singleplayer behavior: Which is correct?
JanTelefon replied to AbortedMan's topic in DCS: AJS37 Viggen
I only tried the BK90 in MP once to see what it looked like. I haven't used it since sadly. That is a shame really, because it's quite a capable weapon with plenty of MP uses vs SAM-launchers in hilly terrain. -
BK90 Singleplayer behavior: Which is correct?
JanTelefon replied to AbortedMan's topic in DCS: AJS37 Viggen
Afaik the MJ1 is for unarmored targets and the MJ2 is for armored ones. Like you say, the mixed one seems to contain homing charges, which isn't the case IRL. I have come to the same conclusion as you, that the MJ2 is broken, and that is mainly due to the way spash damage is handled in DCS. I'm not sure the mixed loadout is overperforming compared to its real life counterpart, but as is it's the best loadout for damage output. I am also waiting for a proper MP implementation, because the way it is now just doesn't cut it for me either. -
I don't think this function is fully implemented yet, but I am eagerly awaiting it. :)
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Viggen additional 2/3 position (toggle) switches Mod
JanTelefon replied to funkyfranky's topic in DCS: AJS37 Viggen
Is there a similar mid for the A-10C? Helios has crapped out on me, and I really like flipping physical switches. :) -
This is a normal behaviour for the TILS. It guides you in at a 3 degree offset (because of how the equipment is placed on the airfield) and you then do a turn to the right just before the threshhold.
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Put the master selector into SPA (recon) mode and press the L/MÅL button. Then just do a normal fix using the radar or flyover. To select your target waypoint by pressing L/MÅL and the keypad no for the waypoint. They start at 01. The coordinates for the waypoint can be read in REF/LOLA OUT mode and relayed to another plane if needed.
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Viggen additional 2/3 position (toggle) switches Mod
JanTelefon replied to funkyfranky's topic in DCS: AJS37 Viggen
Generally the mod works according to this principle. It is meant mainly for toggle switches which have two states: ON and OFF. ON would be the same as pressing a button down and OFF would be the same as a button being released (ie. there's no input, but a lack thereof). A keybind in this mod would then be activated when pressed and deactivated when released. So when you bind a function you only bind the ON state, and if the state isn't ON it will naturally be OFF and the software sets the function to the opposite position. This only works logically with switches that are actually toggle switches in the cockpit though, and not simple push buttons. A 3-way toggle switch usually has the ON-OFF-ON states instead and can be regarded as two toggle switches with a common OFF state in the center. The dual stage trigger of the warthog however is OFF-ON-ON, so you need to keep that in mind when binding things to it. Heatblurs default binds for the radar trigger doesn't work for it, but frankys does. I hope this didn't make you more confused. The best thing you can do is experiment with it until you figure it out. Look how the button presses behave in the windows USB game controllers window and you'll figure it out. Please ask if you want me to clarify something.:thumbup: -
After reviewing the pages I must say this is the best kneeboard mod I have ever seen! I will never need to peek out of my nose gap in the Oculus Rift to review the manual ever again. I will have all I need with me in the kneeboard. THANK YOU FRANKY!!! :thumbup::joystick::pilotfly:
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Bug - RB-04E is not working on this latest update
JanTelefon replied to edineygomes's topic in Bugs and Problems
Also, I'm pretty certain the missile can only tell targets apart if there is a group in the "depth-plane". So if there are three ships traveling in a trail formation it won't see them as a group. I'm only almost certain of this however. -
Thanks Franky! If this lives up to your earlier work, which I'm certain it will, it will be a must have for the Viggen. I'll make sure to try it out.
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I was using the mix version, and my experience is the same as yours in that MJ1 and MJ2 really aren't effective at all. The Mix BK-90 used in multiplayer in 2.0 however just looked like two explosions. I don't know if that's how the BK-90 is implemented or if it flew into the ground. The ground was flat however, so I doubt it crashed.
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Does anyone know HOW the BK-90 will perform now? Tried it in 2.0 earlier, and it was kinda poo. Just looked like two explosions (when launching two pods).
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The TILS system doesn't guide you down the runway centerline, but rather in at a 3 degree angle from the runway centerline. Look at Ramsays post above where you can see that there's a difference between the guide beam and the centerline.