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Baldawg

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Everything posted by Baldawg

  1. Regardless of where the cursor is, its stuck...no movement. Ive seen this in single player as well but didnt troubleshoot it in single player.
  2. Changing the deadzone to any value is not the fix for this....tried with multiple axis as well as bound the POV hat on the Warthog. Cursor does not move at all. This appears to be a multi crew bug.
  3. Hey Les, did you figure out your issue?
  4. Mine are all working fine in the A10c and a few other modules. What A/c are you having this issue in?
  5. You can do this natively in DCS now. In the key binding you can set the OFF state by clicking the drop down where the button shows up and selecting the button_off for that particular button.
  6. Glad you found this to enhance your sim experience....soon after i made the edits the modding team added them to the lua. However its been a few years since the module has been out and im sure there is a lot of changes that they made to the core of the mod. With that said you may find some things that work and some that dont. I would look at the original lua and add what is in the one I edited that works for you. When it comes to axis...those usually require the creator to add other "connectors" so that the knob actually works and also renders the knob in game.
  7. there is a utility you can download form leo bodnar that allows you to flash the firmware to change the name to BBI-32-1 -2 etc etc http://www.leobodnar.com/shop/index.php?main_page=page&id=5
  8. Its sad that ED didnt scream from the roof tops about this. This should have been in the sim from day one. I'll miss the hours spent adding bindings for my simpit, I actually enjoyed editing luas to make everything work.
  9. Bump.... Ive tried editing the default lua to get these to work but to no avail.
  10. From the Wings over Houston Airshow...Sunday was the better day.
  11. Could you post links to the timing circuit and relay. I'm looking for the exact one you are showing in the diagram but I'm having trouble finding them.
  12. yeah that was exactly what I was talking about.....right under my nose!!! Now if I could only rearrange the categories in the order I want this camper would be happy
  13. I'm sure this has been asked for and I'm also sure there are a lot of us that have more controllers than the screen can show at one time. Also, in my case, I have 2 x Leo Bodnar BBI-32s and 4 x BBI 64s. As the title describes, it would be nice to be able to change the name of the categories to easily differentiate identical devices.
  14. Make sure that the Generator switch is in the middle position. if its in the forward (RESET) position you will not get the MFD or HUD.
  15. Hey Don, been away from the forums for a bit....glad to here the edits came in handy. Looks like they put in a bunch in the updated version.
  16. i have this issue as well. its across all modules in dcs. after a period of time dcs doesnt recognize any switch movements from any of my simpit unless i flip them on then off. this unfortunately desyncs the physical switch position with the sims position.....really annoying when its time to shut down the jet
  17. Ill give it a shot but unfortunately rotary knobs (potentiometer or rheostat type knobs) dont play nice when trying to get them to work with a rotary encoder. As for adding it as a bindable axis ....that would have to come from the developers as there are a few things that need to be done in the mod to make that work.
  18. I tried Helios a long time ago but i found it much easier for me to edit the luas for my simpit and bind everything natively in DCS yes this is correct behavior. Most of the edits i have done are for on/off or on/off/on type switches.
  19. I spent the morning adding keybindings for most of the switches, knobs and buttons etc. in the T-45. I added the Data Entry Panel as its own category and confirmed all buttons work. All other edits are under the Special for Simpit category. SOME OF THSES ARENT WORKING QUITE YET SO I WIL BE UPDATING IT!!! I've had to make adjustments per my pit so the switches work properly however, they may operate backwards in yours. (on is off or off is on as far as the actual switch in game compared to your physical switch) I have more work to do related to the comms panels and VOR/ILS TACAN panels but i may not be able to get some of the rotary knobs that change the freq numbers working correctly....these usually require more coding within the module that i am not able to do. ***NOTE : Make a backup copy of your existing default.lua just in case. ive changed mine to default.lua.bak. The file path for the default.lua is as follows..... C:\Users\YOURNAME\Saved Games\DCS.openbeta\Mods\aircraft\VNAO_T45\Input\joystick ***UPDATE : I found an issue with the HOOK bypass switch not working which i traced back to an error in the clickabledate.lua file. i have corrected it on my end. is there anyone from the dev team that can update the source code to reflect the fix? i have attached the clickabledate.lua file below as well as the new default.lua I also added binding for most of the radio and comm control panels to work as well. I still need to work on the NAV and TACAN panels. default.lua clickabledata.lua default.lua
  20. It would be nice for the filters be saved on restarts of the sim. Having to select a region to filter out all of the unwanted servers with high pings would be nice. But the ability to have all available filters stay selected on close of the sim and set permanently on re launching would be great.
  21. I experience this as well......DCS does not do a good job of polling the position of the controllers. I have another issue related to DCS losing track of switch postitions in game related to my simpit switch postition. This to is an immersion killer for me.
  22. Razbam is well aware of the lack of bindings for rotary knobs and rheostats in the harrier. Unfortunately i was unable to create the bindings in the default .lua to get these to work a long time ago. It is very low on their list which is a bunch of crap IMO, however there is light at the end of the tunnel since they did finally release the mirage with all of its rotaries added in
  23. How did you come about the throttles for your pit?
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