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Deano87

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  1. Deano87's post in Cold start, JFS switch was marked as the answer   
    Skywalker, the JFS always successfully starts within DCS, and as soon as the main engine gets above 12% RPM, which always happens when you run the JFS (regardless of if you actually start the engine or not) the accumulators start getting recharged.
    What people are referring to I think is when the JFS fails to start, if that happens then you need the ground crew to recharge the accumulators.
     
  2. Deano87's post in On-Screen HUD Symbols, Analog Dials etc, was marked as the answer   
    It says in the description of the video.

    The data was extracted AFTER the flight using the Tacview program and then overlayed in the editing software using Dashware.

    It is not a live set of gauges, they are added to the video afterwards for the viewers benefit.
  3. Deano87's post in Brake pressure was marked as the answer   
    The front gear has no brakes. It’s only on the main wheels.
    But to answer the OP, the brakes on the viper are as big as they need to be… that is to say fine when then aircraft is flown properly. Aerobraking is a huge part of slowing the F-16 down efficiently. Remember that kinetic energy goes up by 4x with every doubling of speed. So jumping on the brakes at 180 knots is asking them to deal with 4x more energy to stop the aircraft than at 90 knots, and the F-16 brakes are not really designed to cope with that… at least more than once. 😉 
     
    Adding brakes to the aircraft that can cope with regular use from higher speeds requires much heavier brakes and wheels, which in turn reduces your useful load etc etc. As with everything with aircraft it’s all a trade off. 
    Also the short field landing procedure (minimum landing distance) still calls for aerobraking at 13AoA, so getting the nose down and getting on the brakes as soon as possible is not the fastest way to stop an F-16 in any situation, and you’re likely to have no brakes left at all by the end of the runway, and burst fuse disks in the wheels shortly there after.
    There is a reason why the drag chute is a popular addition to the F-16 for a lot of its customer nations who operate from shorter runways. 🙂
  4. Deano87's post in Auto-Trim Pitch vs Manual Trim was marked as the answer   
    Yes. One of the main bits of data the FLCS uses is G loading.
  5. Deano87's post in What's this speaker looking thing below the EHSI? was marked as the answer   
    Air vent. Blows air at the pilot.
  6. Deano87's post in No simple CCIP mode anymore? was marked as the answer   
    You’re not diving steep enough. It’s only doing the CCRP designate thing because the bomb fall pipper is below the limits of the HUD. Steeper dive angle and once the horizontal line in the middle of the bomb fall line disappears then you’re in pure CCIP mode.
  7. Deano87's post in Flight Path Marker Cross was marked as the answer   
    This is definitely an INS issue. It sounds like you’re turning the jet off when you spawn? Which will clear your INS alignment. If you have a HOTAS warthog check your flap switch on the throttle as that is normally assigned to main power.
  8. Deano87's post in AG mode not available, also no A2G Radar. DCS 2.7.7.15038 was marked as the answer   
    Sounds like your dogfight switch is stuck in Missile Override.
    Might want to check your bindings or physical control config.
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