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_SwiVet_

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About _SwiVet_

  • Birthday July 15

Personal Information

  • Flight Simulators
    Novalogic F-22 Raptor, M$ Combat Flight Simulator, Janes Sims, MSFS, IL2 Sturmovik, IL2/1946, Elite Dangerous, DCS
  • Location
    PA
  • Interests
    DCS, Sim Racing, Music, Bass guitars, Music
  • Occupation
    retired

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  1. my bad drac, lack of coffee,will chk it out further, im noticing this on some of smaller runways too, will get some vid. Setting missions up in ME, maybe im not activating something. ty.
  2. And what is your point?..To troll?.....a "Bump" is to draw attention to this issue, Because the runway lights still do not turn on in some instances. Are we just figuring out the internet today? I see the frikkin answer and it still doesn't work on some runways ok?
  3. or in mission editor you could add static smoke effects anywhere on runway or positions one on either side of runway to direct you. The ATC command only works on larger airports it seems.
  4. great idea! ....shirts with the module of your choice and a DCS logo somewhere too..caps, mugs etc. Im sure it'd be somewhat profitable.
  5. Just noticed this today, after crash landing in mossie without destroying craft i then ejected onto the wing and the ailerons/rudders were still responding to my stick movement...small but odd bug.
  6. The OP's original post i agree with, as well as making building textures less bland and added variation in color of bldg.'s without a fps loss. Red brick, tan, yellow, maybe some green. The new updated lighting in PG map is nice, but while flying in daytime the landscape appears sterile imo.
  7. Starting this thing is wonky...Whats the mystery to it....I can get one engine to start, let it get to 11%.Same procedure with 2nd engine, but it never gets to 11%...Then power drains.....you gotta exit out and try again?
  8. Using the F15C, One small bug i just noticed in ME was there's an area where it says "civil" where it lists the weight and ammo rounds. When you "check" civil plane the ammo disappears as it should i guess. But when you recheck this "civil" box the ammo is not loaded. I went to where you choose the different loadouts/skins and made sure there was indeed ammo, in this case i was only using guns, but nothing fires even tho it said ammo was there from the previous screen. Ultimately i had to delete the flight from ME and reload new planes then it worked. thanks in advance for the support
  9. Agree, and with so much water on these maps i'd love to see more float-plane type fighters or supporting craft, such as the PBY Catalina etc. or a Zeke floatplane.
  10. Rgr that guys, finally got it working in beta, tho i never use FF and i always (i thought) always in Simulation mode. One thing i overlooked is the "Synchronize cockpit controls with hotas at mission start" . I don't use a hotas just an old twisty rudder stick M$ Precision Pro...Yeh i know, but it works lol....So i dunno if the synchronize had anything to do with it......possibly? I hadnt flown much since this last current update and had to copy over all my plane stick/key profiles back over. Even uninstalled the whole game just because of this trim issue....This game is a quirky beast at times...But seems to be good to go..Just checking the stable version now. thanx for helping me dig deeper and not give up!!....cant live without trim :) ~S~
  11. Hey guys, I notice in the current beta the 51's trim wheel spins but does not do anything (left,right, up and down) I don't use a hotas for trim, only keyboard. I see the bindings listed and even cleared them but to no avail. The stable version is ok, and i have tried different AC in both versions of game and they work, except the 51 in beta. Now i know the obvious answer is just to play stable version, but most of my team always fly beta...Anyway, am wondering if anyone else has noticed this. ~S~
  12. Multiplay gonna be a blast...can't wait!
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