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Everything posted by BadHabit
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maybe your problem is that you limit the system with negative g or lower that 1g. Sent from my iQE100 using Tapatalk
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My curves are already at 30 with 5 deadzone and 95 saturation Sent from my iQE100 while I was inverted
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Thing is, that the problem is with the very small movement the in game, in cockpit stick needs to roll the plane. I have no problem with my stick or with any other plane using it from Il2 to Bms and in every fixed wing in dcs. As Hiromachi explained above it is something they had to compromise with. I need to point out that I am not really having any problem of flying the plane in combat or doing my missions. But flying the airplane, cruising around without the stabilization mode on, is the most irritating thing to do in this sim. I don't know how other dev teams have come over this obstacle and I don't like pointing out other teams all over again. I hope you have a solution any time soon on this. One more thing I wanted to state. As of this situation, I personally use stabilization mode a lot for flying, and sometime for fighting. I read somewhere that real pilots using this mode were disabling the Autopilot Pitch Channel power switch? so the could have a more responsive pitch control. Using this switch tho has no effect in the sim. :music_whistling:
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Thanks for the reply. I understand the shortcomings but i believe the solution lays with the F-5E from belsimtek. They added a saturation on the roll axis that the virtual pilot can overcome with a button press and halt the saturation. Giving both the precision he needs and extreme roll rate, without the need to have the real stick travel. Innovations like this I believe should be shared among Dev teams around.
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I am being nostalgic with how the aircraft used to behave on air in older versions. However I get to accept some of the newest progress over the FM, but I am struggling to accept the stick input required to move the aircraft around in particular the roll axis. Back in the days when most of the module users were complaining about the slow roll rate of the AC, you came and respond by some adjustments. New roll rate may be accepted but the stick input required is so small that of an inch.. From the start of the action the aircraft instantly responds (rapid) with a immediate halt when the movement of the stick stops, however careful and smooth one can be the action is so drastic and leads to over-reactions. I am not claiming to know better nor having experience over those stuff, but understanding some basic physics and what is or not, one would expect a dead-zone on the input the pilot, has on the movement of the axis over the stick translated, in a small (but very important for efficient reaction and control) delay on the respond of the aileron. Much like the yaw and pitch inertia is active and noticeable in the current FM so much it should be in the roll axis. Please (devs) elaborate on this, since there is no other way to go around this, nor deadzones or curve settings are really helpful because it is related with the in cockpit stick movement..
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Loved it! However I don't get you would share some like this here. To Toxic place I believe. Inhabitable :P Question? Why you believe that 1111 universes exist? And also what the God you refer too has anything to do with the universe?
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MiG-21 used to be my favorite ride... can't stand it now
BadHabit replied to streakeagle's topic in MiG-21Bis
Still they have more important and long lasting issues to fix and the canopy is not really a game breaking one. We have seen many too many artistic fixes, I believe that their priority now should be the improvement of the flight model and many systems as the gunsight.. -
Uncheck the cockpit localization option in special options menu and restart. You can use them normal after that.
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Played 2 missions today. Working fine and really fun. Would wish that the airbases selection was different so we could utilize tacan for the f5. Nice work tho Sent from my iQE100 while I was inverted
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Congrats m8! Let the battles begin!:thumbup::pilotfly::pilotfly::pilotfly:
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Btw guys, Rudel has stated on LN's bug tracker that glass won't be changing any time soon or never. So yeah ernie's solution works great for me at least right now. The artistic solution of LN, as it may not satisfy me and others is this and I will respect it but I will keep using mods to make it combat ready.
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:thumbup: Thanks! keep working on this Special bird!
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Same here. A friend of mine tho same version but no problems. Which files should we seek for him to share with me so we can fix that? Sent from my iQE100 while I was inverted
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After several attempts of repairing and tries. I cannot get the course index to work at all. The only movement I get, is when the generator is off, stays at 12 o'clock position and when on at 6 o'clock. Waypoints work as normal, range and fuel tapes show normal, compass rotates normal but course index (yellow index) stays neutral at 6o'clock..
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I think he is quite right. Sent from my iQE100 while I was inverted
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Yes I might have, Still my hopes are on seeing some adversary's to add vs the NATO fleet they are building.
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All the aircraft they mention are NATO use..I am really disappointed by the approach. Since DCS has not and won't offer a dynamic Campaign Generator and AI is in general in a very poor state, they should push all efforts on adversary aircraft! It is mandatory in the state the sim is atm. F-4, F-5, F-14, F-18, A-10C, AV8, AJS37, F-86, M2C vs what? Mig21 and Mig-15? And all of this in a "sandbox"? That is no sandbox, that is NATO aircraft dispaly museum..
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Bombers, attackers etc..
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Finally guys you showed up! Thanks for the update!
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Ground clutter is on thing. Yes it is limited as well as F-5 etc but i am talking about the limitation of the antenna to look down at all farther than the 1.5 dgr. The cone is blocking that movement. AFAIK
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That is actually a limitation of the nosecone, more than a radar feature.
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The new critical angle of attack might be too low!
BadHabit replied to Maverick Su-35S's topic in Flight Dynamics
Thread ruined. RIP -
The new critical angle of attack might be too low!
BadHabit replied to Maverick Su-35S's topic in Flight Dynamics
Guys please, keep this thread clean! Maverick has some true points to make in this thread and they are being shadowed by meaningless comments of hate and wish. Please you have the option to cry every place you need, just keep highly informative post like Mavericks clean! fcol -
Try end play with the threshold settings so that the led don't fade when you turn your head. You have a lot of settings to play with. I use OpenTrack and its the best software atm I know. What SQ said above. This server is all about it. Plus high altitude fights are happening there which includes contrails, now you only have to IFF the target before you squiz.