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But not everyone is an online PvP player A8 vs AI is frustrating/ pointless
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Atlantic Conveyor is well known due to her loss, but sister ship Atlantic Causeway also went South IIRC, my father worked on the preparation / hasty fit out of Causeway (not sure about Conveyor), Rangatira and Contender Bezant - subsequently RFA Argus
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An update on DCS: Kola Map would be appreciated!
rkk01 replied to Larzei's topic in Orbx Simulation Systems
I thought the old Hawk wasn’t compatible with the recent versions of DCS…? presumably that just for player flown aircraft?? -
An update on DCS: Kola Map would be appreciated!
rkk01 replied to Larzei's topic in Orbx Simulation Systems
Hawk…?! -
Both, I guess… I posted in the S Atlantic sub-forum, asking whether the were any ME settings to get AI strike packages to keep a set height above terrain The Argentine pilots showed considerable skill and bravery in pressing home their attacks during the Falklands Conflict, but I was finding it hard to replicate their ultra low level and terrain following flight profiles… Same applies across many other areas of DCS - helos, Viggen, Mossie - tell the AI to fly at 10-20m AGL and expect them to get on with it
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Try flying close to the Chase as an opfor…. (I tried to use it as a merchant type stand in for a Victory ship - did I get an unpleasant surprise )
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I was surprised to read about Spit pilots getting caught out by Zeros…. Would have to check which models - but presumably Vcs over Darwin? I also think the match ups with the 109 and both 190s will be fascinating I’ve posted before though - would be great to have an Illustrious class carrier (and a Seafire MkIII…!) to go with the Corsair and Hellcat (Norway - about to get the right map… Tirpitz and JG.5 here we come )
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We Want To Hear Your Ideas For A New Map In DCS!
rkk01 replied to danielzambaux's topic in DLC Map Wish List
Genuinely don’t understand the desire for a global map… - Model past, current and potential future conflict zones -Model them well, with location specific terrain, detail and “character” -
Compartments / flooding could be simplified along the lines of focstle, midships, aft - to allow bow or stern first sinking, port / starboard for list / capsize. Perhaps separate damage hit boxes for magazines, machinery spaces and CV avgas bunkers I guess hull and deck playing would need an “Armour” value that would repel or be defeated by set ordnance. Below waterline hits should be able to cause flooding damage
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We Want To Hear Your Ideas For A New Map In DCS!
rkk01 replied to danielzambaux's topic in DLC Map Wish List
Absolutely yes - for each and every one of these -
Yep… given the gunnery accuracy in DCS… even the S-Boat and Type VII U Boat are very difficult to attack BUT - absolutely delighted to see these and CV-6. Great stuff ED (can we hope for some Fletchers…?)
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Lazy typing… Ryzen 7900X3D
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Current system feeling long in the tooth, despite various upgrades… Looking at a system based around a Ryzen 7900 / RTX4080 Future proof, adequate, or better bang for buck elsewhere??? Any thoughts appreciated
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Depends on which story you sign up to…