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Gr00v3r

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Everything posted by Gr00v3r

  1. Yip totally agree. After a while the explosions get a bit "samey" def need much more variation there.
  2. Just want to bring this up again.... It kinda feels like a 172 will generate wingtip vortex if you pulled hard enough on the stick in DCS... If you look at mach loop and death valley flybys you can see certain jets produce wingtip vortices a lot easier than others like F15 and F35. The hawk, M2000 etc hardly any especially in areas like death valley. Sometimes you getting these vortices in level flight in DCS, unless there a SERIOUS amount of moisture in the air is unlikely. Additionally, in actual vids showing high G turns, the wintip voticies tend to disappear due to the break away on the wintip and primarily overwing vapour is visible... Will this be looked at possibly?
  3. I must say the vapour effects looks really good so far - well done ED/ Razbam for that - very impressive!! :clap_2: BUT... Apparently you get vortices and vapour on a clear day at 60 kts at 37000ft.... If this was likened to real life, I would observe vapour/vortices coming off the rear view mirrors of my Volkswagen between traffic lights...:doh: The wingtip vortices do however need improvement not only in the aforementioned but also different intensities - depending on speed, asymmetric vortices - depending on which wing is producing lift in a roll etc. as well as scenarios where there is no wingtip vortices and only wing vapour from a high g maneuver.
  4. BTW I haven't tried 2.5 out yet...So could be wrong
  5. Thanks Shagrat, but I think he was asking about the explosions being created for bombs as these explosions in the video are the same ones from 2.2 and were mainly only for rockets.
  6. Carpet bombing effects also would be great! :thumbup:
  7. It is a combat simulator... and explosions and particle effects (air and ground) are a significant part of that.
  8. I am only referring to the explosion and particle effects, which is 100x better than what we have at the moment and this video is quite a few years old... Doubt the new explosions expected are going to be much better than this :imho:
  9. Would like to see something like this - hopefully sooner rather than later...
  10. Waaaaay to sensitive! Get them on the P51 straight from take off
  11. Any news or developments on updated effects or ETA? ie Explosions, overwing vapour etc....?
  12. After flying the F86 then loading up the A10C, the A10 has missing textures in the cockpit. If I restart the game and load up an A10 mission again, the textures are there and all seems fine... :unsure:
  13. In certain cases after being hit, you can see right through the fuselage thus showing the absence of the engine model. I'm pretty sure in the past that this wasn't the case - I could be wrong.:huh:
  14. Seen when the gear is retracted during certain levels of zoom. (only seems to be on left main gear side)
  15. Can't seem to centre head tracking in 1.5 without switching programs to head tracking software to centre. In 2.0 it works without having to switch programs. Using Trackhat software Pls :helpsmilie:
  16. Yeah it is a lot of callsigns, only need some of those to be included though.
  17. I know this was mentioned a couple years back, but with the amount of aircraft available in DCS now we got to have a lot more. :vertag: MilitaryCallsignList-APR09.pdf
  18. Hi guys please confirm if the explosions shown in the Red Flag trailer for the A-10 and L39Z are the "ENHANCED EXPLOSIONS" that are expected to be released?
  19. What is the Ignition setting for, on the engine operation switches? The settings are NORM, Motor & Ignition... I thought initially it was for engine starting such as on other jets where you spool the engine up before introducing fuel with the throttle. I also thought it may be for flying into cloud or visible moisture to prevent engine flameout etc... Anyone have an idea?? :huh:
  20. Landing Light has a shadow when turned on.
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