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briguy3

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  1. There's a G Limiter switch similar to CAT III and CAT II in the F-16 from BMS. It's located just around that missile selection panel, I believe to the lower left of it. The top is labeled "AA" for air to air, this is a law for more agility and supposedly after you've gotten rid of the drop tank. I have a feeling you're in the other config, which significantly hampers the amount of cool stuff you can do as a pilot because the plane won't let you rip off the drop tank/non-missile stores... Check that switch and report back! ;)
  2. Long story short, the initial loading things from storage and keeping them in memory, whether it be RAM or VRAM, generally correlates to better framerates because those mediums, assuming the assets are loaded to them, are incredibly fast compared to loading the assets directly from the storage itself. The most common assets held in VRAM tend to be textures, but it's also the frame buffer for the GPU. In regular RAM, it could be anything. Point is, if it's initially loaded into memory it's going to be faster to load and faster to work with than if you had to go fetch it from the comparatively slow storage medium. The drawback is that not everyone has a lot of memory to go around. Some applications dynamically scale what can be put in to memory, but others just kinda give it a best guess as to what's the average for all the users then hard code that in. Dynamic anything tends to take a lot of man hours, whereas the hard coding tends to be simpler. I don't know which category DCS falls into, but I'd be curious to find out. Speaking of slow storage... yet another thing I noticed with hotfix 2 is that the load time from when I double click the icon on my desktop to the main menu is actually significantly lengthened... I don't know why, but I think someone ought to look into this.
  3. I used this method here http://forums.eagle.ru/showthread.php?t=114030 you want version 1.5.0.45208 - I don't know the patch number for hotfix 1, if someone could post it that'd be swell.
  4. Hi. I can post attachments to frametime graphs if you want/need. Long story short, ONLY with hotfix 2 does this happen. I reverted my install to 1.5.0.45208 and the framerate issues go away. It's so bad that on mission 2 of the cold war warrior campaign in the Su-25, the frame rate at the airbase dips to below 20 and stays there. It also dips to 30 or lower while in the target area over Krasnodar. Average while in the air is somewhere around 50. This DOES NOT HAPPEN with the older version. I think it has something to do with RAM or VRAM usage, but I can't be sure. I think I'm noticing that RAM usage tends to be higher with the older patch, which would somewhat explain the higher frame rates, but again, this isn't backed up by hard evidence, just my observations when looking at my performance monitor (msi afterburner). I haven't changed graphics settings from the day I installed 1.5, and the framerate with the latest patch fell through the floor for whatever reason. I also notice that for whatever reason the GPU usage falls from 50+ to a mere 20% while looking at these "intense" areas like airbases with many units. This did occur to some extent before hotfix 2 but not nearly to the same degree. Overall performance is down with the latest patch for me, and I won't be updating until it's addressed. It renders the sim unplayable for me, unfortunately. Normal FPS before hotfix 2 was 60+ (generally 85-100 in the air) all the time except in incredibly intense scenes like CBU's, KMGU and the like. System Specs Windows 7 Ultimate Monitor: 2560*1440 @ 100 Hz Motherboard: ASRock Z77 Extreme 4 CPU: Intel i7 3770k @4.5 GHz GPU: NVIDIA Geforce GTX 980 (reference) overclocked to 1400MHz+ Memory: 16GB Corsair Vengeance & 8 GB G.Skill RipjawZ @ 1600MHz (24GB total) DCS is installed on a 256 GB Samsung 840 EVO SSD Running the latest NVIDIA Driver 358.50 - Drivers were unchanged during this "testing"
  5. Hi. I've tested this with both the KA-50 and the Su-25T. The Frogfoot is the one I've taken tracks with and recorded frametimes with, but I can anecdotally confirm the same thing occurs while in the KA-50. The issue seems to be linked to the Shkval sensor itself, something to do with the picture in picture rendering going on. I've ruled out mirrors as a performance variable here as well. I've included both track files and frametime graphs (taken with the fraps benchmark utility, which AFAIK does not impact performance whatsoever.) There's a bit more info in the imgur album with the frametime graphs. Through normal play on version 1.5 I average around the 90-100 fps mark. When I'm higher up it gets better than when I'm lower, but I don't think that's anything out of the ordinary. imgur album with fraps frametime graphs - http://imgur.com/a/9zbPO Track files attached, individual runs each with the shkval ON and OFF. System Specs Monitor: 2560*1440 @ 100 Hz Motherboard: ASRock Z77 Extreme 4 CPU: Intel i7 3770k cooled by Corsair H100i GPU: NVIDIA Geforce GTX 980 (reference) Memory: 16GB Corsair Vengeance & 8 GB G.Skill RipjawZ @ 1600MHz DCS is installed on a 256 GB Samsung 840 EVO SSD UPDATE OCT 2 2015 - I think the cause of this with my rig, and perhaps others as well, is the fact that the game defaults for whatever reason to Borderless windowed mode, regardless of the "fullscreen" option box setting. (Bug for another thread, I'm sure) Pressing Alt+Enter will get it to run in native fullscreen and seems to fix many of the problems I'd viewed with microstutter and smoothness of the sim overall. Perhaps this contributed to the vikhr issue? frogtestingskhvalon.trk frogtestingskhvaloff.trk
  6. A love letter to DCS - Featuring "Introduction and Flight" by Solar Fields & "Still Alive" by Lisa Miskovsky for the Mirror's Edge Soundtrack This video contains many clips, some dating back to when I first started playing DCS. There are also many new clips too. It's a reflection of how I've grown as a pilot as well as a content creator, and how DCS has evolved over time with me; from my humble 3dpro, homemade LED track hat and FaceTrackNOIR to my new hardware like an X-55, 1440p monitor, and better CPU and graphics card. I can't wait for the next chapter. Thank you for a wonderful past few years, Eagle Dynamics. Here's to many more. Reddit post https://www.reddit.com/r/hoggit/comments/3mqxlg/ive_been_working_on_this_for_months_now_that_15/ Youtube link - ${1}
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