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Redacuragsr

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About Redacuragsr

  • Birthday 01/16/1982

Personal Information

  • Flight Simulators
    Flaming Cliffs 3, Mig-21Bis, Ka-50, P-51, A-10C
  • Location
    Encino, California
  1. Currenthill, I really enjoy your infantry mods, their variety and different weapons capabilities make them a Helo pilots dream. Any chance we can one day get some Russian infantry versions, may be some spetsnaz units . Thank you so much for your work!
  2. That's awesome. Even if its just a static object at the airport. May be we can get the PAK FA and the J-20 next? Just to complete the family.....:music_whistling:
  3. This looks fantastic. Is this going to be a module? A mod? Or a private project? Either way good luck with it. Edit: Never mind, just saw your other post about it being a free project for the community - thank you for your effort!!!!
  4. Ha ha ha.....lol May be it could be used for making missions
  5. Great post...I have been stuck on the C-101 myself for the last month, and the hawk for the last two weeks.....will be starting with the L-39 probably this week or the next. Its amazing how much you can learn from these trainers, and how they improve your ability and understanding of other modules. Anyway if you guys enjoy training missions there is a guy by the name "Emolina" who created an interesting assortment of non combat type missions (for several modules) where you just pretty much use your knowledge of the systems and the info in your kneeboard to navigate to your destination. They make learning the trainers pretty fun and intresting. here is a link: https://forums.eagle.ru/showthread.php?t=172869 I have been really enjoying these missions lately with the trainers.
  6. Let me start out by saying that may be this is already possible and I am just not aware of how to do this, but in case its not here is my idea. I wish for a feature that would allow you to copy a whole mission (including waypoints, ground objects, objectives and triggers) from one mission that you have created into another mission that you have created. The reasoning behind this idea is this: Lets say that you are trying to create a multiplayer squadron mission that caters to different air frames, and lets say for example I am really passionate about creating CAP mission that I would like to fly with my wingman, while my buddy is really passionate creating a CAS or a SEAD mission that he would like to fly with his wingman, and another buddy is really interested in slinging some cargo, and so on and so on.....you get the idea. Obviously since I am passionate about CAP, I am probably not going to be as creative in designing a CAS or a SEAD mission, but perhaps I know some one who is. Wouldn't it be cool if we could both work on our missions independently and then combine our work together, for a better overall experience. What I propose is kind of like a select feature in the mission editor that you could use to drag and select parts or all of the mission (including waypoints, airfield object, pretty much everything..) and then paste it into another created mission. Its kind of like every flight lead creating their own flight plans and then combining them together in order to achieve the overall objective......assuming you have already agreed what that objective is going to be before hand. Would be interested to know if anyone would find that feature useful. Thanks.
  7. I seem to have targets disappearing on me at about 2km when I am behind them, I see the aircraft popping flares but don't see the aircraft sometimes, in the Oculus in the same situation I can spot the aircraft easier....at least that's what it seems like to me. Its unfortunate that the model enlargement options don't work anymore, its a nice option to have considering people have different screen sizes, resolution, and eye sight. Its also nice to be able to practice your SA with this option, I know you could do it with labels, but that's more of an immersion breaker than the over sized model enlargement. I want the model enlargement option back and hope that its not permanently gone.
  8. Has anyone tested this mod in 1.5.5 open beta? I tried it in open beta by creating a mission in the ME where I start cold at Kutasi, but very time I click fly, I load into the aircraft's cockpit and able to look around briefly for a second while experiencing EXTREME stutters and than everything just freezes and the only way to exit is to use the task manager. I was wondering if anyone else has experienced something similar or is it just me? I was thinking this is probably because the Flanker has been updated recently and the mod is still using the previous version of the cockpit and FM files, but I am not sure what I would have to change in order for it to match the new version. Any feedback would be highly appreciated as I really love this mod. Thanks a lot guys.
  9. Redacuragsr

    F-15E?

    Totally agree with you, exciting times we are living in. Now we just need some more Russian aircraft :) Who knows may be we will get a surprise at some point.
  10. I hope that we will still have the option to use this when 2.5 comes out.
  11. Thanks Stonehouse, works perfect.:thumbup:
  12. Hey Stonehouse, I can't seem to find anything under static ground vehicles in the editor, or in any other parts of the editor. I even tried the attached test mission that came with it, only a tank shows up. Is there a different version of this mod somewhere? I noticed that the current mods that I have that work, have a entry.lua in the tech\mod name directory, but this one doesn't, may be that's the culprit? Anyone know how to make this mod usable again? Thanks.
  13. That would be awesome!!! I have been hoping some one would update this pack for a long time. Thanks.
  14. I tend to agree with red777 assessment of the rift, except for the part that its heavy and uncomfortable on your face, for me thats not really a problem. Even though I will be buying the next generation VR HMD because I definitely see the potential of this technology, its not quite there yet for me.....it is only the first generation though.
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