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Alexander Seil

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  1. It's unfortunate that they didn't just re-use a component already developed by ED/Belsimtek. I wonder how much standardization ED enforces, if any.
  2. To clarify, I am, of course, asking about the ASP without any gameplay aids. What's utterly confusing to me is that it should be, in principle, possible to provide some sort of rough A-G guidance for "average" bombs and rockets in still weather - you have the altimeter, the speed and the descent rate, which should be enough assuming you're flying over a surface that's flat as a table, so it's not immediately obvious what role the radar's fixed beam mode plays in any of this and how ranging is done. Does anyone have an original Russian Mig-21bis manual? I only have a manual volume that deals with maintenance and general flight characteristics. EDIT: I also have an English manual for a training variant, Mig-21UM, not sure how close that would be.
  3. I haven't touched DCS in a while due to various issues with 1.5 when it initially came out. So, a few months ago I recall there was a lot of disagreement whether the ASP functions realistically, whether it functions according to what's written in the manual and whether the manual matches reality. So, have recent updates sorted this out? Is it now "stable?" I don't want to put in 40 hours into practicing bombing runs with a gunsight that might see a complete overhaul of its functionality in subsequent patches. All the YouTube videos seem to be a year old, too, so I can't tell what, if anything, has really changed. :joystick:
  4. Try my suggestion in the other thread. It might help if we are actually experiencing the same problem. Other than the settings I describe, it seems you can pretty much set whatever you want. http://forums.eagle.ru/showthread.php?t=150569
  5. As of hotfix 2, turning off HDR, model visibility and shadows (just in case, I also force flat terrain shadows to On, not sure if that makes any difference), the game loads just fine. Enabling any one of these results in a freeze ("DCS has stopped responding") either before anything is rendered (the game hangs at the loading bar) or immediately after displaying the briefing. I have an AMD system; FX-8350, R9 285, 8GB RAM. Also, note that I am running the latest Catalyst drivers, but also dropped the older 15.5 beta .dll's in the appropriate folder as recommended by an ED tester in another thread. EDIT: Tested with multiple instant action cold starts using Mig-21 (just downloaded; no fixes of any kind from the Leatherneck section of the forum) and TF-51.
  6. The problem is still there with hotfix 2, by the way.
  7. If the game is not responding, doesn't it mean it's stuck in a loop somewhere? If it were just a missing library, it should crash outright.
  8. I guess another relevant split would be whether the game ever manages to load 3D objects at all (in my case, it does under certain very specific settings, and freezes 2 seconds after).
  9. There are currently 6 pages of threads with advice ranging from "reinstall everything" to "sacrifice a large he-goat to Baal while holding alt-ctrl-NumLock." None of it seems to do much of anything, for me at least, except for the one bit with using 15.5 Catalyst .dll's, which suggests that some of the problems may be due to driver issues with AMD GPUs. However, many, if not most, posts do not report their hardware, so this is speculation. Can a mod please create a poll to determine what is the split between nVidia/Oculus, nVidia/-, AMD/Oculus, AMD/- among people having crashes and freezes? (Maybe even split it up between "crashes," "freezes" and "both") EDIT: Would be nice to break out whether the cards are actually DX11 compatible, but I think that would make for way too many poll options.
  10. Ok, setting shadows to "Flat" everywhere I get about 3 seconds of play on a P-51 in the hot start instant action, then it freezes. Only lines added to the log after the "Unicode" thing are below. 00105.145 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00108.755 UNKNOWN ?: ----onSimulationResume--- 00108.773 ERROR SOUND: invalid source_params(woLA-16777472:aircrafts\planewingturbulence): gain 00108.773 ERROR SOUND: invalid source_params(COCKPIT_MAIN:aircrafts\planewingturbulencein): gain
  11. I tried re-installing using the torrent. Now I had a new problem - the game would crash before entering the menu, but I resolved this by putting the .dll's one of the testers suggested in a different thread into the bin folder. However, the crashes at mission load persist. Is this an AMD driver issue, perhaps? Is anyone with nVidia cards having this issue, not counting SLI or Oculus Rift issues?
  12. Both the Su-25 and TF-51 modules freeze on load (loading bar doesn't quite go to the end) with all settings I've tried. If I set the graphics on the Low preset, it might load, but can freeze within seconds. Only the "SAM Killer" mission for Su-25T was playable (again, on Low), out of several that I tried across the two modules. Windows 8.1 GPU: AMD R9 285 CPU: AMD FX-8320 RAM: 8GB MB: Gigabyte 970-UD3P EDIT: I have 14.12 Catalyst drivers currently installed - I'll try it tomorrow with 15.7, if there is no solution. EDIT2: New drivers didn't help either. EDIT3: There are a bunch of missing textures and errors that look like they've been handled, but here are some suspicious ones from the very end of the log. Last two crashes ended with the same line, the last one below. 00057.360 ERROR SOUND: invalid source_params(woLA-16777472:aircrafts\p-51d\planewind): gain 00057.360 ERROR SOUND: invalid source_params(woLA-16777472:aircrafts\planegearwind): gain ... 00057.370 ERROR SOUND: invalid source_params(COCKPIT_MAIN:aircrafts\p-51d\planewindin): gain 00057.370 ERROR SOUND: invalid source_params(COCKPIT_MAIN:aircrafts\planegearwindin): gain ... 00057.619 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'lockon'. Radius 150000.000000. Pos=-5750.229004,22.431219,295147.000000! 00057.952 ERROR EDTERRAINGRAPHICS3: Material: Surface 16 00057.952 ERROR EDTERRAINGRAPHICS3: build material for Surface(Land) string edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|LIGHT_TEXTURE|CAUCASUS_NOISE|HEIGHT_AND_COLOR LOD= X= Z= ADDBOUNDPIX= colorTexture= autoTexture= landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp reason: "param addBoundPix not found" 00058.670 ERROR EDTERRAINGRAPHICS3: Material: Surface 16 00058.670 ERROR EDTERRAINGRAPHICS3: build material for Surface(Land) string edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|LIGHT_TEXTURE|CAUCASUS_NOISE|HEIGHT_AND_COLOR LOD= X= Z= ADDBOUNDPIX= colorTexture= autoTexture= landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp reason: "param addBoundPix not found" 00059.147 ERROR EDTERRAINGRAPHICS3: Material: Surface 16 00059.147 ERROR EDTERRAINGRAPHICS3: build material for Surface(Land) string edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|LIGHT_TEXTURE|CAUCASUS_NOISE|HEIGHT_AND_COLOR LOD= X= Z= ADDBOUNDPIX= colorTexture= autoTexture= landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp reason: "param addBoundPix not found" 00059.171 ERROR EDTERRAINGRAPHICS3: Material: Surface 16 00059.171 ERROR EDTERRAINGRAPHICS3: build material for Surface(Land) string edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|LIGHT_TEXTURE|CAUCASUS_NOISE|HEIGHT_AND_COLOR LOD= X= Z= ADDBOUNDPIX= colorTexture= autoTexture= landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp reason: "param addBoundPix not found" 00059.287 ERROR EDTERRAINGRAPHICS3: Material: Surface 16 00059.287 ERROR EDTERRAINGRAPHICS3: build material for Surface(Land) string edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|LIGHT_TEXTURE|CAUCASUS_NOISE|HEIGHT_AND_COLOR LOD= X= Z= ADDBOUNDPIX= colorTexture= autoTexture= landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp reason: "param addBoundPix not found" 00059.552 ERROR DX11BACKEND: rendertarget "Target::Reflection" not found 00061.994 INFO EDTERRAINGRAPHICS3: force loading finished! 00061.994 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'map'. Radius 30000.000000. Pos=-5750.229004,22.431219,295147.000000! 00062.255 INFO EDTERRAINGRAPHICS3: force loading finished! 00063.408 INFO DXRENDERER: Creating Resource "Unicode" of type 5
  13. That could be an interesting game-play mechanic, in fact. An airport would have support assets, which are finite. Minor repairs, refueling and restarting would require you to get to the parking area and have all this stuff rolled out (if it didn't get strafed...) to you, after it's done with outstanding requests.
  14. It is, of course, subjective. What's not subjective is that there are too many goddamn B-17 simulators out there. It's literally the only bomber anyone bothered with in simulators before Il-2 turned the world upside down with the revelation that there were other bombers in World War 2 :megalol:
  15. There are too many late-war "superfighters" and not enough content for an interesting WW2 scenario. The other companies aren't helping much - it's just a whole flock of warbirds. Realistic and interesting scenarios require different aircraft types. The B-29 makes a lot of sense. We know they are developing a crew AI for the F-14, and B-29 would be a useful test bed, with fewer systems for the AI to operate. It has surface radar. It's an aircraft used mainly in the Pacific - and all the hints point to that theater, if not a particular aircraft. It's also a fun, asymmetric opponent to the Raiden. If they're not making a Raiden and B-29...they should :D
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