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PA-Skippy

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  1. Hello, In the pastI developpe a mod for Lockon and the G15 using the socket. I tried to do the same thing with BS, but it seems the socket don't works ... If you need sources or something don't hesitate http://sebcanaud.free.fr/Perso/LOCKON/G15_LockonV1.3.zip
  2. Hi, If the Export.lua Send informations, why I need to be a server not a client? thx
  3. hello, I understood my mistake. As soon as I m back home I will test a TCP socket. For LO I developped a UDP socket based on WinSock32 But why I need to be the server ? not the client? I never developed any thing using TCP and I m not very good in socket. I founded a example using Winsock32 to modify my sources. But I have to use "Server" example?
  4. Very good idea, i have to check as soon as I'm back home To be honest I dont remember if i use tcp or udp perhaps udp. but that means BS needs to have an other application TCP to works?
  5. Hello, I wrote a message in an other forum (dedicated in russian language) I need an help regarding the export.lua and the socket using. there is an error as soon as I write the buffer. I want to use the socket. I developped a mod for the keyboard G15 and his LCD screen. http://sebcanaud.free.fr/Perso/LOCKO...LockonV1.3.zip (my job) Under lockon, I get informations and display them on the G15. I want to do the same job with BS. But I have this error very simple export.lua file Export.lua ------------------------------------ function LuaExportStart() package.path = package.path..";.\\LuaSocket\\?.lua" package.cpath = package.cpath..";.\\LuaSocket\\?.dll" socket = require("socket") host = host or "localhost" port = port or 6060 c = socket.try(socket.connect(host, port)) -- connect to the listener socket c:setoption("tcp-nodelay",true) -- set immediate transmission mode end function LuaExportAfterNextFrame() local h = LoGetAltitudeAboveSeaLevel() socket.try(c:send(string.format("h = %f\n",h))) -- line 131 end I execute the game and I have that error on the log file and nothing on the socket. Error.log ----------------------------------- Lua::Config::call error LuaExportStart:(null) Lua::Config::call error LuaExportAfterNextFrame:./Config/Export/Export.lua:131: attempt to index global 'c' (a nil value) Do you have an idea please Regards Seb
  6. THx, but I want to use the socket to export not the file output. thanks
  7. Hello, 1stable, Sorry I m not in the good forum, I don't understand your words...:) I need an help regarding the export.lua and the socket using. there is an error as soon as I write the buffer. I want to use the socket. I developped a mod for the keyboard G15 and his LCD screen. http://sebcanaud.free.fr/Perso/LOCKON/G15_LockonV1.3.zip (my job) Under lockon, I get informations and display them on the G15. I want to do the same job with BS. But I have this error very simple export.lua file Export.lua ------------------------------------ function LuaExportStart() package.path = package.path..";.\\LuaSocket\\?.lua" package.cpath = package.cpath..";.\\LuaSocket\\?.dll" socket = require("socket") host = host or "localhost" port = port or 6060 c = socket.try(socket.connect(host, port)) -- connect to the listener socket c:setoption("tcp-nodelay",true) -- set immediate transmission mode end function LuaExportAfterNextFrame() local h = LoGetAltitudeAboveSeaLevel() socket.try(c:send(string.format("h = %f\n",h))) -- line 131 end I execute the game and I have that error on the log file and nothing on the socket. Error.log ----------------------------------- Lua::Config::call error LuaExportStart:(null) Lua::Config::call error LuaExportAfterNextFrame:./Config/Export/Export.lua:131: attempt to index global 'c' (a nil value) Do you have an idea please Regards Seb
  8. hello, I user a TIR 3 + VE an all works very vell. I decided to upgrade it with a TIR 4 pro + clip pro. it works under IL2. but It don't works with BS I use the last version. 4.1 b36 did anyone have an idea please regards seb
  9. I couln't help you on this applet but with this on I can http://sebcanaud.free.fr/Perso/LOCKON/G15_LockonV1.3.zip
  10. We modelised the Rafale to replace the Su-33 in LO We want to replace the canopy now. We found all the argument, and we plan to create a lom file. the main probleme is the MFD and HUD display. It is not pure overlay, we can switch on/off the MFD with the Arg2. We map the "PRIBORY-MAINPANEL-27.BMP" texture. My question is : - is it possible to create a complete canopy fonctionnality with max and the LOM exporter? - If yes how we can display the MFD or HUD, did the poly used a specific name or the material name ? thx a lot Seb
  11. Right I understand, But I need to keep the MFD and HUD
  12. hello, The 3D cockpit for lockon used CMD files "kabina-XXX.cmd" There are arguments to manage all canopy componant. But how we can manage MFD or HUD. MFD is not a simple overlay and I don't know how I can create a poly and dispay MFD inside. same thing for the HUD (but there is an overlay for helmet mod top of the HUD). did any boby understood how ED dispay the MFD? I tested the MDF material to the lom exporter withou sucess. thx Seb
  13. Lets have a look to the new rafale mod. http://rafale.flibusteairline.com/ The mod is in french. - replace the SU33 with the rafale model, - replace the rusian skin texture with the charles de gaulle french textures carrier, - this mod is not compatible to the other mod like the Ada from barbs and hub, F15C from Walmis , A10 from Yeniceri, enjoy
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