Jump to content

ClausHoffmann

Members
  • Posts

    28
  • Joined

  • Last visited

1 Follower

About ClausHoffmann

  • Birthday June 13

Personal Information

  • Flight Simulators
    DCS World, XPlane11
  • Location
    Germany
  • Interests
    Family, Travel, Flightsims

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Dear CFRAG, thank you very much for this awesome tool-set. Comming across DML by coincidence I used two modules (civAir and stopGaps) in a mission I am working onright now for quiet some time already. I am thrilled by the ease of use and the stable results. Using your tool-set frees up time for the real content development in a mission. Thank you so much for your work. I am enjoying the extended functionality in my mission very much. Best regards Claus Hoffmann
  2. That was the solution. I have no idea, where the wrong directory name came from. But anyway, now it works Thanks to all of you for the willingness to support inexperienced users as I am in a friendly and supportive way. Best regards Claus
  3. I am working on a mission involving the A-10C Tank Killer. In this context I want to use a specific livery that I downloaded from the User Files Download page from DCS World. Installing the livery in the folder "\saved games\DCS\Liveries\A-10C_2" did not work. The livery did not appear in the mission editor to be used. Installing the livery under \Steam\steamapps\common\DCSWorld\CoreMods\aircraft\A-10\Liveries\A-10CII\ worked just fine. Now I am concerned as I have read many posts claiming no files should be installed in the DCS root directory. Did I get something wrong here? Is Tank Killer a special case when it comes to installing liveries? Any help is highly appreciated. Best Regards Claus
  4. Such a campaign for the Hornet would be an instant buy for me. Love the campaign for the A10C, but prefer the Hornet because of its versatility.
  5. Never mind, I can use the older version that is easier to use for a noob like me. Thank you for sharing the script in the first Place.
  6. Hello Draken35, is there any documentation for your script? I would like to use it in a mission I am creating, but my experience with scripting is very limited. Reading the complex script does not enable me to use it.
  7. Hello, I happen to play mission 3 of the campaign right now and have not encountered this problem. I have the latest Updates installed in DCS World. would like to add that I enjoy the campaign very much and highly apreciate the constructive and open approach of BD and his colleagues to user feed back and bug fixing. Thank you very much.
  8. Thanks to all for your replies. Your help and support is highly appreciated. @fargo007was right, Moose was not started in my mission in the first place. I did, what @buursuggested and have figured out that my way of starting Moose was wrong. I fiddled around now finding the proper way to start Moose at mission start. Now the log file has the lines suggested by @fargo007. This being out of the way I now have to test the modules I am using in my mission (RANGE and ATIS). Hopefully this is now a little bit easier. Thanks again and have a nice evening.
  9. @fargo007 That is what I was trying to achieve with my script attached to my initial post, called Iron Bombing.lua. Is there any mistake in that script?
  10. @Rudel_chw: Thank you, I shall give it a try next week. The function I like the most with the range script by Moose is the possibility to call the range and get a report on weather conditions and altimeter settings. I assume this is not possible with the Mist range script?
  11. I try to start Moose by loading the Moose.lua file at Mission Start. What else do I Need to do, to implement Moose correctly in my mission? The Moose.lua file I use is more than 6 MB in size. Is that perhaps too much? Has the other range script the same functionality? I have no experiences with Mist so far.
  12. I am stuck at the same problem again. I am constructing a new training mission on the Marianas Islands using a bombing range on the island of Farallon de Medinill using the Moose range script. Additionally I want to use ATIS on Andersen AFB. At mission start I load first the Moose.lua and then a script produced by myself (please find this script attached). Both files appear in the miz-file as intended. I start the mission by entering as a spectator first, as discussed earlier this year above. There are no related errors in the log file (Log-file is attached as well). About the range: Unfortunately after entering the cockpit of my F-16C, no F10 menu appear on the radio list. I am using the newest version of the Moose framework. Has something changed? Am I doing something stupit here? About the ATIS: How can I find out, whether I am using the right AIRBASE data. I can find some examples from Caucasus, Nevada and Syria, but nothing about the Marianas. Is the following command correct? "atisAndersen=ATIS:New(AIRBASE.MarianaIslands.Andersen_AFB, 118.175)" Every advice is highly appreciated. iron_bombing.lua dcs.log
  13. Coming back to the original question, I still struggle with a save take off. I am coming to the conclusion, that the issue is speed. The Mossie in my impression can fly before it can steer. Aiming for a higher lift off speed helped me a lot. Is that a realistic approach/assumption?
  14. Moose overall is working fine. I am using other functions (i.e. Atis) that are working as intended. Using client instead of player makes it work. Looks weird, as there is only one client in the list, but at least it works. Thank you very much for the support, this community is awesome.
  15. Currently I am producing a tutorial about basic air to ground operations and want to ship a .miz file with it to let the student fly the mission according to the tutorial. The mission is located on the Nevada map and includes a bombing range using the range script within the Moose framework together with the 476th Range Targets Package. The script (if working) is awesome and I would really like to use it to increase immersion and the training effect. It is mentioned in the documentation that in case of a multiplayer mission using clients one needs to enter as spectator first before choosing a client to fly. I am producing a single player mission and unfortunately the script will not start at all in single player (no F10 menu item shown). The spectator role is not available in single player. Any way to use the script in a single player mission at all? Any chance the script will be improved to work without specific loading procedures in multiplayer in the future? Highly appreciated if somebody could help me out on this. Best regards Claus
×
×
  • Create New...