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Whistler_RIO

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Everything posted by Whistler_RIO

  1. This is a great idea and tool. thanks for sharing. I dont know if enough people understand the API stack and how important it is to manage it, especially when tweaking settings at different levels.
  2. Just wanted to give feedback and say that I have run the entire campaign with the old voices and now am about halfway through with the new voices and RIO events, and Im really impressed! The new audio sounds great and has not thrown a single bug issue at me yet. Great job and thanks for supporting the product for us! But dont rest on your laurels! Lets get another campaign soon!
  3. i have the latest v56 and am on the beta program. i still see the issue at night. however, i found out that some of my squadron mates who are on other headset, said they were having the same issue. its possible that this is a DCS OpenXR bug and not oculus. (also note that all other PCVR games seem fine). For now, im flying TrackIR for night ops. i forgot how much faster the sim runs in 2D! 144fps! its kind of a nice break
  4. all lights are extinguished on a carrier at night in deep-water operations. this is to keep from being seen from space/altitude/land and giving away position. you turn on your lights as a replacement for the salute just before you are launched off the boat. btw there is nothing complex about Dim vs Bright. bright is for daytime. dim is for nighttime.
  5. im having the same issue at night in my Quest Pro. it must be the local dimming
  6. Just a headsup and thanks to Mbuccia , but a new revision for this was released today. v1.0.1 - works just as well for me as before. https://github.com/mbucchia/Quad-Views-Foveated/releases/tag/1.0.1
  7. Well now that we can just seamlessly jump into the backseat while flying, even in multiplayer, its become standard for advanced tomcat pilots to get to know and use the RIO seat to sort and lockup targets. you should check out a good naval squadron like CSG-8. they give you the training and weekly missions that will get you really good at either seat of the tomcat. https://www.vcsg8.com
  8. just want to say that I have a Quest Pro and get a really nice performance out of it in DCS, with this this open-faced headset design that really lends itself to long missions and the need to peak down and see my flight panels or beverage. there is a specific DCS optimized foveated-rendering utility (made by the creator of OpenXR Toolkit Companion app) that uses the eye-tracking built into the Pro and really delivers some great framerates at high detail levels. https://github.com/mbucchia/Meta-Foveated
  9. I was bothered by the new VAP file thing, but now im glad i wiped it out and re-imported my custom stuff. voice-attack has an ingenious import UI that identifies overwrites and lets you just pluck out the custom commands. so you just export your old profile, and then reimport it on a fresh VAP. I just completely reinstalled the MSI and every setting was exactly like i left it before except my aliases (of which i only have about 4) which had to be replaced and then 'finish' copy/pasted into the VAP. too me an hour, and its working really well now. maybe i needed it after so many years. one thing to remember is how AIRIO and kneeboard commands were once payware upgrades. they were not included in the base VAP until you paid for the upgrade and then added them yourself. i think this standardizes the Tacan and Radio constructors for Jester, and the Kneeboard commands.
  10. Thanks for looking into it for us, HF! Man i just wanted to add that it is NOT EASY, especially these swappable-seat/multi-model profiles (like tomcat or apache or even MirageF1 with its two models from a single profile). i tried to help this effort a few months ago and build a Mirage profile and after 4 weeks felt like i still was barely through one half. HomeFries has the experience and ergonomics-patterns afer all these years and can do this faster than anybody!
  11. ya i also have weird inconsistencies with this issue. sometimes i have blacked-out TCS for the first half of a long mission and then all of a sudden its fine! but usually it doesnt work. i also am running MT in VR
  12. This is a really annoying bug since the introduction of auto-lantirn. it drives me nuts. thanks for posting about it.
  13. Ya sure. that makes sense. once we commit to the inbound contacts , i have to say that you make it work so well with the 3&4 element breaking off 40degrees and our splitting of the hostiles just works so well! Its really compelling and one of the best scripted campaign missions i have ever seen (and ive flown them all really.) I guess maybe what you are saying is that you cannot control the hostile Fishbeds from climbing to 14k at the merge? that is somewhat smart of them to do really! #AI RE: startup wing damage - the damage seems to not affect the aircraft even though you get the messaging saying youve taken damage. i think i saw that this was a recent fix they made was to just have spawning aircraft be immortal while in coldstart? i think i recall that.
  14. paco makes no sense in this mission. when intercepting he comes to the merge at 9k while the bandits merge at 14k. He doesnt even use his heater. i really like the formup and formation while waiting to push. that all plays out really nicely. also the tomcat on the right side of us when starting the mission has his wings open and damages your aircraft.
  15. youre saying that deep water operations take place without broadcasting TACAN from the carrier (or one of its escort ships)? in the 90s before GPS? So how are they doing their CAT3 recovery without TACAN or ICLS when deployed in that era? im fascinated to find out
  16. Its not about US aircraft, and its not about Navy, its about Grumman. take a look at any aircraft built by them (we still have some in active service today) and you will see the switches and the readability issue.
  17. Its really odd to me that you have all these carrier-based missions, even one with a landing qualification, and yet neither the TACAN or ILS is setup for the carrier on any missions. how could that be overlooked? it cant be intentional, right?
  18. Windows 11 actually fixed some issues with TM's creation of virtual-device. For many years, i would have to make sure that i started up my PC, and then disconnected and reconnected my AC-powered USB-hub (which every single one of us should have. if you dont, then thats your problem. the motherboard cant produce enough power to light up the device quickly enough for the HID-detection routine.) . This was to allow windows to re-detect the flight peripherals after all the operating system has been spun-up. The way that the operating system assigns ID numbers for USB devices is part of the problem. it wasnt made with this usage in mind like an XBox. When devices dont recieve power at quite the speed they need it (especially at startup time) they fail in unusual ways that can often look like other problems. start there first, always. I dont know anybody doing flight-simulators for long that doesnt eventually get a powered-hub , both for its supplementary power, but also for its extended length so we can make a sim-pit of our desks, and lastly because it lets us control reconnection of flight devices (or disconnection for when we want to play other types of games). https://a.co/d/eMkUVdy
  19. that might be a configuration issue. check that you dont maybe have to toggle the value in CTS > HARDWARE C ONFIGURATION > VR: Use Airbrake Switch for Profile Swap also note that the window for thrustmaster (where we are looking to see the changed text. pictured in a previous post above) doesnt auto-scroll and can sometimes look like its not changing. But if you have audio on, theres usually a voice that speaks up as well. good luck
  20. This feature already exists btw. you just might not have the FFB tuned for it. when using Andre's SimShaker Wings software, you feel distinctly which side the weapon deployed from. That means that the hook already existed for directx to respond to. (this might not translate to audio-based FFB like buttkicker, if its not using simshaker. thats a much deeper code-state-aware solution than the audio-vibration solution)
  21. +1 When WVR, the pilot should usually be taking over in PAL if what youre looking for is to get a quick hard pulse lock (which jester automatically uses instead of PD-STT when WVR). IMO that is when a human RIO should be helping to keep SA around the fight and keeping eyes on what his flight is doing (also i like to use ground-stab at 25m scan range with datalink to really see whats happening big picture) while the pilot gets tunnel-focus on killing the target. Just to add that i kind of miss the older Iceman takeover whereby he would hold the attitude you had when you go to the back seat. it was helpful during a long ascend or an orbit. i feel like there could/should be a way to choose or command which one you want.
  22. Just to +1, I had the same issue. i also tried both Normal and Full and got the error each time. confirmed install bug for first time in years. thanks sir
  23. That CubeHub is a very smart solution. nice work! i have always avoided the video-mfd because of the extra two cables per mfd that would have to get routed. this is really elegant.
  24. Ya thats not a bug in Vaicom, but rather an issue with the new feature. Once Jester is invoked into managing the LANTIRN, i cant seem to get him to stop. even if i latch and lock onto a target, Jester will unlock and do his searching thing.
  25. Lets make sure to confirm and clarify when we are talking about SinglePlayer, and Multi (where other people are making and sharing marker points) Single-Player, the map-marker system works correctly. I used Vaicom to issue the command and it mapped to Fixed-Point without issue. Im not sure if MultiPlayer has ever been stable for this due to how alot of the MP servers are running map-mods that set dynamic markpoints for missions and etc. its pretty hit or miss. ill try it though when i go online and report
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