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PhoenixBvo

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About PhoenixBvo

  • Birthday 02/10/1981

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  • Flight Simulators
    FC3, DCS:BS2, DCS:A-10C, DCS:CA, Rise Of Flight, IL-2 1946, Cliffs of Dover, X-Plane 10, FSX
  • Location
    31U FU2886804217
  • Interests
    flight simming, bow building and shooting, viola playing
  • Occupation
    Aerospace engineer @ DLR

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  1. Hi BIGNEWY, my pagefile size was "optimized" by Samsung Magician to 2GB. But I do have 16GB ram, isn't that enough? Anyway, I set my pagefile to 18GB as per your advice. Let's see if this type of crash stops happening. Thanks!:thumbup:
  2. The crash happened as I ended the mission running version 2.5.2.18521. Flying F/A-18C, Persian Gulf map, ACM 2v2 AIM-9 Sidewinder quickstart. I've had crashes before, but DCS doesn't always manage to write a zipped crash report about it. Happy bug hunting :thumbup: dcs.log-20180616-211414.zip
  3. Hmm, interesting suggestion. I think my C drive has enough free space (115 GB). But the SSD on which DCS World is installed has only 128 GB drive space in total and DCS uses almost 100 GB. Do you think I need to get a bigger one?
  4. DCS World 2.5.0.15184 I get the same type of crashes to desktop in the same mission as the OP (third mission, Epsom campaign), except with this version the sim hasn't managed to write an error log at all. So all I have is two regular log files which were written during such crashes. Log-20180319.zip
  5. The latest two crashes to desktop occurred while loading the third mission in the Spitfire Epsom campaign. DCS World version 2.5.0.14044 According to the log it was due to an access violation in edterrainGraphics41.dll possibly caused by an out of memory error: No zipped report was created automatically. For reference, I include the zip containing the logs from the last two such crashes. I also experienced a crash to desktop earlier (4 feb) while flying the same mission (so loading was successful then). This was with the version before the current hotfix. I'm including the automatically generated zipped report from this crash as well. To the ED team: I wish you the best of luck fixing these bugs, we totally depend on you for a stable release!! Your hard work is appreciated, please take your time to make sure it will be really stable as currently I cannot enjoy 2.5 as I wish I could. Log-20180210s.zip dcs.log-20180204-212111.zip
  6. I get crashes 100% of all attempts (~10x now) during mission 3 of the Epsom Campaign. The crash instantly drops me to the desktop without leaving any crash log. It happens about 25 min. into the mission. Running DCS World 2.2.0.12448. Refer to the attachment to my previous post in this thread for the dxdiag etc.
  7. DCS crashed to desktop while starting up my Spitfire in multiplayer (ACG WWII server with 9 players online, including myself and the host). The crash happened as I pressed the booster while holding the starter switch. I have attached the log .zip file. dcs.log-20171230-132326.zip
  8. Thank you for taking the time to look at the issue again, Bunyap. The recommendations are appreciated! I think I'll just have to practice "moving the aircraft around to be unpredictable to the gunners (it actually doesn't take much), and straightening out to give myself three or four seconds of tracking time on the target." I'll have a look at your Flak38test scenario as well. I don't know how ED models the sensors for AAA units, but I have a suspicion they use basically the same model for a ZSU-23-4 as the Flak38 Vierling. Without regard for the fact that one has radar to measure direction, distance and velocity (Doppler) of the target, whereas the Flak38 has a reflector sight giving only direction and an angular estimate for the distance based on operator experience. This should place some quite fundamental restrictions on the accuracy of an eyesight aimed weapon. I realize this is not for you to fix or even answer, but I just wanted to explain my concern as DCS World's origins lie in the realm of modern warfare. Their damage model being another area that needed an upgrade as they moved into the realm of WW2 warfare. Just some thoughts, it may be a good idea to put them in a wishlist post as you suggested :thumbup:.
  9. Hi Bunyap and Wags, thanks for building this great campaign, I'm having a lot of fun flying and reading all the detailed documentation around it. Together with the voice-overs and many other flights and shipping etc., the whole experience is very immersive and gives the impression of participating in a huge operation. On the issue of enemy flak, I also found them to be unrealistically accurate. Especially with mission 2 this was very problematic for me. On one occasion a 38 Vierling firing its first burst at me, cut off my tail and the second ubrst clipped my wings. This happened while I was descending thru 3000 ft at the north target along the recommended attack vector. Next try, they got me again from 1700 meters range while I came off the target. I have tried from different attack directions and flying the profile as described with a turn and staying at low level. But 0% survival rate so far. Then I opened the mission in the editor and noticed that the gunner's skill levels are almost all set to random. I tried out some test scenarios with flak guns set at different skill levels and found that only the lowest setting, called "average", gives a somewhat realistic performance for a hand-operated, vision-only gun. At higher settings the AI consistently hits at near max range and high target crossing rates. The only way to avoid getting shot is turning erratically all the time you're in their range. And that makes it pretty much impossible to take aim at a ground target. So my request is an update to the missions with assigned ground targets, where you set the gunner's skills to average for at least those flak gun defending the target area. Thanks for your consideration. Cheers!
  10. Hoi GurbY, Have you gotten it to work yet? The error you describe is exactly what happens with the old version of the nvd.fx file and version 1.5.5. Make sure you have the new one in the right place. Veel succes!
  11. Well of course it doesn't, that's a feature... of the IC system;). The mod or Frenchy is not at fault as ANY change to the NVG would cause an IC error. (Google: hash+based+integrity+check) Thanks for fixing the mod Frenchy:thumbup:
  12. Hi Chip, what the integrity check does, is checking hashes for certain files that are considered cheat-relevant. I believe the server can customize which files are checked. What this means is that any changes to those files will trigger an error. I don't see how this mod could avoid that since the files you mention must be changed in order for the NVG appearance to be affected. IF it's correct that the server can customize which files are checked then you should ask your server admin if he's willing to allow modding the NVG. Regards Mark
  13. bump, still the same today... I really hope there's a fix on the horizon. I was just getting back into Red Flag :(
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