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Wrench

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About Wrench

  • Birthday 07/09/1990

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  • Flight Simulators
    DCS

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  1. I just tried to download, looks like the link broke again
  2. The model viewer has been utterly broken for a while now. To quote myself from other places, "It still crashes when opening, crashes when file browsing, crashing while loading models, crashes while opening liveries tool, crashes while loading a livery." Yes, I've tried deleting modelviewertrunk and running repair Yes, I've tried reinstalling from updater Yes, I've tried the standalone. Yes, I've tried the oldest version of MV standalone available (29-OCT-2021) Yes, I've dried installing DCS and the MV to a BRAND-NEW SSD. Yes, I've tried clearing C:\tmp and C:\temp I wasn't able to upload the 52 MB of crash files I had intended to, so Here's just the few from crashes in the last 5 minutes. Logs.zip
  3. This has been mentioned in a lot of the individual planes' forums, but this is the closest to a "general wwii" section. The frequencies for the radios in the wwii birds can't be changed from the cockpit, given they were crystals that had to be changed in an avionics bay, but it would be nice to be able to have the ground crew change them though the comms menu or kneeboard. There are aircraft which can have laser codes changed etc. So this should be perfectly possible. People have been talking about this since the mustang came out all those years ago, so I'd really like to see it done. Especially so given ED's increased focus on wwii, which I fully support.
  4. They a/a X 9f the tanker is set to Y. My vVF has been doing that for over a year now.
  5. So I tried my idea above and still get error messages, probably a scope issue. The odd thing is it works on my client but not my server.
  6. I think as far as disabling the error message box, I'll have to take a look at using a script hook. I should be able to have the server inject that into each mission with net.dostring_in("server") at missionLoadDone.
  7. Huh, I'd have thought that would have to go in a global config. Thanks, toutenglisse I'd still like to understand pcall better, though.
  8. Hey all, Can anybody help me understand error handling with things like pcall? I'd like to setup some scripts that are prone to failure with pcall, so that my dedicated server doesn't stop when/if they fail. I have a script that writes files, and that can fail for various reasons, and when that happens, the error message comes up on the dedicated server machine, and the server freezes until I remote in and close the error window. What I'd like to do is use pcall, and have that trigger a trigger.action.outText rather than soft crash the server. I've looked at some documentation on pcall, but haven't gotten it to work. As a second option, IIRC there is a configuration file one can edit to stop those error windows showing as well, but I'm not certain if that's true, and what I'd have to do if it is.
  9. I use those all the time for my vVF, and we've never had any problems like that. Is it possible it's something with how they're being g triggered in the mission files that's causing issues when combined with something wonky in dcs multiplayer? I've never seen anything like that in our missions, so they're may be a workaround.
  10. Bumping again before I buy since I'm RIO only. That must have been fixed by now, right?
  11. https://forums.eagle.ru/topic/276220-can-a10ciis-hmcs-power-switch-be-set-to-a-hot-key/?do=findComment&comment=4714003
  12. I actually just posted about this in another thread, use the mission editors "prepare mission" function. Make your jet a hot start, select prepare mission, then set up your presets, exit and save the mission. It'll generate some Lua files inside the .miz to save those presets. Then you can make your jet a cold start again, and the presets will load when you load the MDC. Years and years ago I made an excel spreadsheet with a macro to do this, and it generates the Lua files you can add the the .miz with 7-zip. I actually just posted about this in another thread, use the mission editors "prepare mission" function. Make your jet a hot start, select prepare mission, then set up your presets, exit and save the mission. It'll generate some Lua files inside the .miz to save those presets. Then you can make your jet a cold start again, and the presets will load when you load the MDC. Years and years ago I made an excel spreadsheet with a macro to do this, and it generates the Lua files you can add the the .miz with 7-zip. Here's the above post, apparently not quite as old as I thought.
  13. For the A-10, there's an option in the mission editor under the "FLY" heading, called "PREPARE MISSION". This allows you to set up things like waypoints, CDU settings, radio presets, etc. All of that gets added the the .miz file. Generally, I set up a hot-start aircraft to prepare the mission in, then change it back to cold start. You can edit those files directly once generated, and even copy them between missions. There was I time I was making more comically weapons profiles to save things like ripple quantities and distances, so I set up a mission that was just a Hot start A-10 with the same loadout as the mission we were going to fly, and copying the Lua files over. You can also edit those files directly if you'd like to. If we set the wayback machine to somewhere around 2015 I made an excel sheet to make radio preset files with a drop-down menu. Also of note it that 7-zip can open and edit .miz files directly, no need to unzip them first. Edit I dug up a link to that thread.
  14. I've seen a few posts about the number of inputs needed, and even saying one might. Need several Leo Bodnar boards. Before going that route, look into keyboard matrices. It's a good way to get a lot of inputs on a small number of pins I plan on getting some PCBs made in China with surface mount diodes and simple soldering pads for the wiring. The math is pretty encouraging, and I think I can get the whole TEDAC on one Arduino, let alone a LB board.
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