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Cpt Stark

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Everything posted by Cpt Stark

  1. Hi, an android (free) app is already doing it INS, PCA and PPA available and working for M2000C See here : https://forums.eagle.ru/showthread.php?t=188247 bye
  2. Cpt Stark

    What's PSID?

    Hello, Poursuite Sur Information Discontinue -> normally equivalent to TWS Track While Scan FYI : PSIC Poursuite Sur Information Continue = STT bye edit : you can check the "M2000C chuck's guide", quite complete
  3. ouch yes, 720°/s ... too fast our magician (barbs) will check it ;)
  4. @vaggos : no problem ;) @agg : ok too fast ^^ but you seems to be the only one to be surprised by the roll rates ... and, could you try to measure it ? and if you don't find more than 270°/s, this is not too fast ;)
  5. @agg : what means "far from realistic" for you ? :huh: too slow ?? too fast ?? did you calculate the actual LO roll rate ? :music_whistling: @Vaggos : 1- I would say : normal As I don't have FC2 (sorry :music_whistling: ) I will suppose that it is the same reason than on FC1 Some files are automaticaly always "changed" at each FC launch So, as file date has been changed between the "new" one and the original one from our mod, Modman consider that the file have changed and indicates the mod in yellow ... but this is not important, the mod still works proprely ;) 2- once again, normal This is a known issue (and should be written in the readme file ...) Pylons displaying is selected when you choose your payload in the mission editor we displayed only pylons with an payload affected in the ME So, when you ask for rearm on parking, the displayed pylons are not affected. That's why you can have those kind of trouble. Bye :)
  6. @jona33 : with the amount of modification made, yes, AdA v2 could be not MP compatible with non-moded players/server be carefull with the server file checks ;) (see readme file, lot of informations already written ^^)
  7. hello ;) manfrez01, the problem will be multiple first, Su33 got a Reheat, not the SEM ;) (ok, with a modification of the FM, it should be "removed") but the other problem, is that it will "kill" an original player-aircraft ... (and one of the goal of AdA Mod is to add new aircrafts, not to replace ^^) bye ;)
  8. the problem is to compress TGA files into DDS ? What i understand with the screen is the NVIDIA DDS tool is the bpp resolution the actual selection shown in the screenshot is 8bpp but a normal TGA is 32bpp (8 per color and 8 for alpha channel) So I think it is better to create a complete new CDDS from all TGA files with CDDS creator (posted somewhere here ^^) if my post can help :smilewink: ('cause I am not sure to answer correctly :music_whistling:)
  9. Negative As i know, AdA Team only create an 3D model integrated Post Combustion Cone (for Mirage F1 in the AdA v1)
  10. I think that PM exist for those type of message ^^ my 2 cents :P (but it could be a good idea ... about the F16 ^^) have fun :)
  11. I agree Lucas please, make a separated thread for your incoming 3Dmodels/Mod ;) thanks :)
  12. gripen I think ;) (from gripen mod made by tigrou ^^)
  13. I think you can take as much as you want/can close up shots of a Viggen Janko :D Virevolte is the name of an aerobatic team Tigrou is a member of this team :D so, you can call him Tigrou (and not Vire ;)) but this is not "so important" :D
  14. for my squadron, i made a patch with 11 skin from ID 20 to 30 so i think it would work to the number 18 if not ... change the skin ID to another one ;)
  15. no more news than i wrote in my previous post ;)
  16. A GR3 version of our Jaguar is not planed yet first, the French version ;) maybe after, for an AdA Mod v3 :music_whistling: no no, we are too nice for that :D at this time, 3D of planes are near to be finished (or finished for some planes) but now, Barbsman and Hubmam are brainstorming about the best possibility of integration in LockOn of all this bazaar and, depending of the choosen technical solution, there will be a lot of payloads to do (A/A missiles, A/G bombs, Fuels Tanks etc) so ... still work in progress Have a nice day :)
  17. the problem of a F15E will be that it is impossible to make any Air-to-Ground mission with the F15 flight model in lockon the F15E will only be able to make Air/Air war ... like a F15D in fact ^^
  18. sure :D nice job Tomcatz, as always ;) "maybe you can" ??? no, "sure, you need" :music_whistling:
  19. As I just said it Finish our work on 3D model (3D, Template, Skinning) => understand : planes are not ready create new payloads (weapons, fuel tanks) => Not ready don't forget it will be Summer, so holidays and the brainstorming could take time so, Don't dream to have the mod in 1 or 2 months The problem is that we are working on several plane so delay to make them is big. And actually, the "big" 3D is ok, but on some planes, we need to make corrections on little details, so it take time, and some time need to rework the template/skin job already done I could understand that delay seems to be long but we want to release a completely operational mod (with minimum 6 new aircrafts, and 12 differents versions of thoses 6 planes) and we don't want to need making corrections after the release so we take time to make as perfect models (and mod) as we can
  20. As Romaniak and I already said We don't have any "beta" version Yet We only have separate plane 3D models So, we need to finish our work on each 3D model and create some new payload 3D models (weapons, fuel tanks etc) then, we will have a big brainstorming to put all models in the same LO, so a "big" MEinit modification. Then, when it will be done, we should be able to start the beta testing phase. A post (and some new screenshots I think) will inform you about betatest start. And, if no big problem appears during betatest, the release could be done. But, you could understand that it could take some months (because we have a life outside the AdA Mod ^^) we are trying to work as fast as we can Have a nice day ;)
  21. oh yeah dont search in my question any realism :lol: if I want to put a Maverick or a GBU under the Su27, i make it (and i already made it :D) so, I understand that with the 1.5p version, it will be impossible 'cause pylons won't be visible but, will there be a version with "static" pylons ? (a version that permits "all" unrealistic payload possibilities ? :pilotfly:)
  22. ok :cry: (you confirm what i was thinking :() but you did not answered my first question :P 2 differents mods v1.5 ? (1 with "static" pylons, other one "p" ?) or only the 1.5p ? (and my old PM is still without answer too :music_whistling: :smartass:) have a nice day/night :D
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