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vigilante87

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About vigilante87

  • Birthday December 16

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  • Flight Simulators
    DCS, BMS, MSFS 2020

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  1. It wasn't. The ground controller and aircraft were talking to each other. It was likely someone stepping on the other over the radio EDIT Or more likely some radio stuff going on with data pulses and what not. I'm not a comm expert by any means, but I do have a bit of experience with numerous military sets and can say I've heard it in a lot of the older ones.
  2. yes! That would be awesome!
  3. I gotcha man, no worries. I'm all for APKWS being on the apache so we all can use them in whatever manner us consumers find appealing/useful, but I'm not going to burn the forest down to get it....if that makes sense? I'm just happy we are getting the apache and I'll use what we get and will be stoked regardless.
  4. Hesitant to get involved in this thread....but....why do you all want the APKWS so bad? If you've answered that already somewhere in this post, my bad....I'm not reading through all of them. Just a quick skim over reveals a lot of nonsense. While laser guided rockets would be sweet, that's what you have hellfire's for . I preferring to manually guide my rockets myself.
  5. Check this post out. I use to have the TEDAC controls on there, but it seems they took it down. It wouldn't take long for you to find the manual that covers everything.
  6. In a current theater stand point, yes. If something popped off peer to peer it would likely be used a whole lot more.
  7. It's a different team, so I assume they are referring to getting play time in it themselves.
  8. I'm sure they will do something like the F-18 and have an EA manual, but I don't see them having one before launch.
  9. Yup, you covered pretty much everything the pilot can do. To reiterate, radar guided missiles can be controlled from the back seat (pilot) position with no aid from the TADS. Drawback is you can't get your visual ID on a target you have locked up and a few other neat functions the TADS can provide to L variants. The laser guided missiles would simply need a spotter, or "remote" host. Slew with the gun is control by your IHADSS but requires a bit more work since you can't lase your target for range, it then uses auto range which doesn't compute things like aircraft velocity and slant angle to a target. Rockets fall under these same limitations to but in my opinion are less effected then the cannon. I would agree with casmo in saying it wouldn't be combat effective with a single crew member. However, in a pinch a single crew member can do enough to get out of an area and blast bad dudes on the way out. I'm very curious about how ED plans to implement an AI crewmember for the apache. It works with the F-14 but as we know it has its limitations like limited pilot control when you are the RIO. It's another story when your close to the ground trying to be a sneak squirrel popping tanks. We will see!
  10. In a nutshell it reduces your heat signature by redirecting exhaust. Its an IR deterrent. Without ASPI With ASPI Pictures were from a google search Edit: quoted the wrong message. Was intended for @mhe
  11. I haven't seen anything about a june EA release. They did state in this thread it should be 3rd quarter, and based off the fact the pre-order was pushed back a little bit you can expect the EA to be pushed back a little bit as well. Maybe the back end of Q3?
  12. Short answer: yes, pretty much the same. The difference comes with how you actually do that and WHO does it. long answer: Target engagements can either be off of what you are looking at or a target point you designate. You determine which acquisition source you are using (TADS, a target point, etc). Setting your weapon profile will be a little more involved, but not by much. In laymen's terms, if you want to attack a target which you do not see (behind cover or in defilade) you would use a different profile for missiles (low or high trajectory) compared to actually seeing a target (direct). The HOTAS controls for the apache differ off which crew station you are in. If you are a back seater, most of the hotas stuff is for engine/stores stuff, symbology, selecting a sight, or which weapon you are wanting to use. They have some limitations in the backseat however, like you can't use the TADS as a sight since the front seater has the TEDAC. As for the back seater, you have all the same controls as the back seat (in regards to the collective and cyclic) but with the addition of the TEDAC. The TEDAC allows you to control the TADS and all of its cool functions. There is obviously more to it then that but I wouldn't worry about a lot of the HOTAS controls. There are some controls that you won't need to map for a simulation because they are based around emergency situations, unless of course that is your thing. Check this thread out, I covered what all the buttons and switches do
  13. Correct. It was designed as a supporting system to complement all the new fancy goodies that the D model brought to the table. You don't need every aircraft to have an FCR, that's why you see plenty without them. You would typically see an FCR or two per flight; they would scan the area and pass the target info to the other aircraft. I'm not sure how detailed ED is going to go in to 114L's but they can do some pretty neat stuff when coupled with the FCR.
  14. https://www.digitalcombatsimulator.com/en/downloads/screenshots/
  15. Wouldn't see why not, it was designed to work with the FCR. It'll probably be post-EA though
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