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  1. Very many thanks for responding Tempest7 and for helping me to better appreciate how this brilliant server is managed. Thankyou also for the news regarding future features and plans for helicopter operations in terms of roles and missions. Happy landings, Talisman
  2. Many thanks for getting back Enigma89 and thanks again for the server. Also, good luck with the upcoming Syria campaign server. Sorry, but I don't use Discord as I am unable to agree and sign/check box their terms and conditions and privacy requirements; therefore, I am grateful for the forums. 1. So if I understand correctly, we need to hunt for the enemy first before we can fly with intelligence information to a known drop zone. I am now getting better at this and am managing to find the enemy more often , usually always in the first front line segment. May I suggest that in addition to hunting as a single individual Huey, perhaps one or two official HQ Command designated drop zones might add some realism and immersion for the helicopter crews. 2. I am trying to understand if there will be enough targets for all the troops if 4 or 5 Huey's drop off their troops in the same place, or would that be a waste of effort? Also, may I suggest that it might be worth considering extending the 3km radius a little wider. 3. I think I now understand why my troops sometimes did not embark. It seems that I may have been too near an enemy airfield that we are not supposed to attack. So that was my bad. Also, I was trying to drop troops inside yellow circles and I think I should not do that. I am not sure what the yellow circles mean though. 4. Yes, I have tried asking them, but they are always too busy with fast air. That is why I suggest that an officially designated Heli Ops Commander slot might be useful and more effective for Heli Ops. I think that what you have provided on the server for Heli Ops is the best I have seen. So good in fact that it would be nice to expand the Heli Ops if you can. Thank you again. Happy landings, Talisman
  3. Sad to say, I have given up on WW2 DCS. For me, combat flight simulation is all about MP and since DCS WW2 is not delivering for me, in terms of a joined up package and plane set to enable the best WW2 immersive experience, I get my WW2 enjoyment elsewhere. Happy landings, Talisman
  4. Hello Folks, Great server. Enjoying the server whilst flying in the Huey, but would appreciate some tips on how best to insert troops and carry out Heli Ops. For example: 1. How do I know where best to drop off my troops for combat (how do I now where the enemy troops are)? 2. Is it worth more than 1 Huey (2 or 3 plus) dropping off troops together in the same place or is that a waste? 3. Why do my troops not disembark sometimes, even when I am within range and taking hits from enemy units? Disembarkation success seems very hit and miss. 4. Is the human ground controller able to contact Huey pilots and detail troop insertion points in a joined up organised way? 5. Would there be any mileage in having a Helicopter Operations Controller slot available on SRS? I ask this because the single ground controller slot currently available on SRS mostly appears to be very busy and focused on fast air. Happy landings, Talisman
  5. Hi Folks, Annoying blue cross is on the screen in VR all the time and I can't get rid of it. It completely destroys immersion. The blue cross used to disappear after a while if the mouse was not moved, but now the blue cross stays on the screen and is very distracting to say the least. Happy landings, Talisman
  6. Shame the grass sticks up through the floor of the helicopter on the ground. Happy landings, Talisman
  7. But, as the pilot, can you see passengers in the back inside the helicopter when you look over your shoulder at the back seats? To see passengers in the back and see them get in and out is what is needed. Thanks. Happy landings, Talisman
  8. It would be fantastic if we could see passengers in the Huey. My biggest wish for the Huey is this. Happy landings (with visible passengers), Talisman
  9. Could not make it, but plan to report for duty this evening. Happy landings, Talisman
  10. Looks great CHPL. I just applied to join you all for a try out. Hope to fly with you soon. Happy landings, Talisman
  11. Thanks MAXsenna. Happy landings, Talisman
  12. Many thanks. For me the default setting appears to work best. Happy landings, Talisman
  13. So now I am still confused as I found this on the internet from 3 years ago: "It should really be called Joystick without springs and without ffb. Default is the one you want if you use a ffb stick." Still going round and round with this one. Anyone have a definitive answer? Default appears to be working great for me at the moment so I will stick with that, but I sure wish DCS could simply state which one is best for a FFB stick. P.S. Also found this: Also in special menu you should set the way of trimming. There is just default mode which is good for joysticks with the FFB. Then the central position trim mode which will "freeze" the in-game controllers until you center your input cotrnollers. This will fix the bumps when releasing the trim button. Link here: UH-1H Huey Trim :: DCS World Steam Edition General Discussions (steamcommunity.com) Happy landings, Talisman
  14. Many thanks for the translation. Shame DCS is not communicating in plain English, LOL. Hope your understanding is correct. Happy landings, Talisman
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