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Aluminum Donkey

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About Aluminum Donkey

  • Birthday 01/25/1977

Personal Information

  • Flight Simulators
    DCS World MT 2.9 Open Beta
    IL-2 Sturmovik Battle of Stalingrad
  • Location
    Cambridge, ON, O Canada, Eh
  • Interests
    DCS World, Beer
  • Occupation
    Bum

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  1. I used to have DCS on a PCIe 3.0 NVMe drive, ran out of space, bought a new 2TB PCIe 4.0 drive (twice as fast.) It doesn't really make any difference in loading times. The new drive benchmarks with WILD performance but it's no big deal in actual use so I wouldn't get worked up about it. Your motherboard only supports PCIe 3.0 anyway, but you can install a 4.0 drive if you wish and it will run at 3.0 speeds. It's no big deal, go ahead and get a new drive. It will not drastically improve loading times over your SATA SSD, but it should be a bit faster. It's for video games. Just buy what's on sale. That's the real answer. AD
  2. Your computer is almost identical to mine (see my sig) and should run DCS like a breeze, no problem at all especially on a single screen. Check your system performance with something like MSI Afterburner and Task Manager, see if it appears to be bottlenecking anywhere. You should have no problems running DCS Multithreaded and have great performance. Oh yeah, check first to make sure you haven't set a framerate limit in your graphics driver or something like RTSS! Just use Vsync. Also, use this link to make sure your monitor isn't skipping frames: https://www.testufo.com/frameskipping#horiz=15&vert=8 Does your machine run everything else well but just not DCS? AD
  3. Relaxing with his good ol' Canadian legal weed
  4. I think that DLSS is awesome! Just not for flight sims. In anything else, it makes my 3070 perform like a 3090 Ti In DCS though the little "crumbly and wiggly" effects are noticeable even on the Quality setting. In all fairness, the atmosphere itself probably does a heck of a lot of that kind of thing so it's not at all unrealistic. Just annoying in a flight sim. Unfortunately it seems that DLSS causes some motion blurring and weird artifacts on cockpit displays and mirrors. So, it's implementation in DCS is not perfected yet. Performance in the Multithreaded version of the sim is so good now that by the time the Vulkan API version comes around, I doubt it'll be necessary for many people to use DLSS at all unless you're on an uber-tight budget and need to use your old ass RTX 2060. AD TECHNOLOGY IS A SIN!!! ELECTRICITY IS A SIN!!! No wait, that was a different game! AD
  5. Jackd, I'm pretty sure the only thing Game Mode does is run everything else in the background at low framerates to minimize the CPU load. If you have a modern PC with, say, 8 or more CPU cores (or 6 really fast ones such as a Ryzen 5 7600X) then it probably makes no difference either in DCS or anything else. You can try turning it on or off as you wish, I've done so but never really noticed any difference. AD
  6. My holy huckin' GAWD, you people and your beast PCs. You have no excuse for stutters. Now stop playing games on it and use it to design a real fighter jet Anyway, it has been well-known for a long time that the shadow system in DCS isn't all that great, is pretty confusing at times, and causes stuttering. It doesn't cause stuttering for me, but I do find that I have to set ground shadows to Flat instead of Default to avoid heavy framerate drops at low altitudes over built-up areas. Maybe they'll re-write that part of the sim sometime in the years to come, but I wouldn't hold my breath. AD
  7. That's what I was thinking. MT is awesome but why don't they go whole-hog and fully develop it with Vulkan API and then just release the whole thing ready-to-rock instead of years of wanking around? Once the fundamental sim engine is working great THEN they can focus on new modules & other content. No point in re-painting your classic car if you don't even have an engine, driveline and suspension for it. DCS 2.9 has great potential but why is it still running under DX11 when even "generic" games (shooters) are written for DX12 or Vulkan? (I know ED is a fairly small team and are really busy all the time) AD
  8. Hacksaw, With a machine like yours you should be pretty much stutter-immune! I don't use VR but do you have an option like G-Sync/Freesync with VR headsets? Sometimes I find everything to be a massive stutter-fest no matter what, and when it happens it's often because I installed a new graphics driver and forgot to re-enable G-Sync and test it first to see if it's working. AD
  9. Greetings, I just bought a new Aorus Elite B550 motherboard with a new Ryzen 7 5800X processor (8C, 16T) and 32GB of DDR4 3600 MHz RAM to replace my aging i5-6600K Z170-based system. I reused my existing RTX 3070 card which I've had for almost a year. Man oh man does it run just brilliantly! I run at my monitor's 75 Hz refresh rate with G-Sync and VSync on, and it's 100% stutter-free and I don't even need DLSS! Just MSAA 4x and that's it. I'm running at all MAX settings except for View Distance which is set to Ultra instead of Extreme. I get butter-smooth 75 FPS all the time now, and butter-smooth 60-65ish FPS with mirrors on at 1024 full refresh rate! I don't even have to run my new CPU at full speed, 4.0 GHz on all 8 cores at 1.0V is fine and it's a breeze to cool with my existing old cooler (Hyper 212 EVO.) It looks like DCS 2.9 is living up to the hype, it definitely runs like it should now. Bring on the Vulkan API version now Awesomeness! AD
  10. I had the same problem the first time I loaded the sim, but subsequent loading times are very fast even on my older machine. My system specs are below, but I'm using a 64GB pagefile. I have Windows 10 and the pagefile.sys on C drive (960 EVO NVMe) and DCS itself is on a separate SATA SSD. AD
  11. There are many new options for upscaling now that are a lot better than SSAA, which was a major performance hog. If you use an Nvidia graphics card try DLSS at the highest quality setting, but there are others. Personally, I find that MSAA at 4x is really the only thing that takes the annoying jagged edges out. Make sure Multi-Frame Antialiasing (MFAA) is set to ON in your graphics driver--it will work better. All of the AA and Upscaling features cause clouds to appear rough and nasty near the horizon, though. It's too bad because that was something I was really hoping they'd fix, but I guess not. AD
  12. I have 16GB, but don't fly many "heavy" missions with tons of units. My pagefile.sys is on C drive with Windows 10, it's an NVMe drive
  13. No mods. Fast Vsync just renders unconstrained, giving screen tearing at high framerates. Max pre-rendered frames is no longer an option, they renamed it to "Low Latency Mode" which I just leave turned off, allowing the CPU to pre-render frames. It doesn't make any difference really. AD
  14. I generally do all that and it runs impressively well in terms of FPS even at nearly all max settings. I just can't get rid of the constant microstutters, which don't appear in the single-thread version (but FPS sux.) Potato mode doesn't fix it. Running a clean system doesn't either (I always run clean anyway.) As far as old weak cores go, my machine runs at 4.5 GHz and Passmark Performance Test scores are ~3,000 per core, which is surprisingly good. It's possible that I just don't have enough threads and that's that, but people with 'Beast' systems that are very expensive indeed are getting the same thing. AD
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