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solidusbucket

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Everything posted by solidusbucket

  1. I will be signing up (again) I hope that an AAR corrected some issues (the requirements for aircraft shows that you guys reviewed some issues).
  2. I have been trying to use r73 to destroy ground targets. I have come to the conclusion that they are not attracted to vehicles (burning or intact). Using them as unguided rockets is possible but hard to master. Does anyone know if heatseekers would be attracted to vehicles since your all saying the sun and a boiler will cause it to aquire new targets?
  3. I feel like all visual updates need to be focused on combat, then free flight, then taxi/takeoff. or to put another way: detection then immersion.
  4. This is my understanding of DCS world. It is a simulation sandbox. The consumer has free reign to do what they want in this sandbox. If you want balance then limit the aircraft and weapon selection. DCS does not have to focus on introducing a varient of the aircraft to establish a balanced system - you have to focus on creating a scenario which promotes what you consider balanced. DCS needs to focus on producing high quality, realistic flight dynamics and modules. We are talking about a game where a F-15C can fight a prop plane. The customer can set limitations on this engagement and make it balanced. Thats the kind of game this is. The customer has full control. The more options there are, the more control the customer has. Simply adding a varient of an aircraft is one answer, but it is not the best answer (in my opinion).
  5. perhaps he is using radar and eos at same time. Once he has the LA for the ET missile, he switches off radar and fires. This is what I noticed that the AI does when I face them.
  6. Thank you much for the info. I will put it into practice tomorrow.
  7. That makes sense. That is probably why sometimes I am right on the money and other times the pipper jumps around and my seemingly accurate releases miss long or short. My test runs where I am baffled have been in the mountains south of Butami. On flat land I can always tell that my misses are user error. You cleared up a lot. Is there any way to compensate for that? Or should I focus on lining up and dropping when I am on as even terrain as possible?
  8. I have been conducting test runs but I cannot figure out what the sweet spot is for an effective bomb run. I seem to be getting close. I am thinking 35 - 45 degree pitch at 700+ km/h is where I am most stable. Does this sound right to anyone? What are methods for a CCRP bomb run? I have successfully done it once but any other time either the bomb misses (usually my fault for not getting the pipper centered on target) or sometimes the bomb just does not hit the target (wings not level maybe?) yet, other times I am trying to line it up and just when I am about to pull the trigger my pipper turns into CCIP and I accidentally release a bomb before I want to.
  9. Do jammers allow the R27ER to turn into a fire and forget? My missiles often divert to an aircraft I am not locking onto when I play against the A.I.
  10. So close to what I wanted. I tried altering the code. I do not think what I want is possible :(
  11. I am trying to figure out how to get the Y axis on the mouse to work for thrust. So far, I have changed the input LUA at the following directory: DCS World>Mods>Aircraft>SU27>Input>Mouse I added this line: {combos = {{key = 'MOUSE_Y'}}, action = iCommandPlaneThrustCommon, name = _('Thrust')}, However, all it is able to do is: from 0% thrust to 50% thrust. OR. From 100% thrust to 50% thrust via moving the mouse up (or) down. My theory is that the game registers the thrust axis differently than the view vertical axis. I was wondering if anyone knew how to get the game to register the thrust axis the same way that the View Vertical axis registers.
  12. Just curious if the fidelity modules have a non fidelity version for quick start-up, weapon engagement, etc... Before you bash me: no, I did not conduct extensive searching for an answer and yes, I am looking for an easy answer. Also, what happens if a high fidelity version of an aircraft is released that was once a simple version? Will I be forced to learn the proper and realistic start-up procedures?
  13. This is perfect! Thank you very much :)
  14. I thought it was something that could be added to the game by a modder, not necessarily by ED.
  15. Is there anything available that will overlay the percent my throttle is at? If anyone has played War Thunder then they may know what I am referring to.
  16. I have recently discovered that I can eliminate the use of my keyboard while in flight and only use the mouse and my joystick to control everything I need. My mouse only has three buttons, but I want to get one with 4 or 5 so I can further customize my modifier keys. I would also like a joystick with 2 or 3 hats instead of one. This way, I do not need track IR and can keep my head on a swivel. I was wondering how complicated the other planes are and if I could look forward to continuing this trend as I purchase more modules. I discovered this because I was considering track IR but I do not feel that it would A) work for my monitor/seat set-up, and B) fit my tastes
  17. This is nice to know. I will need to fix a mission I just released so that offloading troops is no longer required.
  18. http://www.digitalcombatsimulator.com/en/files/1252468/ Please try this mission. I need your feedback so I can repair and update previous missions that I have submitted. I will be starting the next mission in a couple of days.
  19. Thank you for your feedback. I will address these issues. I will be adding sound files to the two missions. I will look into ATC jargon and lingo, but chances are ill just throw my own random stuff in there. Thank you for the suggestions. I did not understand what you meant by other friendly activities. I thought I included all relevant data pertaining to friendlies in the area for both missions.
  20. Maybe explain what your intent is. I personally find A.I very inconsistent. I have seen some work done via scripting by Chameleon_Silk which makes the A.I much more consistent and a lot smarter. However, it is more reliable to just force the A.I to do what you want.
  21. Yep, it is ready. Thank you for your feedback. Your input really helped me with something I would have overlooked.
  22. I changed the name of the mission in my own files. Then, I downloaded the mission off the DCS website. I did not experience any type of crash. I just updated the mission on the DCS website, so the file I ran this test on is not the exact same file you have. The changes were minute so I doubt that they fixed the problem. In the end, I personally did not have any issues.
  23. Whoops, I was supposed to remove those helicopters. They were not supposed to be part of the recon mission. I apologize for that one. I suggest you try it with a fixed wing. The reason that was happening was because there are 12 helicopters total on 1 FARP. I had moved those helicopters there from a previous mission but I forgot to disable them. I have updated both missions. The recon one no longer supports the helicopters and I ensured that the rearming problem was not present in the immediate support mission. Thank you.
  24. Thank you. Please let me know. My next mission should be a fun one.
  25. There are six aircraft by default. You can change the aircraft in the mission editor. It is really easy to change aircraft. Just go to ME, open the mission, click on a blue icon at the starting airfield, look on the right hand side and you will see the country and aircraft names (among other information). Select any country except Germany, Italy, or Russia, then choose the aircraft you want. However, the six that I have provided should cover all the modern aircraft modules.
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