Livers
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Everything posted by Livers
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Give it a "CAS" task and some enemy ground units within range, and it should just work. I like keeping its altitude to above 8500' or so. Reaper vs 4 T-90 tanks.miz
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reported AIs see through trees
Livers replied to horus-DCS's topic in Ground AI Bugs (Non-Combined Arms)
@Flappie, this appears fixed, yes? -
mission created to crash any system Consistent CTD in FPS testing mission
Livers replied to Livers's topic in Game Crash
OK, reducing the Smerch count from 40(!) to 10 makes it doable here. -
mission created to crash any system Consistent CTD in FPS testing mission
Livers replied to Livers's topic in Game Crash
LOL, thanks for looking, BN. -
mission created to crash any system Consistent CTD in FPS testing mission
Livers replied to Livers's topic in Game Crash
Adjusted settings, no change. dcs.log-20240206-101723.zip -
mission created to crash any system Consistent CTD in FPS testing mission
Livers replied to Livers's topic in Game Crash
Did you try the mission? -
Not my mission, can't recall where it came from. Requires A-10C, don't need to fly anywhere, I just go to the F2 view and let it run. Consistent crash following an onscreen message "Hawgs inbound..." I've tried Low/Medium/High graphics presets, no difference, same crash. dcs.log-20240206-093444.zip FPShellNight.miz
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@NineLine any update?
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reported AIs see through trees
Livers replied to horus-DCS's topic in Ground AI Bugs (Non-Combined Arms)
I just ran a 2.9 mission, and this is the first I've seen this "seeing through trees" in a long while. It's nuts, both sides firing endlessly at each other and starting forest fires. wildFire.trk -
According to Nick Grey, not likely. 1:00:58 if the link fails...
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Frontlines Georgia Campaign
Livers replied to Rudel_chw's topic in Combined Arms: Frontlines Georgia
Drat, I missed the one year anniversary. -
Special Settings Revert to Default with Deactivation
Livers replied to TheThumper's topic in Payment and Activation
Yes, I've never seen my theme reset before. Ever. What does an authentication fiasco have to do with a setting saved in Saved Games is beyond me. Yet here we are. -
Suggestions for Tutorial: Christen Eagle II Cold Start Lesson
Livers replied to Yurgon's topic in Bugs and Problems
Still a problem as of this posting. No fix after nearly a year? -
Yes lack of smoke is part of the problem. Close in, I'm used to seeing 'sparkles' from the bomblets, also tanks taking damage no longer show 'smoke', that wispy stuff they normally emit after a hit
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Why do I bother...
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I am not seeing much/any MLRS weapons effects on ground units, like smoke from an impacted tank or the sparklies/smoke from the weapon. Units are getting damaged and the sound appears fine. All is fine in the latest un-MT beta. DCS settings are on High preset. M270_vs_T90.trk dcs.log DxDiag.txt
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reported Can't select Set Target on enemy unit
Livers replied to Livers's topic in Bugs and Problems
Yes, @Flappie you are correct, but changes that followed reversed the behavior, then fixed it, broke it again, finally solved again - over a period of FOUR YEARS. Only to break it again, 9 months later (December 2022 is when I noticed it). It seemed to be the easiest way to show the history of this reoccurring bug, I was wrong. Thanks for reporting it. -
reported Can't select Set Target on enemy unit
Livers replied to Livers's topic in Bugs and Problems
Yes, refer to the quoted thread in my OP. The prior fix was to toggle between the target marker and the target. Now its stuck and extremely hard to get to the targeted vehicle. -
no bug AI broken pathfinding when setting longer routes through tac com
Livers replied to Default774's topic in Bugs and Problems
Agreed. -
reported Can't select Set Target on enemy unit
Livers replied to Livers's topic in Bugs and Problems
Your video isn't selecting the underlying target once set. CA add target2.trk -
no bug AI broken pathfinding when setting longer routes through tac com
Livers replied to Default774's topic in Bugs and Problems
My thinking here is that if a unit is on road, and you add a waypoint that is off road, do a google-style on road map route that gets you close. Then go off road. That would be nice behavior. Wish list? -
This problem is back again:
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Map tools are selected seemingly at random when joining servers
Livers replied to FalcoGer's topic in General Bugs
FWIW, it happens to me in single player. -
no bug AI broken pathfinding when setting longer routes through tac com
Livers replied to Default774's topic in Bugs and Problems
I tried your ca_pf1.trk. If you want to get some reasonable behavior, ensure your added waypoint is also on road. Seemed to work OK for me in that case.