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Alfredson007

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About Alfredson007

  • Birthday 12/23/1980

Personal Information

  • Flight Simulators
    Msfs 2020
    Afs2
    Dcs
  • Location
    Finland
  1. I've understood that real Mig-21 has SPS detent, so you won't accidentally go below SPS power on apporach, that would be dangerous. Could it be possible to add SPS detent (crossline) and while you're at it AB detent to the controls view (ctrl-enter) for us who have no real detents. Thanks!
  2. Yeah this is exactly the problem, my screen is not for flight sims only, but other games and computer use too ... also limited space but that could be solved if one truly wants....
  3. At this point i do not see myself to go VR only, VR is nice and cool but not without its drawbacks. While incredibly immersive, the lack of field of view and poorer graphics also destroy immersion pretty good for me. I am not going to sell my Trackir, and heck, i sometimes even fly without trackir! Well, only civ sims tho... So i think i am getting ultrawide too and getting both of best worlds.
  4. Cool an IPS ultrawide with reasonable price. Well actually it's 1199 euros where i live with taxes. A tad too high but i'll definitely take a deeper look. Thanks
  5. I believe i can overcome the motion sickness. Oculus Link updated today, and i get much clearer image now, however it STILL isn't as clear as i've hoped but now my GPU is seriously bottlenecking and causing issues. But now we are in point i can truly start properly playing in VR after my 3080 arrives, some day. some year.
  6. Partially solved, oculus link software updated so i can use proper resolutions. Much better now, not quite perfect but i think i can fine tune the rest and now my GPU is limiting the fun
  7. Mind you i only get 2d discomfort on very rare occasions, like 1% of games i've played, but it does happen sometimes.... i just wonder would 21:9 make that percent go higher. Btw i know a lot of people who have had discomfort using a monitor. I have no issues on my eyes as far as i know...
  8. Well i never have experienced motion sickness on flight sims using monitor, but there are few other games where i have suffered motion sickness using monitor... if 21:9 worsens that, it's something to consider..
  9. After a little dissapointment on Virtual Reality especially their lack of proper field of view and general discomfort, so while waiting for a better headsets to arrive, i'm considering of changing my 16:9 fullhd monitor to a 34" 1440p 21:9 screen. How that works in games, especially in flight sims? How about motion sickness in fast paced games, is 21:9 better or worse than 16:9 in terms of motion sickness? Thanks.
  10. In DCS Hornet, the button-texts on the cockpit displays, like "sa, hsi, menu" etc, i can barely see them without leaning in, and the fact i KNOW what it says plays a role. If i lean in i can see them pretty good but i still notice how the resolution is not very good. In IL2 Sturmovik, i can see the analog gauges of P51 mustang, but it's not very clear, and cockpit texts are mostly quite fuzzy.... From what i've HEARD is that all those should be more clear. But yeah, this would easily be an issue with Oculus Link not using full resolution, but how can i check that? the debugtool does absolutely nothing for me.
  11. But i do not know what it should be. I understand VR is never the same as your best monitors. But i keep hearing that Oculus Link is not fully implemented to Quest 2. Some say it lacks the 90hz (it certainly does) but some say that it works with lower resolution of Quest 1. Don't know for sure. But Q1 has 40% or so less pixels and running the LCD on non-native resolution, would indeed cause issues. Only time will tell for sure. I personally get solid 2.8gbps connection and the link seems to be working fine otherwise. Games like Dirt rally, the visuals are great, since you do not need to read anything small. But the FOV is very bad. G2 probably is not much better either.
  12. Hello. Trying DCS with Quest 2 using 2,8gbps usb connection and link. Quality setting is highest, tried 3664 resolution on oculus link beta and non-beta (seems not to make a difference), maxed out bandwidth. My new GPU is still pending, but dispite bad fps with my current old GPU i've tried relatively high settings just sitting in the cockpit, but i cannot get very good clarity. But this is my first VR experience, i am not sure am i expecting too much from VR...? When i sit in my hornet, not leaning forward, i can see the smaller texts on ddi's, but they are a bit blurry and i can read them fast only because i know what to read.... I also tried Aerofly FS2 maxxed out and that too is a bit blurry, the instruments are ok (not great but decent), can read them but even the cessna radiostack is a tad smudgy. The scenery is also somewhat blurry. Loading screens look very good and i can use chrome and read websites in VR just fine, while the resolution clearly isn't monitor quality. I've tried to eliminate my eyes being the problem (i do not use glasses and my ipd should be around 63-64mm so pretty optimal i guess), cleaning the lenses and whatnot... Is this how VR just is? If so, it's a bit dissapointing, since i find this smoothness/blurriness to be very tiring to my eyes. Please tell me how VR should look, using the hornet for example, on what HMD. Do you need to lean forward to see _clearly_ etc? I understand the Link is still in betaphase, but any reason to believe it will improve a lot? Q2 has much better resolution than Rift S, but i only hear people using Rift S how clear everything is.. Thanks alot!
  13. What about the future? due to FS2020 i am planning on upgrading my CPU on very fast schedule. AMD has PCI4.0 support, and while i am pretty certain that Nvidia ampere do not benefit that, but i am planning to continue to upgrade only GPU every 2. generations. So like with this CPU, it had 770 first now 1070, for the next one i'll go with say 3070 and in 3-4 years go for 5070 or similar. And it would be really sad if pci 3.0 would bottleneck 5070. AMD has superior multicore performance, but Intel atm is king what it comes to DCS/FS2020 i believe. But are things going to change? Is Ryzen 9 generally as good as intel in real life for DCS and FS2020?
  14. In my mind the L39 is the most realistic plane. Lots of written and video material on the internet and the DCS one seems incredibly well made, that said, it must be one of the easiest plane to model since no prop, subsonic, pretty tame and not very powerful, simple, stable aircraft etc. As for WW2 plane, i have no idea but now that i've tried them all i think the Spitfire feels most realistic for me but it is just a hunch based on nothing solid.
  15. Everything that i say falls into "AFAIK" category, so bear that in mind. AFAIK in real L39 there is (dedicated?) another trim tab that actuates when FULL flaps are deployed (Wikipedia: An automatic trimming system was present, the flaps and the trim system being connected in order to counteract the potentially large pitch changes that would otherwise be generated by vigorous movements of the flaps), so that the plane, in real life, will have very little pitch change. (According to POH). In DCS i think this tab is modeled, which is realistic, but makes us trim alot against it because our regulart sticks are always trimmed at neutral position due to springs. So, AFAIK, in real life the full flaps is "not much happening" , but for us with regular sticks it is violent-ish pitch-up we have to deal with, that is "unrealistic" because real life pilot does not encounter that. I hope you got what i mean and someone who knows better should participate.
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