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Realizm

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About Realizm

  • Birthday 05/15/1980

Personal Information

  • Flight Simulators
    Everything, I think. :)
  • Location
    Carrollton, TX
  • Interests
    Aviation, firearms, math, physics, science, electronics, warfare.
  • Occupation
    Computer engineer
  1. Yeah, I had a similar issue. It was some 50 miles out (Mig-19) and turning towards my F-15 no matter which direction I changed. I my radar off, the Mig-19 didn't even have an RWR mounted. There is no way a Mig-19 is seeing an F-15 at 50+ miles and tracking it perfectly. Problem is, the same thing happens with other aircraft. The Mig-21 AI does the same thing. Any chance to have ED look into the magical AI visibility regardless of sensors or eyeballs?
  2. I can get it to CTD every single time by making a mission in Nevada, SA-11 way out 200 miles SW in that open area. F-15E, MK-84's, centerline gas tank, 2x AIM 120s, 2x AIM-9's, air start over Nellis at ~6500 ft (default). As soon as I select A/G radar and castle switch left to get it going, crash. Every single time. Please fix this asap, didn't have an issue in the latest patch. Just want to relax at home (injured, can't go to work), fly a bit in the F-15E, no luck there either. Yay.
  3. I'm having the exact same issue, it is super frustrating. After these last few patches I've had crash to desktops or complete lock ups (need to kill DCS via task manager) after 20-30 minutes. I submit the game crash logs each time, so hopefully they're looking into it. So far I can't complete any single mission without a crash. The last one was a simple refueling from a tanker in an F-16, rolling off to go intercept two Mig-25's. Just flying, no view changes or touching anything, game crash. dcs.log-20221119-182025.zip dcs.log
  4. Hello, It seems since the last patch the HB F-14's won't fire AIM-54's no matter if those are the only missiles on the plane, if you force them to use it (Intercept w/ LR AAM), no ECM on the enemy aircraft, etc. Attached is a track I was using for testing. Anyone else seeing the same thing? F-14 refusing to use AIM-54.miz
  5. Hello, I've seen this happening for years now it seems, figured it would have been fixed by now. I set the Cloud/Rain level 3 on Marianas map, Mirage 2000C, night time. Moved cloud deck as low as it will go (~2700ft, if I recall correctly). Fog and dust disabled. Wind coming from 247 at 10-30 knots. Soon as you slow down, put gear down and your light illuminates in front of you, you'll see what I'm talking about (mission attached). Clouds are zooming by at something like Mach 1+ from left to right. Anyone else still having this issue, and any word on ever getting this fixed or a work around? Thanks. PS: Technical details for devs, if they need it: Ryzen 9 3950X on an Asus Crosshair IV Hero X370 board, 32GB ram, Gigabyte 2080 Ti, all ultra settings in DCS (whatever I can turned to the max, or close enough). If specific settings are needed I can provide those. Windows 10 with the latest feature updates and all patches up to date as of this post. Nvidia driver to date as of today (12/4/21). Bios for the motherboard and GPU are up to date as well, but shouldn't matter. All hardware drivers are also up to date. Marianas-bad weather landing practice at night.miz
  6. I really hope they're looking to connect the maps together somehow at some point. It would be nice to go from Georgia down to Syria and Iraq, then down to the Persian Gulf.
  7. I'm seeing it over correcting as well. What happens is the first missile will fire and track on you. If you jink left, right, left, right, etc the missile will eventually do some wildly unrealistic maneuver and decelerate down to an extremely low speeds. At this point the missile is falling, and unless it is destroyed the launcher won't fire a second missile. Real life SA-5 sites can shoot more than one at a time. See a program called Sam Simulator for more realistic SA-5 operation, it is pretty neat. Hopefully they figure out the SA-5 missile flight issues and it should be far better after that is sorted.
  8. I came here to make this exact post. I'm also seeing CBU-105's dropping long, CBU-97's I think too on an auto drop. Hopefully this can be fixed easily/quickly.
  9. I'm having the same issue with the current build as of the time of this post. I'm flying two F-18C's in Syria with the new Cypress addition, and the wingman will not stop calling out contacts 180nm away. I told him to return home, he didn't respond, kept spamming. Finally I turned off com 1 and tuned com 2 to awacs. Super annoying. Anyone else having the same issue? The wingman was non-stop calling out contacts second after second even after 30 minutes.
  10. Unfortunately that is how VR is these days. It isn't the fault of DCS, it is simply the screen resolution the VR goggles run at. We'll need to wait for higher resolution VR devices before we'll be able to see things as we do on normal monitors. The other issue is it will be extremely rough on hardware. If a new VR unit comes out that is 4K per eye, the video card has to render that twice per frame and will be pretty demanding. I use the Oculus Rift (non-S) and going from my normal 20-10 vision to that makes me feel like I'm blind. I can see each and every pixel (same on a monitor, but at least those are smaller) and it reduces immersion. Non-flight simulation games are fine on the Oculus, but flight sims need great resolution to be immersive, as you know. I think those with poor vision (ie. worse than 20-40) probably won't think it is as important, but when you can see textures on textures in the real world and put on VR goggles and see absolute garbage, it is stunningly bad. The only thing now that comes close to cutting it is the Pimax 8K, but reviews are mixed and it is quite expensive. I haven't tried it yet, I'm waiting for Oculus to come out with something similar first. Pimax also says it is 8K, but two 4K screens doesn't make 8K, that isn't how resolution works. 8K (7,680 by 4,320) is four 4K (3840x2160) displays put together, just as 4K is four 1080P chunks put together. Even so, two 4K screens side by side should be a lot better than what is available today by major VR brands. Dual true 8K would probably be best, but would likely run terrible on SLI-3090 RTX cards. Even so, I want to try. null
  11. Hello, Same problem here. I set up the PP1, PP2 stuff same as I did previously. When I try to fire they sometimes won't fire, but also it automatically switches to TOO and seems to overwrite the coordinates. Even if I manually switch back to PP1/2, try to fire again it will auto-switch to TOO when it does eventually fire. Sometimes multiple drop, sometimes one, and typically all of the JDAMS or JSOWS will hit the same target. I'm using the same method I used previously which worked so I can't help but think an update somewhere broke something. If this can be looked into we'd appreciate it. Thanks.
  12. Hello all, I've noticed when I tell Jester to set a specific Tacan channel by selecting the numbers from the rotary dial, then finally get to the point where I select X or Y, if I select X then Y is set. If I set X, Y is actually set.
  13. I think considering how much time and effort they put into it that it is certainly well worth that price. I'm sure they probably exceed military sim standards at this point. I've done a lot of programming and the physics & math involved alone is a pain, plus integrating that into so many other functions and modules and coming out with something that resembles the real thing, super difficult. I think DCS is the only sim where I've dumped multiple thousands into it, but in the end it is worth it if you're after the best sim experience anywhere. I'm just glad someone else also has the passion and talent to bring this type of thing to the public. Thanks guys! Just picked up a 2080 Ti to replace my SLI 970 GTX's just to make sure the F-14A/B module runs well. Running a Ryzen 7 1800X @ 4GHz on all cores, 16 GB DDR4, and have DCS installed on a 240GB Optane module to make sure it loads quickly. I'm not entirely sure it will be enough though. Hopefully I'll be replacing my Oculus Rift with the PiMax 8K soon. Been waiting to fly the F-14 since I was a kid back in the 80's, might as well do it right (or try my best). Devs: Have you tested the F-14 on an 8K PiMax yet with a 2080 Ti? Are you able to maintain roughly more than 100 fps+ with the highest settings? Maybe DCS World going to the Vulkan API would help as well, it made a *massive* difference (80%+) in Doom (2016) for me on the 2080 Ti, not a huge difference on the 970's for some reason. Anyway, keep up the awesome work. Can't wait! Ahh!!!
  14. Same problem here in VR (Oculus Rift), extreme performance drop vs previous versions. Use to run 100fps+, liquid smooth and no issues. Now I'm lucky to get 10 fps, feels like an extreme memory leak or something or something else going on. I even turned all the details down, disabled deferred shading, no AA, and my specs are a Ryzen 7 1800x OC'd to 4GHz, 16GB DDR4-3200, and two 970 GTX in SLI's (tried single card mode vs SLI, didn't make a difference in 2.5). Currently unplayable in VR mode, haven't tried non-VR mode yet.
  15. I was able to get the AV-8B down to about 10-12 lbs/nm, ~32-34,000ft, ~80 PPM and ~450 kts ground speed. Just don't go above 37,000, your engine will lose power permanently. [Edit: Is that a bug? Seems so. It runs as usual, just NO power.] I don't recall what my load out at the time was to get 10-12lbs/nm, I think four AIM-9's and I just ditched my tanks so I was slightly heavy with fuel. I didn't learn about turning off your flaps at that time so I was still cruising with 5 degrees instead of 0. I can try again with 0, may get a little bit more out of it. Would be nice to get below 10. Flying with a full bomb load however, it may be more beneficial to run the 5 degrees of flaps to drop your AoA enough to be more effective than running no flaps and a higher AoA. Again, something I need to test (too much work and dealing with kids, ahh!!). I mainly try to keep it under 200 PPM. Once you get over 80-90% throttle the fuel flow goes through the roof (300 PPM+). It seems like it's a good engine though, thrust-wise at lower rpms so I typically fly 120-100 PPM and it does well. 120-150 PPM in climbs, 80-100 PPM in cruise works for me. It will be helpful once our VREST page is active so we can see optimal speed to get the best range at the current alt and the optimal alt/speed. For some general range calculations, 80 ppm, 450 knots, ~11 lbs/nm with 7700lbs of fuel should get you 700nm of range and an endurance of about an hour and a half. You'll use a bit more on takeoff/climb but a bit less on glide down to landing. I'd say the realistic one way trip is probably closer to 600nm, 300nm combat radius which is I believe what the real jet is quoted at. Until the VREST page is active I think I'll continue working on this one small command line program to calculate all my fuel, range, endurance times, etc. Same could be done in Excel as well if you guys want to bother with it.
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