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TheTrooper

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Everything posted by TheTrooper

  1. Hi all. First just want to say this map is going to be fantastic. Great going ED! After the interview I saw with Wags, I had a couple of questions. Will there be assets for this map and will it include Hesco/Sangers etc. so we can build our FOBs and PBs? I think that would be good. Also as we have great helicopters in DCS with the CH-47 coming in soon, will we see Ground unit AI improvements? ie. Insurgents and soldiers acting in a more realistic way on the battle field?
  2. Hi, I'm having difficulty unlocking a target on my MFD in RWS and TWS. An aircraft will automatically lock something up. Sometimes even a friendly. Doesn't matter what I do I can't break the lock of something I am not interested in. I though Undesignate/NWS button would do that?
  3. Hi All, I have a question. I've been away from DCS multiplyer for a little while. When I am buildiong missions for multiplayer or single player i tend to us the DCS.Multi Thread launcher. Not sure if Multi.Threading is in standard OpenBeta yet? Does OpenBeta have multithreading in it now? I made the mistake trying to look for a server in the DCS.MultiThread launcher but found that I needed to open the OpenBeta to find the servers I was looking for.
  4. This would be a great addition in my opinion. AWACS or radar picks up a unit or part of group something can happen. Maybe an interception for example. I think it would open up the game a lot.
  5. Hi all, I'm looking for a a PvE multiplayer server similar to that of 4YA but where no-one can have lebels (switched) off. Anyone have any suggestions?
  6. I was wondering now that we have multithreading that you could have multiple sounds play the same time. AT the moment if there is music and a a sound is played a few seconds later it stops the previous sound. Example, you could have a radio message played while the music is still playing.
  7. Hi all. I was thinking is there a condition in the editor where a uniti or group detects another unit or part of group? If not, maybe there should be one? Scenario 1: Player is out on an air patrol and AWACS pics up an enemy aircraft a message and sound is played out like from carrier or base "Look out, there air aircraft detected in the area, go and investigate." Scenario 2: Player is out on an air patrol and AWACS pics up an enemy aircraft of group called "group1". This would trigger a sound and a message. However if AWACS detects a different group then a different sound or message is displayed.
  8. How about a condition if thew time of day was between certain times do something else do something else? I just thought of this as I built a scenario in mission editor. Basically, on Mission start if it's daytime then play a music file. If, it's night then play something else a little bit different for the atmospherics. Result: With this condition if the ‘Time’ in mission editor was changed something else would happen.
  9. As of nearly June 2023 I was wondering are we expecting a massive update of DCS? We've just had MT which is good, clouds before that which is incredible by the way. I feel like other than this there isn't really a lot going on and no real change to a road map. I'm wondering are we expecting a massive update soon? I'm hoping on Dynamic Campaign, better Replay or even a Briefing room for Super Carrier or in general. It would be good top have the abolity of more interaction outside of your chosen aircraft, talking with other players in MultiPlayerand and walking around. Genstures for animation etc. Maybe a local chat so if someone is in a set distance can hear you (no radio)
  10. I was wondering if there is something in the pipeline for a B17 or Lancaster module where you could be in either one of the posiions from pilot to gunner? I guess that would be one of the dreams for the platform on WW2.
  11. Couple of issues. 1. There are three messages at the start of the mission. Would be great if they didn't show? 2. If I set a trigger so that the if the group is destroyed then display a message "MISSION COMPLETE". Issue is here the message appears at the start of the mission regardless before they are hunted down.
  12. That is a game change! I can't believe this isn't available in DCS without someone scripting it.It opens up a lot of random options to the game.
  13. Hi All, I've been using the F18 for a couple of years now. Servers I use most are 4YA, however not really ideal for me now. I rather be on a server where no-one gets to use lebels , at least have fog of war. Scenario, looking for a target using HMD and instruments when someone using labels to take it out first is a bit frustrating. Are there any servers out there similar but for more advanced players without the easy aides?
  14. Hi all. I've tried using Chat GPT to help me out with this one. Scenario: I have a trizzer zone called 'SCUDS-spawn' I have a group of three calld 'Scuds'. I have put them in a bit of a triagle formation. On mission start I would like the scuds to start somewhere within the trigger zone in a random place inside the trigger zone. I like them to keep their formation though. I think it would make a good mission if you had to do a SCUD hunt for example but everytime you played the mission the targets would be in a diffewrent place. This is the script that GPT gave me but it causes an error and I have included the .miz file as well. -- Get the trigger zone local zone = trigger.misc.getZone('SCUD-launchers') -- Get a random point inside the trigger zone local point = { x = zone.point.x + math.random() * zone.radius * 2 - zone.radius, y = zone.point.z + math.random() * zone.radius * 2 - zone.radius } -- Teleport the SCUDs to the new point Group.getByName('Scuds'):getController():setOnOff(true) Group.getByName('Scuds'):getController():resetTask() Group.getByName('Scuds'):getController():setCommand({ id = 'SetInvisible', params = { value = false, } }) Group.getByName('Scuds'):getController():setCommand({ id = 'SetImmortal', params = { value = false, } }) Group.getByName('Scuds'):getController():setCommand({ id = 'Teleport', params = { x = point.x, y = point.y, action = 'respawn', } }) random-group-spawn.miz
  15. So as the headline states. I have a feeling some of which is in planning. It would be great if crews can start outside of their plane or in a separate area. You could make it social for multiplayer as well where pilots can chat through a push to talk while not mounted and within a range of eachother (hearing) You could take it a step further, such as mounting a vehicle (car or bus) to go to the flight line from accomodation or breifing area.
  16. That's great. Didn't k now that was a thing. Amazed it's not already included in the editor able to link a trigger to a specific unit or group.
  17. Ah ok. got it. That's very useful! At thew moment there's messages popping up on the top right. Guessing that's in the script somewhere if wanted to remove?
  18. If you have any examples for MOOSE scripting to acheive this (or a .miz file) that could be helpful for now for what I was hoping to do in a current mission.
  19. Yeah exactly. Dog fight a bandit where it's "Do not fire until fireed upon". After a random time the bandit could bug out, or set a probabability using other methods for the bandit to fire. At which case the ROE for the player would change.
  20. I'm sure something like this has been mentioned before but I think it should be high up the list to implement. I personally love creating missions in the editor and flying them. The downside is I know all the possibilities and locations. It would be good to have a trigger area linked to a unit where somewhere within the trigger the unit would spawn. A good scenario for this would be something like SCUD hunting.The player would have to look within a given area of which the SCUD could be anywhere within it. That functionality would open the game up to allsorts of possibilities.
  21. Just been testing things out in 2.8. There's a feature I was really hoping would come out. It would be really good if you could get the AI aircraft to dogfight you but not actually fire. AT the moment if you select ROE return frie or weapon hole they just seem careless. If there was an ioption where they would fight you without shooting opens up more possibilities for air intercept sabre ratling. You could put a probability on it where after a certain amount of time they might either suddenly engage you (Task Push) or bug out (switch waypoint/Task Push).
  22. I'm thinking that this is quite important. I was thinking it would be great if there was the abolity to turn lights out on a radious. For example, during a night bombing raid city lights would be out either due to power cut or purposely so enemy aircraft are are unable to identify targets by sight.
  23. Hi I was thinking that maybe be allowed to have 2x sound files to be allowed to play at once. We already have "Sound to...". Why not also have "Music to..." or Sound2 to..." ? That way you could keep one channel for audio comms sounds but also allow music to play the same time? At the moment if you slect a sound, but then a trigger sets off another sound it will stop the first to broadcast the other. One sound could could play over the other.
  24. Something I thought of which would be pretty cool for two seater aircraft now that the F15 is coming out at some point. Two seater vaients would be good also for this. If you had two VR headsets You could take a friend for a ride with them in the back seat. Maybe experience a player doing a bombing run, do some aerobatics etc. Both can share the same flight experience. You never know, it might get them to decide to invest in DCS and learning themselves.
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