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gospadin

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Posts posted by gospadin

  1. Edit: After looking more closely at the side-by-side comparison in the screenshot, the font size looks about the same, but it's pretty apparent to me that the white is much white-er and has much greater contrast. Perhaps the English cockpit mod could have a version with an extra-white set of text labels as an option.

     

    Yea, I have 6 different shades of grey used for the cockpit labeling, none of them are pure white.

     

    Darkest is #575A5C, lightest is #C6CBCE.

     

    I could potentially turn up the whites but that'd double the size, which is already ~180MB once unpacked.

     

    Let me think about whether I want to do another spin or not. Since RAZBAM said their own english cockpit is finally on the way, I will probably just not bother.

  2. Thanks for this mod, it's fantastic! It's a huge boost to those English speakers that want to fly a full-fidelity fourth-gen fighter in DCS.

     

    I appreciate the compliment, thanks.

     

    Of all the modules I've flown in DCS, the stock Mirage cockpit is by far the hardest to read in VR. This may be out of scope for this project, but I'd like to humbly suggest an idea for VR fliers. Would it be possible to make the translated text bigger and more clear like in this mod?

     

    Not clear from the screenshot what, exactly, is being done differently. How much bigger does the text need to be? In many cases there's not much space for larger fonts.

     

    --gos

  3. the 3 variant swap via ground crew is unrealistic. You're talking about a configuration change, removal of the racks for one to put on pods for the other. the ground crew would not be able to do that in a timely fashion in real life. that doesn't even get into the removal of Viviane hardware.....I realize that it also isn't realistic to just "select role" and hop in another version, but the point is how unrealistic the version swap would be on the ground.

     

    I agree on the realism. However, the problem now is that each variant now occupies a slot in in the mission that cannot be replaced with another type.

     

    Thus instead of 8 gazelles available for use however the pilots choose to fly, we wind up with a 2/3/3 or 2/2/4 split or similar, which for a pilot who wants to fly one of the more in-demand variants, forces them to leave the server and fly somewhere else.

     

    It certainly would be possible to have these configuration details be a function of loadout, MiG-21 already does that if you arm the nuke.

     

    In that way, gazelle fans can actually hang out together without being forced to fly a specific variant.

     

    --gos

  4. possible, i haven't checked. will try to look on sunday evening when i'm back at my desk

     

    Edit: I looked, and none of the baseline lua has changed that I can tell, so it still should work correctly.

     

    --gos

  5. What I did notice the other day was after the latest hotfix download this M2000 English Cockpit mod stopped working and I had to delete it, re-download and reinstall to get it back again.

     

    Not sure if this was the case for anyone else using this ?

     

    My mod has to modify one of the lua files that ships with the M-2000C, so any update to the game will likely replace the file forcing a re-install.

     

    Thus, the behavior you saw is expected.

     

    My recommendation is to uninstall all mods before every update, then re-install after the update is complete.

     

    --gos

  6. Look at Scripts\Export.lua

     

    it has the export API in the comments and might be useful to you.

     

    Specifically:

     

    Coordinates convertion :
    {x,y,z}				  = LoGeoCoordinatesToLoCoordinates(longitude_degrees,latitude_degrees)
    {latitude,longitude}  = LoLoCoordinatesToGeoCoordinates(x,z);

  7. HA!!! Never saw the version # tag there before.

     

    And yes, it works quite well in 2.5 :)

     

    Thanks. I tried to keep it subtle, but something I could use to confirm it was installed properly.

     

    Glad you like it. :pilotfly:

     

    --gos

  8. I’m assuming that this fails IC? I almost bought this module just now. If English cockpit passes ic I think I will.... otherwise I’ll pass.

     

    As of right now it passes IC. I cannot make any promises that it will pass in the future though.

     

    If either an English cockpit or IC-safe cockpit mods are important for your purchase of the module, you need to express that to RAZBAM, as I have no control over either.

     

    --gos

  9. That's normal if the unit hasn't warmed up. Can take about 10-15 seconds to find the satellites after power-on.

     

    In the nav chapter, last subpage, is a display of the overhead satellites. It has a bug where it will always show acquiring (which is filed) but once that gets to that display, you should have acquired GPS signals.

     

    If you are getting stuck with "No GPS Position" for longer than that, please let me know.

  10. So looked through everything tonight, and my English cockpit works fine for me in the current open beta, DCS 2.5.0.13818.311.

     

    If you removed your old options.lua, please make sure that you re-select "EN by Gospadin" as the cockpit option in the M-2000C special configuration settings.

     

    If you did your upgrade without removing my cockpit mod first, make sure that you run a repair then re-install my cockpit mod again using JSGME or OVGME.

     

    Also please make sure you're using version 0.93.

     

    --gos

  11. Im going to throw out a random guess.

     

    North Atlantic map. Cold and very oceany with an ICeland being the only land mass, without much on it.

     

     

    A hypothetical Cold war scenario, that could have happened.

     

     

    http://nationalinterest.org/blog/the-buzz/russias-crazy-plan-win-world-war-iii-invade-iceland-19143

     

    Maybe, but with a single land mass, you're limiting the map to carrier-only aircraft.

     

    You ideally want a large body of water that also has land on both sides, and possibly in the middle as well.

     

    Iceland could work, but then you'd also want Norway / Denmark / Northern UK as well.

  12. Looking great! Last minute teeaks as in "before release" or as in "to the lighting system" ? ;)

     

    Hahaha. As level said, just to the lighting system.

     

    We were right in the middle of lighting and some cockpit re-wrapping and retexturing when 2.5 became available, and we figured it was better to show a rough picture or two instead of waiting another week or so for the final lighting tweaks.

     

    --gos

  13. Community A-4E: January 2018 Update

     

    Hi everyone!

     

    Tiny update this month: Cockpit lighting.

     

    Thanks to some tips from Cobra847 (thanks!) on the technique, we were finally able to sort out variable intensity cockpit lighting.

     

    A bit of background, though. First, there's a set of white flood lights controlled by a rheostat on right side of the cockpit wall. These floods are quite bright, and there's one on each side, plus two white floods under the front glareshield pointing down over the front console.

     

    Additionally, on the right rear console is a set of interior lighting controls for the instruments and consoles. One rheostat controls the intensity of the instrument backlighting, and a second one controls the intensity of the console lettering backlighting. And finally, there's a 3-position switch to control the intensity of a set of 8 red flood lamps that are enabled whenever the console lettering is being illuminated.

     

    With the 2.5 drop, we still need a bunch of tuning and work, but we thought we could show some in-progress cockpit shots so you can get a feel for what the white and red floods will look like. This was just the floods, not the backlighting, so please excuse the incomplete nature of these systems.

     

    First, the red floods:

     

    zYKq26g.png

     

    ...and an early shot of the white side floods. In this photo, the glareshield white floods had not yet been implemented:

     

    Zjz7AO5.png

     

    A lot of last minute tweaks are being made, and hopefully we can make a small video in the next few days to show off where the lighting is at.

     

    Thanks everyone for your support!

     

    --gos

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