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Deano87

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Everything posted by Deano87

  1. Rear cockpit can only fire AG weapons as far as I know.
  2. It’s not a bug - it’s a feature!!! Can’t wait for the LITENING. Might actually be able to ID something.
  3. Skywalker, the JFS always successfully starts within DCS, and as soon as the main engine gets above 12% RPM, which always happens when you run the JFS (regardless of if you actually start the engine or not) the accumulators start getting recharged. What people are referring to I think is when the JFS fails to start, if that happens then you need the ground crew to recharge the accumulators.
  4. I honestly hadn't noticed that in the F-15E cockpit before, is that a new edition?
  5. huh? Laser code each bomb is set to is also visible on the loadsheet in the kneeboard.
  6. Looks like you've got mods installed? Uninstall all mods and do a install repair and then check again. Working fine for me!
  7. I've had zero problems deploying the BLU-107 in both Auto and CDIP. The one thing that made all the difference for me was changing the BOT (Bomb on Target) Option, This is found in the top right of the AG armament page after you've set up the ripple of the BLU-107. What this does is change the point in the ripple that the HUD symbology is targeting for, by default it set to CTR which means the jet is trying to give you release info for the center of the string of bombs. This causes many problems with bombs that have a very short fall time, like the BLU-107 or any of the retarded bombs. Changing this setting to 1, which means the jet is giving you aiming symbology for the first bomb in the string makes everything much more predictable. I've had no issues since changing this setting. Of course if you're using Auto mode you should place the target point at the beginning of the runway, not the center.
  8. There's no guarantee that the INS in each bomb and the aircraft would drift in the same direction by the same amount so I doubt that would be the case.
  9. What weapons did you have selected? Was the jet moved at all during the Alignment?
  10. +1 2.9 NVGs were great. Now it’s back to toggling them on and off to see anything of the cockpit.
  11. Just confirm you are just typing 2530 in the scratchpad and not 253.00, you don’t need to put the “.” In the scratchpad, the interface is smart enough to work it out.
  12. Without a crystal ball or a time travel machine, Nobody outside of the developers knows when they will arrive.
  13. 782 knots is the airspeed limit. If you’re going above that, you’re asking for damage to happen. I’m not sure what you’re expecting?
  14. Here are a couple of good videos about the A7D/E HUD, which was very impressive for it’s day!
  15. @xrx Razbam have multiple real F-15E aircrew as SMEs for both the flight model and the systems. Can you please stop posting things based on feelings of how the F-15E compares to the C model. They are different aircraft.
  16. The turkey feathers are presumably done using an animation argument so they should be available for custom skins as well if wanted, but it will have to be defined by the description.lua in the skin folder.
  17. I mean... You do you, But this is exactly the same as what ED did with the AH-64 pre-sale.. Went on pre-sale in October 21 and released in July 22.. Bunch of videos between that time. I really don't see the problem.
  18. Deano87

    Inert B61

    I'd like to see an Inert B61 purely to practice the delivery methods as well.
  19. That's funny because I feel the exact opposite way. Looking down at the cockpit and NOT seeing a body is a big immersion breaker for me. After startup I show the body and it stays that way until landing usually. I have show/hide as a HOTAS binding so I can always flick it off if I need to, but I rarely ever do.
  20. Depending on how you have them set up they can pitch over to impact the target from vertically above, they pick up quite a bit of speed before impact.
  21. Yep. It’s a quality of life thing rather than anything to do with realism.
  22. Deano87

    Targeting Pods

    It will release with the full LANTIRN suite, the LITENING and SNIPER will come at a later date with the "CTU" update packages.
  23. Not really. It will launch with LANTIRN, then expect a CTU with the newer UFC and LITENING at a later date. These will most likely be mission editor "Additional Properties" selections, so the CTU is mission enforced so that a mission maker can limit equipment. What needs to be clarified about that?
  24. @ARM505 I hope you realise that you can adjust when the throttle goes into burner by using the “user curve” and “slider” setting in the axis tune window. It’s a bit of a faff but I have successfully tuned the throttle axis on all modules to match up with the physical gate on my throttle. It’s far from ideal way of doing it. But it’s possible. Here is a good tutorial. This is all a bit off topic though as anybody who has a hardware throttle gate doesn’t actually need a control binding option to disable AB.
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