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amazingme

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Posts posted by amazingme

  1. On 6/22/2023 at 8:14 PM, Magic Zach said:

    It's been quite a lot of time.  I feel the need to bring this up again.  Issues still in the latest version of DCS 2.8.6.41363 include:
    -P-47 missing frontal armored glass
    -P-47 missing steel armor forward and below of frontal glass (just inside the cowling)
    -Mosquito with incorrect angled "armor"
    -Mosquito corrected pilot seat armor thickness
     (this was missed in December with the rest of the code-only armor fixes)
    -Mosquito missing armor behind gun magazines
    -Bf109's top head armor (11mm, which for aircraft armor isn't something to scoff at)
    -P-51 missing coolant header tank armor

    The other pet peeves with the Spitfire and the 190's still remain as well, but I'm prioritizing missing armor first
    However for information and FYSA sake:
     

      Reveal hidden contents

    -P-47 pilot seat armor requires being separated between body and head rest, as the two had different armor values
    -Rearrange the Fw190A's oil cooler and oil tank layout, and give them a steel material matching their armor thickness
    -Spitfire's 20mm ammo box armor
    -Change Mosquito's 'XArmor4' from 'Steel' to 'Aluminum'

    no

     

    Interesting.. your source?

  2.   It is called controls harmonization, something that the brits engineers and the pilots weren't aware of. It's normal that the control surfaces would stiffen when approaching those high speeds for ALL planes which don't have any hydraulic assistance, for that matter. There are some Finnish pilots' testimonials where they said that even if the controls stiffened at high speed, they could still turn the aircraft. This behavior is very much being exacerbated in DCS, for the 109, by those so called 'stick forces' that are 'artificially' applied on the 109 which don't actually respect any laws of physics or take into account the human factor.

    • Like 1
  3.   Cool stuff.. but I still have a couple of questions.. are these AIs or human players? And the second question, the damage seen in the logs has been inflicted by a SINGLE 30mm round that hit the target? Other subsequent questions will follow depending on the answers. Thanks for looking into it, much appreciated!

  4. It happened to me again on [4YA] server, but unfortunately, the game crashed, so I don't have the track for this event. Though, I think it's the hydraulic system that can't be repaired (the fluid can't be refilled maybe?) because after I took off, I couldn't retract the landing gear, nor I could operate the rads flaps. Hope it helps..

    Cheers!

  5. 15 hours ago, KoN said:

    I agree with OP  this thing can not turn can't even spit-s . 

    Considering this was one of the best fighters . 

    Fly this then go fly 109 you can perform any task .  

    D9 is awful something very off with this 2022 model maybe a patch has broke this . 

    Spitfire dances all over the sky's . 

    P51 stable in every task 

    109 nice to fly . 

    D9 falls out of sky at 400kmh in a turn . LoL 😆

    190 A8  too slow . 

     

    It's a long discussion starting with Dora's Cl  (lift coefficient).. but I won't open the Pandora box.. 🙂

    I do believe that all old WWII modules FMs must be revised.. but that'll cost ED a lot of money and man hours to do.. no doubt about that. Is it feasible? I don't know but I'd pay for a that.. for sure. 🙂

    • Like 1
  6. On 8/25/2022 at 11:05 PM, Hobel said:
       

    I have done some more tests


    Military power: For normal conditions, the manual says  5-15 minutes, but these are never fixed, they are meant as a safety measure, so there may or may not always be a little buffer, so it is better not to go over.

    Military power 60mp 3000rpm
    100kn/185,2km/h

    After ~4min, the engine can already suffer irreparable damage, it will run for a while but is basically dead and can fail at any time.
    If you take off the throttle ,he also stops immediately and is dead.
    it can also cause irreparable damage later on - for me the highest value was ~17min, Damage can still occur that is not noticed beforehand..

     

    I think that with these values, the behaviour of the engine is fine - and thus also conforms to what the manual says.
    If you're lucky, it goes longer, but that makes the whole thing dynamic and you feel like you have a slightly different engine every time.

    For the moment, I see no bug with these values.

     


    Therefore, I can only underline what @grafspee@OLD CROWhave said !😃

     

     

    Can you show us where in manual says you can run WEP @ <90mph? 🙂

  7.   I abused the P-51 for ~15 mins in zoom climbs or turning climbs with speeds even below 100mph, the coolant temp was at max, the oil temp was also at max (rads were on Auto, engine @ mil power). At some point it loses coolant (when reaching 0mph) but after recovering some speed it runs normally again after the coolant temp drops (I've tried that a couple of times).

    The track is ~8MB so I uploaded to wetransfer.com: https://we.tl/t-GCJzVTWhUc

    L.E. I've tried now with WEP climbing @90mph, the coolant was escaping, engine still running. Track attached.

    server-20220825-005845.trk

    Cheers!

  8.   After doing a few of repairs (to the same airframe) at some point it won't repair the landing gear/hydraulic system (flaps are working though). The landing gear remains deployed, even if I damage it un purpose with a rough landing and retry the repairing.

    The track has 250MB, so I uploaded it here: https://easyupload.io/dki44d the link is available for 30 days.

    Cheers!

  9. On 8/11/2022 at 1:41 AM, =475FG= Dawger said:

    As an example, one liquid cooled engine can fly a limitless time with no coolant in the system and another will crack the block, evacuate all the coolant and seize in seconds if flown at high power and low airspeed for more than a few seconds.

    Both are obviously not very realistic although at opposite ends of the spectrum.

    From a damage model standpoint, there is a WWII module that can absorb the whole nine yards with minimal damage and other modules that seem to be made of glass.

    Inconsistent.

    Yes, I know you are going to tell me they are different aircraft so you can't expect them to be exactly the same.

    Yes, I know I am wasting my time pointing this out as you are here more for PR damage control than actually trying to figure out what the issue might be.

    But you quoted me, I got the notification and the Law of the Internet requires a response.

    I will make you a deal. Ignore all my previous posts on WWII issues in DCS and I will continue to ignore the WWII DCS modules I wasted a few hundred dollars on.

    You forgot the poorly collision damage model and its inconsistencies among the modules..

    There are some 'masochistic' guys who fly the Axis planes online on [4YA] Server, if anyone is eager to join us there, you're more than welcome. But nevertheless, I do feel that I'm slowly and surely drifting away from DCS because of the reasons mentioned previously and much more (since you mentioned the PR)..

    Where did everybody go? That's a rhetorical question for sure.. It's sad..

  10. On 8/12/2022 at 10:26 PM, Skewgear said:

    I frequently see single shot 30mm kills while watching from from god mode on our server. Key is to get really close (2 or 3 aircraft lengths) from low 6 and then plant the 30mm into the mid fuselage from underneath. Rarely fails to take the tail off. From dead astern it takes many more shots for whatever reason.

    I mostly shoot from point blank.. those 1 shot 1 kill are as rare as the unicorns 🙂

    The 30mm should be more deadly when hitting the wings though.. so no excuses on how weak they actually are..

    • Like 1
  11. 53 minutes ago, grafspee said:

    Can you tell me what kind of plane are you flying, that you have 30 mm and 20 mm onboard ?

     

    He probably meant 13mm.. but that's not the point..

    The point is, indeed, the 30mm rounds are too weak.. it takes, on average, 8x30mm to deem an airplane unflyable, usually if you hit the tail. That comes from a dude that makes >200kills per month on [4YA] server.

    • Like 4
  12.  That 'wobble' is caused by a bent prop blade.. that's for sure. The 'effect' is kind of exaggerated and might be work in progress.. hopefully. The prop doesn't stop spinning when touching the ground, on the other hand.. so we'll see what the new patches will bring to the table next..

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