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BadHabit

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Everything posted by BadHabit

  1. Gave it a try and it doesn't work for me. Most settings were already the same. I can only join my own server or very simple with some amount of players or empty simple missions. Something bigger than that and memory of 16g is not enough. Games hangs on loading or after I join and experience what most of us do. Super :thumbup:
  2. MiG's lights are actually one of few that are truly illuminating enough so u can see your surroundings. I expect other modules to have the same bright light than the opposite.
  3. I can point to the general direction of HAF, think this might help them? :D
  4. Could you by "accident" have added EGM variant with RDM abilities, like so use of the exocet? :D
  5. Yes but Cobra is talking about the next patch of 2.5.4
  6. Are the functions of the Radar display going to be implemented also? Right now only the bulls/wpt selector works and what about the terrain avoidance?
  7. Viggen is the one of the most truly completed modules , I will happily wait for the visuals of the RAT few more weeks and hope I will never need it until :thumbup:
  8. RAT? Please :D
  9. Yes you are right. I had something set wrong. However AUTO mode works weird, bombs are not releasing most of times and you get the no authorized vertical lines on HUD when you hold pickle. Most of the time, you have to time the release cue to drop bombs. First release will drop minus 1 bomb of the quantity selected and for the last bombs of each pylon only half of them are released (ex. 4 bombs left, each in one pylon, quantity set to 4, only two are released.)
  10. Classic.
  11. Still does not work after today's update. The release is being interrupted when you hold pickle.
  12. Did you? Neither the bombing intervals work.
  13. They don't ID for me. Still UK, both for the SA-2 and P-19 and ofc the f-18. I don't know what is worse. radar id or that the sa-2 will never intercept properly...
  14. Got this error today in multiplayer, happens every time. No clue if it is the same error that repeats. MP is a no go for me anymore if I have less than 60mins playtime before the game crashes. :doh:
  15. Is there a table for other types of bombs? Like the m54 TU or for the RBK family and BL755? These types will be the most useful on level bombing.
  16. Did some small tests last night, and the mig does not lock on 2g after stall. It may jump momentary to 2 or more. but the rest of the stall is on -+1G. Tried flat spins, normal stalls and did some hard stalls that root from common low speed low alt maneuvering. On the other-side the F-5 was locked on 2.7G on a stall but this could be me, holding the stick so I can remain in the stall. Big thing that bothers me tho, is the aileron is 100% effective even at speeds the wings can not lift the plane no more and possible to do 360 degrees! Where the F-5 will have very limited aileron effectiveness and mostly rudder must be used to roll the a/c.
  17. I am not an expert or have a valid opinion on aerodynamics, so I am not here to discus. I read his napkins and think he has something to say. I pumped a discussion which imho is interesting. He took his napkins and invested some time to solve/investigate a problem. Napkins, drawings and small talk maybe have a solution sometimes hidden. These forums got too serious about charts and numbers which 99% of the users here don't understand or have no reach on them.
  18. Pumb https://forums.eagle.ru/showthread.php?t=194892
  19. I think that relates to a bug, that when pneumatic pressure is reading zero, you still have a working brake system. Maybe he is referring to that? Sent from my iQE100 using Tapatalk
  20. LoL. The viggen is the "most" cold war aircraft in this whole set up.
  21. To check the blc try to land below 60% rpm on final. below that is disengaged. Sent from my iQE100 using Tapatalk
  22. It is all in the programming (not an expert but) coding the AI to use the same stick forces and stick movement as a human pilot would solve all of this repeating AI maneuvers, plus skill level should relate to how the AI is "learning" as you fight and responds to the BFM. But That is for another thread..
  23. You mean deadly accurate, because off it is not.
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