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KEULE

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  1. Non of my cores is at 100% - not nearly. Usually they sit around 40-60 % with an average of 53-55 %.
  2. UPDATE After having literally everything else turned on/off by way of try and error I was able to increase FPS even though the "CPU BOUND" message is still present. So, I was able to increase the FPS from 30 to around 45-50 (it jumps in between and is no longer fixed) by turning off "Compatible with parallel projections", "Smart Smoothing" and "Hidden Area Mask" withing the PiTool settings' Games tab. As you can see from the screenshot the CPU is now at 53% (before around 44%). However, would be great if someone is able explain what "CPU BOUND" really means and, no less important, finds a way to have it unbound. Any IT experts around?
  3. Thanks for your swift reply. I doubled checked and can confirm that no V-Sync is enabled. Unfortunately I dont know how to check for any autoexec file in the saved games config folder. Eveything vanilla in there. Can you or someone else elaborate how to check please? Should there be a specific file or entry within a file? In the menu my FPS are capped at 45 whereas in the mission its 30 FPS.
  4. Hello everyone, my testbed is the instant action Free Flight mission for the F-16 on Syria. Usually I am getting here around 45-55 FPS. With the latest patch on Multithread I only reach up to max 30 with the message: CPU BOUND (rendering thread). See attached screenshot. Does anyone know what this mean? Is the CPU somehow capped? What can I do to get better results? Thank you so much for all your help! My specs: Intel i7-8700K @ 3.70GHz, 32 GB RAM, GeForce RTX 3070 Ti, VR Headset: Pimax 5K Plus, Windows 11 is up-to-date and runs on an SSD, DCS on an NVMe.
  5. Hi guys, I noticed this several times when reviewieng my multiplayer flights that the Phoenix (I mostly use the Aim-54A MK60 but its with every Phoenix) disappears in tacview for unknown reasons. Sometimes it disappears while: - travelling with more than M2 - just seconds before impact with - after less than 30 flight time All this while well in the air, so hitting the ground is not the cause. From the attached pics from today you see: 1 Launch at time stamp 9:43:24 2 Phoenix travelling about 40 seconds to target since launch at time stamp 9:44:05 3 Short before impact Phoenix disappears with M2,2 at MSL 4932 Does anyone know why this happens? Is this due to the desync issue all Fox 3 missiles are prone to? Thanks for any help/explanation!
  6. Dear Deka team, another issue I am facing is that I can only move the TDC cursor with axis if the jet is hot started in the air. If I start the jet from cold and dark I can only move the TDC via keyboard input and not with the use of axis. Radar monitor is SOI and axis are bound like they should. In fact they were set by default. I unbound and bound them again without any change as well as tried to repair DCS what also didnt help unfortunately. In the config menu the lines axis lines for the TDC are not red, just normal. In the config I can see their axis‘ moving. I dont think that I am missing a step. Can you help please? Thank you so much! Best regards. P.S. Its the same with the target pod.
  7. Jagdgeschwader78 Red Side Ping: 80-130ms Germany JG78_KEULE: F-14B (PIC), Jester (RIO)
  8. Dear Deka team, the problem I have is that for some reason JF-17 Axis assign doesnt work for the rudder. The line is red and for that reason rudder input doesnt work. Keyboard input is fine. Is there anything I can do to make it work? My rudders are not bound to anything else. On all other modules they are working like supposed to. Thank a lot for your help! Kind regards.
  9. ### RED ### 1. JG78_KEULE (F/A-18C or F-15C) 2. JG78_Hel (F/A-18C) 3. JG78_HorAz (F-15C) 4. JG78Flg_Ghost (F/A-18C) 5. JG78_Mutze 6. JG78Flg_FreakinGunner (F/A-18C) ### BLUE ### 7. JG78_mauuuz (F-15C) 8. JG78_Flash 9. JG78_steak (F/A-18C) 10. JG78_M4Cd3v 11. JG78_Diesel (F-15C) 12. JG78_Letzter ### Reserve for either side ### 13. JG78_Oskar 14. JG78_Blackpanther (F-15C) 15. JG78Flg_CoMa 16. JG78Flg_XploD (F/A-18C or F-15C)
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