Jump to content

Cpt Stark

Members
  • Posts

    151
  • Joined

  • Last visited

About Cpt Stark

  • Birthday 08/02/1978

Personal Information

  • Flight Simulators
    LockOn FC
  • Location
    Toulouse, France
  • Interests
    LOFC with more 1000m altitude…. I have the giddiness :D
  • Occupation
    A400M Wiring Author - AdAMod DevTeam
  • Website
    http://www.ada-mod.org/adamod/
  1. Hi, an android (free) app is already doing it INS, PCA and PPA available and working for M2000C See here : https://forums.eagle.ru/showthread.php?t=188247 bye
  2. Cpt Stark

    What's PSID?

    Hello, Poursuite Sur Information Discontinue -> normally equivalent to TWS Track While Scan FYI : PSIC Poursuite Sur Information Continue = STT bye edit : you can check the "M2000C chuck's guide", quite complete
  3. ouch yes, 720°/s ... too fast our magician (barbs) will check it ;)
  4. @vaggos : no problem ;) @agg : ok too fast ^^ but you seems to be the only one to be surprised by the roll rates ... and, could you try to measure it ? and if you don't find more than 270°/s, this is not too fast ;)
  5. @agg : what means "far from realistic" for you ? :huh: too slow ?? too fast ?? did you calculate the actual LO roll rate ? :music_whistling: @Vaggos : 1- I would say : normal As I don't have FC2 (sorry :music_whistling: ) I will suppose that it is the same reason than on FC1 Some files are automaticaly always "changed" at each FC launch So, as file date has been changed between the "new" one and the original one from our mod, Modman consider that the file have changed and indicates the mod in yellow ... but this is not important, the mod still works proprely ;) 2- once again, normal This is a known issue (and should be written in the readme file ...) Pylons displaying is selected when you choose your payload in the mission editor we displayed only pylons with an payload affected in the ME So, when you ask for rearm on parking, the displayed pylons are not affected. That's why you can have those kind of trouble. Bye :)
  6. @jona33 : with the amount of modification made, yes, AdA v2 could be not MP compatible with non-moded players/server be carefull with the server file checks ;) (see readme file, lot of informations already written ^^)
  7. hello ;) manfrez01, the problem will be multiple first, Su33 got a Reheat, not the SEM ;) (ok, with a modification of the FM, it should be "removed") but the other problem, is that it will "kill" an original player-aircraft ... (and one of the goal of AdA Mod is to add new aircrafts, not to replace ^^) bye ;)
  8. the problem is to compress TGA files into DDS ? What i understand with the screen is the NVIDIA DDS tool is the bpp resolution the actual selection shown in the screenshot is 8bpp but a normal TGA is 32bpp (8 per color and 8 for alpha channel) So I think it is better to create a complete new CDDS from all TGA files with CDDS creator (posted somewhere here ^^) if my post can help :smilewink: ('cause I am not sure to answer correctly :music_whistling:)
  9. Negative As i know, AdA Team only create an 3D model integrated Post Combustion Cone (for Mirage F1 in the AdA v1)
  10. I think that PM exist for those type of message ^^ my 2 cents :P (but it could be a good idea ... about the F16 ^^) have fun :)
  11. I agree Lucas please, make a separated thread for your incoming 3Dmodels/Mod ;) thanks :)
  12. gripen I think ;) (from gripen mod made by tigrou ^^)
  13. I think you can take as much as you want/can close up shots of a Viggen Janko :D Virevolte is the name of an aerobatic team Tigrou is a member of this team :D so, you can call him Tigrou (and not Vire ;)) but this is not "so important" :D
  14. for my squadron, i made a patch with 11 skin from ID 20 to 30 so i think it would work to the number 18 if not ... change the skin ID to another one ;)
×
×
  • Create New...