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Gnabbla

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  1. But the grass runway doesn't seem to be modelled as a runway in terms of DCS. Sure it's there visually. But I couldn't start nor could I land on it. It's bumpy as hell and seems to be just a normal grass field when it comes to DCS simulation. Every other (or at least the ones I tried) grass runway worked fine so far for me except this one.
  2. You might be right when it comes to realistic behavior or how things should be done according to realistic procedures. But I'm playing the game and don't want to act like a real hornet driver. So, this is the bug report section. I'm sure that I've found one and that's why I did this report. Regardless of how useful it might be or needed.
  3. Watch my track file. Coordinates are precise and are accepted. You're right, I could press the UFC button twice but it's gonna be some more work. In my case I'm usually engaging and programming targets which do stand very close together (e.g. SAM Site) meaning that the elevation ist mostly the same or differs about 1-2 feet which I don't care. When you've entered your elevation, it's still selected. All I need to do now is cycle through each station or pp and press enter each time. I don't have to enter the elevation again, nor do I've to click several buttons (in your case 2* UFC Button, 1*Select Elevation, 1*Desired Unit(Feet/Meter) and the Elevation on the Numpad itself). I'm just pressing enter and that's it :-)
  4. This one is a bit complicated to explain. But it happened to me the last time when programming all my PP's. Due to the fact, that you cant enter the altitude at the same place where you enter you lat/long coordinates, I wanted to save time (instead of going back and forth) and decided to enter all my coordinates first by entering the long and lat and just stepping through all stations until I'm done. Each PP is overlayed with a X, because the altitude is still missing and therefor it's invalid. Which is fine. But once you enter the altitude data for one given PP to make it valid. You're going to override the other PP's as well with the Data of the first valid one when entering the Altitude data for those. Meaning that each PP will have the same long and lat coords. As I said it's a bit complicated to explain but that's why I've attached a track file. jdam_pp_waypoints.trk
  5. Watch the attached track. I'm pretty sure it can't do that. In the beginning it takes some time for me to get a point track. maybe due to the range. Then I'm going to turn back to obscure the TGP FoV. After turning back it still tracks the moving tank quite well. tgp_obscured_tracking.trk
  6. As the title says, TGP keeps track of moving target even when shadowed or outside gimbal limits. Once you regain visual again, it still is tracking fine. And I don't speak about a disruption of maybe a few second which might be plausible. More about like flying a complete 180 turn quite slowly (20 seconds plus) where the tgp is shadowed the whole time.
  7. Trackfile and Screenshot attached. As you can see. The compass overlay is wrong and so is the placed waypoint (1) marker sa_page.trk
  8. I'm using the True North Mode in the HSI. When I do select the SA Page and select the Map. The Map itself stays fixed (according to the True North) but everything else (Waypoints, Sam Sites, Aircrafts...) rotates relative to my heading. Meaning that when I fly south to a waypoint south of me, it's is located in the North on my SA Page which becomes quite confusing.
  9. Even if it's the community edition, I'd like to see lights and a working ATC even there, because it would be a bit akward if not (There is the ship, can't you see the lights?, No, and couldn't ask for a heading because they can't here me :-) )
  10. Please read my report again. It isnt about the hovering at all. Its about starting with heavy payload and loosing it still doesnt gives you access to the hover where as starting light just from the beginning does. So I had to rearm myself by just confirming the the state i had (33 fuel, no more weapons) bit after that I could. Hope its clear now Gesendet von meinem FRD-L09 mit Tapatalk
  11. I've played the "Parking Hot" Instant Action Mission in Nevada and after flying for a while (33% fuel left) and without any payload but the gunpod I did a Short landing, checked my weight in the Rearm Menu ~ (17k Pound) and tried to hover a bit, but it didn't work at all. So I reopened the Rearming menu and confirmed this setup. After the rearming/refuelling which didn't do nothing but just let it as it was. I could lift off very well.
  12. Dear Razbam, I own both of your modules and I'm rly enjoying them so far but there is one thing which bugs me since the release of the mirage. How can the lights (especially the big ones on the back, anti collision?) look so basic like just an image overlay without any noticeable transition when the external model in contrast is so damn good? Is this some engine limitation? Gesendet von meinem FRD-L09 mit Tapatalk
  13. For me, this pricing model is not acceptable. The new assets should be a core part of the game or at least in a low-quality version (like ARMA does) to not unnecessarily exclude people from the multiplayer experience.. The argument that the development of new content comes not for free doesn't count for me because that's usually the case when you have a software product which needs to be supported and maintained. I do understand that ED - as a company - is interested in making sales and they should deserve it because there products are awesome, but there should be a different model than this. If the future of DCS World is having multiple Assets for everyone, I won't be able defend this for someone new to this game, nor is the person probably willing to pay more than 100 bucks at once, just to be able to "try out" dcs world in a proper scenario. The initial barrier shouldn't be that high. Speaking of other WWII Sims. 50$ will usually get me one or more maps, ground assets, a campaign and several aircrafts to fly. I now that the fidelity in DCS World is most of the time a lot higher, expect the damage model but that's something which isn't clearly visible from the outside and if you aren't that familiar with study sims at all. But by having a lower initial barrier, DCS World might become the combat flightsim for everything, pushing other competitors completely out of the market and thus selling more "copies" which will bring them more money. I've bought several modules in the past just so to support ED and did only use a few of them. I was rly interested in this whole normandy map. The price is not the problem but as long as this asset separation stays as it is, I'm not going to buy anything.
  14. I've simply used the uninstall utility from steam. Can't do anything else, because it's already uninstalled :lol: I've used the DCS Updater from Skate Zilla to get all my missing modules installed. Couldn't wait to get my hands on the stick again :joystick:. Seems to work. However, would be good to know how to remove all the steam affinity in the afterwards and to not rely on external tools. Ty anyways
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