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Ilyushka00

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Everything posted by Ilyushka00

  1. Good point, but I would salute anyone who's been able to dispatch tanks in MP with the 342L. :yes: Otherwise the choice for many I guess will always be a HOT carrying Gazelle, unless we get smoke rockets.
  2. The anti-torque pedal authority has been tweaked a bit in the latest patch but not to the extent that it causes crashes. It will be more helpful if you post a video, so Poly_Roie can check it out if it's indeed some kind of a bug.
  3. Yeah I guess you're right significant may be an overstatement, I've just refined my flying techniques so much that I was taken aback by the new changes from the moment I raised that collective, and experienced some "significant" unwanted results :D I think it had something to do with the wind as well on the VA server.
  4. Hey guys, I've been away from the Gazelle for a while and I'm surprised with the behavior of its FM now. Has it been significantly altered?? I'm so sorry if this was addressed in some change log but I can't find the answer as to why it's quite different now. I noticed how the Gazelle now happily cruises at 100 km/hr with just 40% torque (unloaded). Is this normal? Also the amount of right anti-torque pedal required appears to have reduced significantly, and it's more unstable now in a hover in slightly windy conditions than before. So strange... :huh: I guess I have to get used to the changes.
  5. Have you managed to figure out the issue mate? I was flying the Gazelle a lot today and the AP altitude hold was working just fine. Have you tried trimming the cyclic first to maintain 0 VVI before engaging the AP?
  6. +1 I mostly use them against infantry, within 2km range and at low altitude so I don't have to dive at a steep angle but rather spray those rockets around with the pedals :D In MP however I almost always equip TsM rockets.
  7. Yup nothing like an aggressive 40 degrees pitch up to slow down and quickly mask behind a building! :D Those are the Gazelle's best moments!
  8. Hope this helps in addition to my explanation above :)
  9. Think of the transition to hover occurring in two stages: Stage 1: Simultaneous and gradual reduction in collective with a little bit of backward pressure on your cyclic. Your aim is to bleed off your airspeed while keeping that VSI needle pointing zero. So keep referring to your VSI. You won't be pulling back much on the cyclic initially (when IAS>120km/hr), so don't be afraid to slowly reduce collective from 80% to say 50% torque (depending on how fast you want to transition), your cyclic will easily make up for the loss in lift with just very small backward pressure to maintain altitude. So don't think of the cyclic as the means to kill off airspeed and hence the need to pitch up aggressively, think of the collective as being responsible for that and the cyclic for maintaining altitude (although in theory it's the opposite yes). So remember, cyclic to keep your VSI needle pointing zero, whether that means pulling back more or less all depends on how much and how fast you drop your collective, but naturally as you lose speed you will begin to pull back more and more on the cyclic in order to maintain altitude. As you approach 40km you can start anticipating the need to apply right anti-torque pedal, when that happens you're in Stage 2. Stage 2: Gradual increase in collective while slightly reducing your pitch angle. Anticipate that you would probably need bring your torque back in the range of 70%-80% at some point, so work towards that gradually. At IAS<20km/hr, you're now keeping that VSI needle centred not with the cyclic but more with the collective. In other words, at this stage, it's the reverse; the cyclic will bleed off what is left from your forward speed and the collective will keep you from losing altitude, and the anti-torque pedal to maintain heading. Thinking in this way has helped me with my transitions to hover. With practice you can build that into your muscle memory and you would know how much movement in cyclic and collective you need to make, and you will be able to do that fast. But yes you don't need to pull back on the cyclic as much as in a Ka-50 for example :thumbup:
  10. Makes me wary of additional bugs that a sling option may bring to the module if it requires fiddling with the existing FM.
  11. Yeah I have it assigned to my Warthog Throttle flaps position lever, so I flick up or down to turn the alt hold switch on/off, and return the lever to centre. Works ok with these sort of switches.
  12. Maybe checking its speed on the F10 map? Not sure how accurate that is though, but yeah pretty much correcting your speed as you approach the tanker.
  13. Trying this mission but I'm kind of stuck right at the start :D coordinates for Delivrance are taking to me to an offshore rig. Not sure what I'm supposed to do. I landed on the rig but nothing happens. Any guidance?
  14. Yup I get that when landing sometimes
  15. Are you sure it's the autopilot kicking in? It's been a while since I've air-refueled from good ol' Texaco, but what I usually experience when landing is that the plane pitches up aggressively right before touchdown, usually happens when a flight of Falcons or Eagles have just landed. So it may be a small glitch in the way wake turbulence is supposed to be simulated.
  16. The synchronize controls at startup function now works for me, but what I used to do before is start the game with the warthog throttle controls all set in On/Engaged position, so the EAC will be toggled up, throttles will be to idle, etc. then when the game launches I set everything back to off and pull throttles past the fuel cut off detent, simulating like it's part of some pre-flight check and which will then synchronize with the in-game controls. Otherwise you'll have to cycle throttle, and certain switches, twice.
  17. ^^ This! Yes someone please! :D
  18. Thanks bud! :) I hope to figure how to make it land safely on grass through, or perhaps it's a DCS limitation with the way the skids behave on "off-road" surfaces.
  19. Recorded the exact track I posted above. After much practice, I'm pretty much walking away unharmed now...most of the time, but only when landing on asphalt, over grass it's deadly as the Gazelle doesn't really skid but gets trashed around.
  20. Right, hours of practice led to a few AR's that didn't trash the Gazelle :D Attaching a track file of one of these. That's pretty much the only technique I can follow, pulling full collective towards the end, so not sure how Chuck managed to land with 60% on that torque meter. I'd really appreciate any pointers. Thanks! :) AR attempt.trk
  21. Chuck's video was quite helpful and was indeed my reference. Will post a track tonight, probably of me trashing a gazelle :lol:
  22. There is a chance, which is probably like 1 out of 10 flights, that the Gazelle will be stuck in a full right roll even if the controls are centered. So if you start in the air, it will start rolling to the right like crazy, to the point that the pilot blacks out. If you start from the ramp, there is no way to tell if it's bugged until you try to lift off and it starts rolling to the right for no reason. Only way to fix this is to reset the mission, which is quite annoying after you spend time starting it up only to realise you have to exit and start over. This happens in both SP and MP.
  23. Ok, so I can hover effortlessly in a 5x5m imaginary box, I can taxi comfortably at 5m AGL, and land smoothly on top of buildings. In other words, I love flying the Gazelle and can control it quite well, but I can't for the love of this bird autorotate! A skill which I want to master before I can call myself a good Gazelle pilot. I watched a couple of videos on youtube, including Chuck's, I followed instruction precisely; drop collective, maintain ~120km/hr on descent, flare moderately at 20m AGL, raise collective to bring it down smoothly. It just doesn't work, I flare to reduce speed and raise collective but I can't seem to generate enough lift unless I pull full collective. It's either all collective or I smack the ground. In the former case, full collective will reduce the rate of descent (even make it climb if I overcompensate) for about 2 seconds, and then smack! I tried all sorts of different combinations and trials, a skidding autoration, slower/faster speed, flare slightly high, flare slightly low, flare more/less, increase collective more/less at higher/lower altitude. Nothing is working :cry: Can anyone please please share a track file of a good autorotation that I can try to reproduce and learn?? :joystick:
  24. Ilyushka00

    Removed

    Sure, but it's just that many of us were anticipating the correct M2K patch given that we were provided with the wrong one last week. We'll just have to wait I guess.
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