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Roi Danton

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  • Flight Simulators
    Lock On FC
  • Location
    de
  • Website
    http://takera.net
  1. I do agree. The company Egosoft has released StarForce free patches of X2 once it were out longer than 24 months. It's a shame that ED can't offer alternatives. Serveral days have passed now...
  2. Seems you've spend a lot of time for these skins. Nice work!
  3. I wouldn't make the snake as camo with a solid color. It is good as it is. I would take one colour for the bottom side of the aircraft (remove the snake in the "L" file partly) and just leave a (different) snake texture on the side of the air inlets. I would add a color strip at the edges of the upper front part (from radar to wing). I would enhance the transition between "R" and "L" file on the rear (between aileron and elevator) means making it softer. (or - if you don't like my 2nd point - try a connection between the small aerofoil at the bottom rear and your "L" file by editing the "R" file)
  4. Nice shots! :surprise: I'm glad that i only have CF Cards with a total amount of 3GB so I can't take more than thousand pics during travelling. ;) How satisfied you are with your Sony A100? E.g. this photo looks quite blue:
  5. Correct. Some time ago, I've made a package for my skin with the transparent files you are asking for: http://files.takera.net/LockOn/skinTakeraEins/Su33-HideStarAndNumbers.zip Copy the archive's content to TempTextures folder.
  6. Yeah, some hours ago I've stumbled over that tutorial by searching for updatecfg.exe & Walmis. But this file is easy to use - already a mod which uses this file is enough to understand how the updatecfg.exe works.
  7. Thx for this hint, you're right! I've changed it immediately.
  8. For more screenshots, the downloads and a tutorial "How to add your callsign to the skins" see this page: http://bibliothek.takera.net/lomac All skins are ModMan 5 compatible. Install & Play. Thx goes to Valery for the Su-33 template (I've used parts from it) and to Walmis for his updatecfg.exe to ensure full ModMan compatibility.
  9. This loud sound error which overrides all other sounds is also under XP on boards with Realtek in conjunction with Soundblaster Player 5.1. Happens for me in Single- and in Multiplayer sometimes (when i switch between cockpit and external views).
  10. Create normal map support for Lock On and you could reach at least a more detailed texture look, like he has done with the bump map and lights. Good modelling, seems to have taken weeks of work.
  11. Skin mods usually replaces original skins of the aircraft, so you have to select the correct skin for your aircraft. In Lock On you can select the skin you want to use by going into the "Payload" screen (this button does appear in the mission editor). Summary: 1) Install skin, e.g. one for F-15. 2) Go to Mission editor. 3) Add a F-15. 4) Go to payload screen for that F-15. 5) Select correct skin (you see the result immediately).
  12. Good alignment of L and R file, nice job (as it seem in screenshots). Have you added your own weathering to both fins? Looks good.
  13. Mission Time: You can change the time in the coalitions screen or the briefing screen (heed for the clock). If you already have units in your mission then heed their spawntime, too (click on the units symbol and look at the spawntime at the bottom of the screen ... it should be the same the time or earlier then the mission starts). Weather: That is no bug with the density. It is the bad cloud system in Lock On. Don't expect MS Flightsimulator quality weather. But the density slider actually doesn't do nothing. Setting the slider to 1 you have no clouds but with values of 7 or 8 there are many clouds visible.
  14. The drivers are still in an optimization process according to AMD. The power consumption during load is quite high (about 350W for the whole box with overclocked X6800). We can hope that the prices drops and so nVidia has to decrease the prices for 8800GTS, too. Currently the only "pro" for the new AMD/ATi card is the excellent AA quality IMHO (though 8800's is very good, too).
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