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FLANKERATOR

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Posts posted by FLANKERATOR

  1. Kapsu is in the finals!!! opponent....Stuuuge of course.

     

    @Thurst: il fallait que tu t'inscrives mon ami...ce soir c'etait du 1v1...tu devais venir sur TS et attendre pour remplacer klk1 le cas échéant, tu ne peux pas joindre le serveur directement.

     

    envoies moi un message privé si tu as des questions.

  2. 1v1 Roster Update:

     

    ----> FlightControl (next on the wait list) has replaced The General who is unable to attend.

     

    ----> Next men in line on the wait list ordered by who signed up first: Kilgore – Klarsnow – =36=Falcon – TAW_SvenNeu – Martini – =36=Merlin – Colmillo

  3. 1v1 Roster Update:

     

    ----> VenomZA (next on the wait list) has replaced MicroVAX who is unable to attend.

     

    ----> Tello (next on the wait list) has replaced Dangermouse who is unable to attend.

     

    ----> Next men in line on the wait list ordered by who signed up first: - FlightControl – Kilgore – Klarsnow – =36=Falcon – TAW_SvenNeu – Martini – =36=Merlin – Colmillo

     

    2v2 Roster Update:

     

    ----> rainman/790 (next on the wait list) have replaced Acel / Shellshock who are unable to attend.

     

    ----> Next pairs in line on the wait list ordered by who signed up first: – Tripleinside / Bugs – EvilKipper / Painter – Drigo / Falcon – Colmilo / Proton

     

    Updated brackets--------->http://sa-sim.com/top-gun-2017-official-brackets/

  4. Roster Update:

     

    ----> <51P>YAGA (next on the wait list) has replaced TAW_Travokk who is unable to attend.

     

    ----> Next men in line on the wait list ordered by who signed up first: – VenomZA – Tello – FlightControl – Kilgore – Klarsnow – =36=Falcon – TAW_SvenNeu – Martini – =36=Merlin – Colmillo

  5. Roster Update:

     

    ----> TAW_Travokk (next on the wait list) has replaced TurboRUSH who is unable to attend.

     

    ----> Next men in line on the wait list ordered by who signed up first:

    – <51P>YAGA – VenomZA – Tello – FlightControl – Kilgore – Klarsnow – =36=Falcon – TAW_SvenNeu – Martini – =36=Merlin – Colmillo

  6. So in order for me to be sure to participate in such a event I have to either: Score many points in a ladder I have a hard time reaching because, well it is always full of people with way more points. Or rely on other noobs like my self not showing up.

     

    This is like grinding in HARDCORE MODE. :) Challenge accepted (I really hope that Cougar don't show up) Sorry nothing personnel :D :D :D

     

    You'd just need to sign up quicker, only 8 slots out of 32 went to top seeds :)

     

    @Stuge: I doubt TAW would allow hosting on a clients machine but good news is that you are both from Finland so regardless of the server, your respective pings should match up closely. Anyhow that's too early to worry about :)

  7. top-gun-2017-brackets.jpg

     

     

    1v1 Brackets are out:

    http://sa-sim.com/top-gun-2017-official-brackets/

     

    Player seeding is based on our A2A Pilot Career High Ranking available at:

    http://sa-sim.com/dcs-a2a-top-scorers-ever/

     

    We had a maximum of 32 available slots so if you signed up but didn't make it to the brackets, please turn up on D-day for a chance to replace someone who wouldn't show up.

     

    TAW crew will come up with an order of play asap but please join TS way before your match time if possible to check in and get ready as all 32 matches will go back to back on several servers so multiple matches play at once.

     

    Please check your connection and read the rules carefully especially ROE - a referee will be there to coordinate all.

     

    2v2 brackets will be published asap.

     

    Have fun and fight hard.

     

    May the best pilot win!

     

    S!

  8. Once you decide to join a combat server, make sure first you know how to IFF or VID a target to make sure it's a hostile before you pull the trigger. That will go a long way in preventing you from getting banned then dealing with the subsequent hassle of asking the admins to lift the ban.

    Welcome and have fun!

  9. I believe in-game stats from 'player pool' works differently from server-based stats like the one implemented on Burning Skies server.

     

    If you disconnect while damaged, the player who hit you beforehand should get the kill and you will naturally sustain a loss as well. Not sure in-game stats would do that.

     

    As a rule of thumb and out of fair play, do not disconnect or switch to spectator until your plane crashed. I don't think bailing out would have an effect here.

  10. Here's the thing... it's not! As much as it should be in theory... In DCS, MPRF works perfectly in all aspects under 30km. You can scan, track, and STT perfectly within those parameters. It's faster all around and more 'bulletproof'.

     

    Should the bandit get into the notch correctly, the lock will switch to EO regardless of PRF anyway, but your best chance of reaqcuiring is with MED. ILV has abysmal rear hemisphere performance of something like 15km at best (which defeats the point of using it), not to mention about the super slow refresh rate when scanning.

     

    In any case, I haven't lost any locks I shouldn't have under those circumstances yet so, not sure where you got that from...

     

    You are right about STT not affected by refresh rate however.

     

    As for being below the bandit, it is a must for guiding a SARH missile obviously. However you would be surprised with wacky DCS notch modeling since FC2. There are times where you can be 'notched' in a look up situation. It defeats all logic, but happens, speed is the factor here.

     

    Sent on mobile Android via Tapatalk

     

    MED wont help you outside 30km in STT. Unless you want to drop the lock (why would you), ILV is a better transition until target gets close enough/turns cold.

     

    Of course lock will drop regardless of PRF if you allow the notch to happen, the idea here is to keep a steady lock as much as possible.

     

    Anyway, my initial aim was to make people aware that post-launch PRF tweaking does exist for in-game N001 and that if correctly handled does help with tracking and guiding SARH.

     

    CM interaction maybe needs revisiting but one must make sure first that N001 is supporting the missile all the way. I've had enough of hearing missiles in DCS do not work, of course they are not perfect nor they should be, IMO.

     

    Really? Perhaps I'm misunderstanding but, so far, I haven't seen anything to indicate that changing the PRF setting is actually changing the STT PRF. Or am I missing something. The only difference I see is on the back end. After the lock is dropped, being in either MPRF or ILV makes it easier for the radar to reacquire and relock. The same thing happens by waiting to change PRF until the lock is dropped. Though, in that case, reacquiring may take a fraction of a second more.

     

    At what range did you run the test? away from my game now so can't run the TRK files you recently posted. If you haven't done so already, while in STT, try switching from HI to ILV first then MED because if you were not close enough to the target at the moment you changed to MED (early long range shot/early aspect shifting), you will lose STT.

     

    Normally if you synchronize PRF to targets aspect dynamically, you should be able to avoid losing the lock all together (also stay lower than the target at all times).

  11. The lock is dropped precisely because you skip ILV by switching from HPRF to MPRF straight away. In STT refresh rate is less of a concern since the radar emitts at max power. ILV is more versatile than MED aspect wise.

     

    And you can still beat the notch and maintain the lock at all times by flying lower than the target. Dropping the lock is not a must and will happen only if you select MED out of its range or let the target go below your altitude.

  12. Thanks Frostman! I'm sure with the right timing, STT can be sustained throughout especially in look up. ILV is more reliable than high PRF stability wise and must be used in the transition between head on and beam aspect.

     

    At any rate, evidence has now been provided showing that switching PRF mid-flight can help the missile come back from the dead.

  13. I've posted two tracks in a zip file for you to look over.

     

    1st track

    Hi PRF stay Hi PRF

     

    locking up a low head on contact at about 25km in Hi PRF

    the contact turns away enters the notch and turns cold

    the system loses lock at the notch so switches to EOS lock

    the contact is fully cold now but only EOS lock remains

    R-27ER fired on cold target dead off the rail

     

    2nd track

    Hi PRF switch Med PRF

     

    locking up a low head on contact at about 25km in Hi PRF

    immediately switching to Med PRF

    the contact turns away enters the notch and turns cold

    the system loses lock at the notch so switches to EOS lock

    the contact is fully cold now but the system reacquires radar lock and also maintains EOS lock

    R-27ER fired on cold target and immediately starts tracking

     

     

    By switching PRF during lock not only does it help keep a radar lock on the contact but also if you lose track totally eg. the contact is slow low heat source then you immediately are at Med PRF at the drop to continue scanning in the optimal PRF setting.

     

    It has been like this since LOMAC. The AI is not a very good practice partner, they are predictable and don't try and hide from you. Multiplayer has so much variation in the opponents you face trying new tactics out works in mp because of this and the lack of an all knowing AI. There are so many tricks you can pick up in mp that you just couldn't do against the AI.

     

    Frostie, have you tried instead of switching to MED straight away after lock, to keep Hi mode and only switch to ILV once target enters the beam and only switch to MED once target starts turning cold?

    When I try this without messing up PRF order in my head, Im usualy able to keep the radar and ER tracking throughout.

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