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Everything posted by BadHabit
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I build mine hd in 20mins with primitive tools. Some carbon, 3 led, AAA batteries. salvaged cables tape and glue. The most expensive was the ps3 cam for 15euro. Go to free track website and you will find numerous builds. Sent from my iQE100 using Tapatalk
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Why don't you just w8 for the F-18 and leave the rest of us metalheads with our primitive ac's in our own era? Me no like you.
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I can say true to point 1 and 2. 3 is wrong.
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:badmood:Was having great fun on the server just now, but a lightning storm created electricity issues. I feel sorry for the guy that followed me all the way to my targets and minutes before a good fight would take place, saw me disappearing from thin air...:badmood: Was fun tho. may try later when the storm settles..
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Right now this is the best perfomance server i have flown ever. I have one question. Is it possible to add units like flak and AAA from assets pack? And how this affects users that don't own the module?? Sent from my iQE100 using Tapatalk
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That page was way before the split and there is no info on that regard anywhere on the official site, Maybe in the Bugtracker? (unless i'm blind, which is a possibility). Anyway. Ofc I fully agree that we need to push as far as we can so they finish the product, there is no one fan, hater or enthusiast that feels ok with the situation. I just hope we won't go to the other side and see stories like before with other teams. End 200% yes there is a huge need for a structure of a fully Development Log that must be required from every dev team.
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I always use the trim for T/O and I almost never touch the stick in the roll. Fuel tank,2 x 24's, 2 x rb's for ex. ac trimmed to 5 degrees, 2 stage AB and ac lifts it self.
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:doh: I don't think this is specific to Mustang related rather than AI in general, but since my last experience was in the Mustang, I'll comment here. I have noticed that every change of Flight, not in Flight Path, but in tasking , ordering Flight transition (like landing) or even formation changes! (close up, open up calls) The AI is railing to the position of the next tasking, with no animations or physics being applied. Example, if tasking is set on 350 knots and the next is for 250knots, the plane auto corrects the speed on an instant 100knots in miliseconds, also another one I experienced, Finger Four Formation, gave call for close up to the flight and they just slide through the air to take form, effortless.. This is so much of a kill in the sim. AI is a very important aspect of the sim and should be taken really seriously! Simple damage model or not fully respecting laws of physics I can go by, but in this magnitude is silly. Imagine flying 30 mins or more to an objective then you fight against or, fly with an AI that is so dull scripted and lifeless.. Graphics is a good thing but it is the least we should worry in a sim like this. We are starring at the tree and missing the forest here.
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Even if ED used that power you mention and btw the same stuff are being said on the RU side of the forums https://forums.eagle.ru/showthread.php?t=140191 Should we walk to the plank the second older dev team on DCS, even if crippled? Hiromachi and Rudel are actively report that they are working on both the CE2 and Mig. So please parley! I am the first to give my criticism on the shortcomings and faults in the module but listening to dethronement speculations and hatred makes my sick. After all the first and last to have any right over the Module is Magnitude LLC alone.
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I dont think we you should worry about the module being supported. They are there they do their work but I guess we desperately need a proof. Sent from my iQE100 using Tapatalk
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:beer:
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As far as I am concerned leave aside textures. Lng Lights Illumination, ASP correct modeling, RSBN correct modeling, Autopilot correction on level flight engage behavior, AoA is too low, Roll inertia is non existent even with heavy ordnance load at speeds above 500-600km..I m sure more things that I forget or i'm unware.. EDIT: Also some simplifications on modeling failures which I don't like. e.x. Electrical failure/damage is achieved by forcing off (scripted) the DC generator switch, you can not control the switch anymore.. Also even with loss of pressure in the hydraulic system (ex lng gear handle not centered) brakes are still functioning.
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OOhh how I missed that! Thanks!! :thumbup::thumbup: Sorry can't rep you! +1
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Hey man! Want to really thank you for the mission! Great feeling of the era and my favorite way to set up missions. Although I only manage to T/O and make a pass over the AO until game crashed. Where the community thrives, DCS is a failure. Love to fly this again on a stable platform. Hope you make a version for the sabre too. +1
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Mig sad!
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https://www.facebook.com/groups/DigitalCombatSimulator/permalink/1493296554129690/ Maiden Flight of my favorite aircraft plus my Dogos birthday :D Are we gonna see the love we are all waiting for this bird today?! My Dogo got his cake! How about our Fishbed?!??!?! :thumbup:
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
BadHabit replied to gregzagk's topic in Multiplayer
Sometimes Farps hide units underneath or inside the farp 3d module. I ve seen it in many mp servers. Sent from my iQE100 using Tapatalk -
Man it is sad. I know its beta but how kuch patience i got left with this simis unknown. I gave it today 10 mins to load. 10 mins to make a flight plan,5 min to rearm startup and then to freeze and crash...my time was up and i m so tired making my own missions.. Sent from my iQE100 using Tapatalk
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The biggest issue is not IC atm. It is the unplayable freezing on the server, related to I don't know what. I rather see something that they are working on this. It is really frustrating and disappointing.
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Turning: You need to find the corner speed and g load to sustain a turn. I found it at about 400knots and 6g for a good brake turn and 4g for sustain. Also you play with the flaps. Fixed position is the best for manuevering. Note that your engines do not spool up fast si dont smath the throtle especially from military to afterburners dont allow the speed to drop to much. Stop hard movements and retract the flaps for better acceleration. AI: Ai does not make mistakes nor the same physics apply to them. Ai skill at good will give you a better chance. Rwr: Right know if you hit the search mode you see search radars only and you hear a sort tone.Acquisition radars make a louder tone but to see them on the screen you need to deselect search mode. I have them bound so i can toggle fast but i always pay attention to the sound info. That is all i can share. All of this apply to most aircraft but jets like this that need all the attention from the pilot are the most fun and rewarding at the end. Sent from my iQE100 using Tapatalk
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I can also confirm that. Something with the lighting. The dark side is visible while the side that should have light is invisible.
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Alpen Red bases still lack ordnance specially for the mig. R-3R, R-13m1, Rockets and missiles. Re saving the missions seems to not fix that. You already might know that, but solution without manually fix all bases, is to make a preset to another base, then on the top of the page (supplies etc), you have a "copy to" option, to copy the preset to the needed bases. Hope this helps.
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Ouukkii..! Relax dude your getting tempered fast and salty Tooo EAssyyy. I did not called anyone or assumed him stupid or me smartest. Anyway. In my experience people that don't know much about this a/c are using it wrong. I told you how i use it and that this way I never had any problems. End.
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This is happening cause most ppl don't know how to use them. You need to press and hold the "Drop Countermeasures ((ASO and SPS141)" else Red Cap(open to see the button) at the throttle quadrant), for the flares to work! It is not a HOTAS Function that you can fast tap to release them. Many ppl got that wrong they always worked for me. Sometimes the audio is bugged, so maybe, others think that nothing is happening but they still release.
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Yeah game looks terrible without it. Tried everything I could with my limited knowledge to make it work and found a balance in between. I left it in game at AAx2 and aniso. x16. Game shows about 40-65 fps sometimes higher or lower depends. But that is all SP. I will leave MP for a while, until this mess is solved and enjoy the beauty of the sim in SP missions for a while, cause all of this is just creating frustration and time loss that I don't need right know. Case closed.