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Ilyushka00

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  • Flight Simulators
    DCSW, FSX, X-Plane 10
  • Location
    Dubai
  1. Good point, but I would salute anyone who's been able to dispatch tanks in MP with the 342L. :yes: Otherwise the choice for many I guess will always be a HOT carrying Gazelle, unless we get smoke rockets.
  2. The anti-torque pedal authority has been tweaked a bit in the latest patch but not to the extent that it causes crashes. It will be more helpful if you post a video, so Poly_Roie can check it out if it's indeed some kind of a bug.
  3. Yeah I guess you're right significant may be an overstatement, I've just refined my flying techniques so much that I was taken aback by the new changes from the moment I raised that collective, and experienced some "significant" unwanted results :D I think it had something to do with the wind as well on the VA server.
  4. Hey guys, I've been away from the Gazelle for a while and I'm surprised with the behavior of its FM now. Has it been significantly altered?? I'm so sorry if this was addressed in some change log but I can't find the answer as to why it's quite different now. I noticed how the Gazelle now happily cruises at 100 km/hr with just 40% torque (unloaded). Is this normal? Also the amount of right anti-torque pedal required appears to have reduced significantly, and it's more unstable now in a hover in slightly windy conditions than before. So strange... :huh: I guess I have to get used to the changes.
  5. Have you managed to figure out the issue mate? I was flying the Gazelle a lot today and the AP altitude hold was working just fine. Have you tried trimming the cyclic first to maintain 0 VVI before engaging the AP?
  6. +1 I mostly use them against infantry, within 2km range and at low altitude so I don't have to dive at a steep angle but rather spray those rockets around with the pedals :D In MP however I almost always equip TsM rockets.
  7. Yup nothing like an aggressive 40 degrees pitch up to slow down and quickly mask behind a building! :D Those are the Gazelle's best moments!
  8. Hope this helps in addition to my explanation above :)
  9. Think of the transition to hover occurring in two stages: Stage 1: Simultaneous and gradual reduction in collective with a little bit of backward pressure on your cyclic. Your aim is to bleed off your airspeed while keeping that VSI needle pointing zero. So keep referring to your VSI. You won't be pulling back much on the cyclic initially (when IAS>120km/hr), so don't be afraid to slowly reduce collective from 80% to say 50% torque (depending on how fast you want to transition), your cyclic will easily make up for the loss in lift with just very small backward pressure to maintain altitude. So don't think of the cyclic as the means to kill off airspeed and hence the need to pitch up aggressively, think of the collective as being responsible for that and the cyclic for maintaining altitude (although in theory it's the opposite yes). So remember, cyclic to keep your VSI needle pointing zero, whether that means pulling back more or less all depends on how much and how fast you drop your collective, but naturally as you lose speed you will begin to pull back more and more on the cyclic in order to maintain altitude. As you approach 40km you can start anticipating the need to apply right anti-torque pedal, when that happens you're in Stage 2. Stage 2: Gradual increase in collective while slightly reducing your pitch angle. Anticipate that you would probably need bring your torque back in the range of 70%-80% at some point, so work towards that gradually. At IAS<20km/hr, you're now keeping that VSI needle centred not with the cyclic but more with the collective. In other words, at this stage, it's the reverse; the cyclic will bleed off what is left from your forward speed and the collective will keep you from losing altitude, and the anti-torque pedal to maintain heading. Thinking in this way has helped me with my transitions to hover. With practice you can build that into your muscle memory and you would know how much movement in cyclic and collective you need to make, and you will be able to do that fast. But yes you don't need to pull back on the cyclic as much as in a Ka-50 for example :thumbup:
  10. Makes me wary of additional bugs that a sling option may bring to the module if it requires fiddling with the existing FM.
  11. Yeah I have it assigned to my Warthog Throttle flaps position lever, so I flick up or down to turn the alt hold switch on/off, and return the lever to centre. Works ok with these sort of switches.
  12. Maybe checking its speed on the F10 map? Not sure how accurate that is though, but yeah pretty much correcting your speed as you approach the tanker.
  13. Trying this mission but I'm kind of stuck right at the start :D coordinates for Delivrance are taking to me to an offshore rig. Not sure what I'm supposed to do. I landed on the rig but nothing happens. Any guidance?
  14. Yup I get that when landing sometimes
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