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sunski34

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Posts posted by sunski34

  1. So, I did several more tests, 10 tests with 2 GBU12 on central pylon (5) and 10 tests 2 GBU12, one on each pylon (3) and (7).

     

    No problem when GBU-12 are on central pylon (like GBU16), but one problem (on 10 tries) when GBU12 are on pylons (3) and (7).

     

     

    So I think there's effectively a random problem when GBU12 are on pylons (3) and (7). You've right Steph.

     

    Perhaps that last configuration is not valid for M2000C. I will set GBU12 on the central pylon only for my missions. I will do more tests with 2 GBU12 on pylon (5) to be sure.

     

    Note that those tests have been done with my script active ;)

     

    But I need Razbam confirmation !

     

    Thanks

  2. @Lorthirk : I'm sure, several tests done before opening that thread, and test with another people on its own PC. So it's a real problem

     

    @Ramsay : In my case, no bomb no strike ... but one bomb less on aircraft racks. I can reproduce that easily like in the video(one time on two nearly). I will do another track more longer with external view... But, the problem doesn't exist with GBU16... That is strange.

     

    Test on last OB too.

  3. Hi,

     

    when using GBU-12 on M2000C, I can set them but after release, the bomb has disappeared ... I can't see it with F6 key and it never hits something. I release the bomb when climbing a little bit (diamond center is up than 3°).

     

    I use a script so I need to test without.

     

    But when using GBU-16 no problem.

     

    Regards

  4. Hi,

     

    when using GBU-12 either on F18 and M2000C, I can set them but after release, the bomb has disappeared ... I can't see it with F6 key and it never hits something. I use a script so I need to test without.

     

    But when using GBU-16 no problem.

     

    Regards

  5. @Pikey,

     

    When an aircraft starts from a map's airbase, its WP 1 has airdromeId entry set to an airbase ID.

     

    With the V2.5.5 , airbase:getID() returns the same value then airdromeId. That is not the case with 2.5.6.

     

    Now airdromeId corresponds to the index of the table returned by world.getAirbases() for all maps except caucasus where you must add 11 (why, bug suspected) . Try you will see.

     

    No change for Helipad

     

    But for units (Ships) type this is different :

    airbase:getID() (Airbase class) for ships returns its ID in a string var.

    unit:getID() (Unit class) for ships still returns its ID but in a number var.

     

    And now when starting from a ship, ex a F18, its WP 1 don't have its airdromeId entry set but its helipadId entry.

     

    Hope it's more clear.

  6. world.getAirbases()

     

    Hi,

     

    with 2.5.6, scripting function world.getAirbases now returns a list :

    for _id, _current in pairs(world.getAirbases()) do
    -- _current is an Airbase but id management for airbases is changed in 2.5.6 (see below)
    
    end

     

     

    Ok I understood....

    First modification : See my post below, _id on evrery maps except Caucacus where 11 must be added to have airdromeId

    Second modification : now ship's airbase id is string not number like in previous version, and now uses helipadId not airdromeId when plane orhelo starts on it. But for a ship, the unit ID is number but the same value the the value in the string ID for airbase ID -> so for Stennis by example, it's airbase Id is string (ex '70') and it's unit id is number (70)... not simple

    Third modification : helipadId is always number, not string like in previous version

  7. AttackGroup and AttackUnit tasks can also be pushed to individual units.

     

    Those are mentionned to be group's controller suitable... in the DCS wiki. So interesting.

    But, how a group or the unit will react if I use pushTask on group's controller to push an AttackGroup then add a pushTask on unit's controller (unit is one of the group) ? or if I do the opposite...

     

    knowTarget may be more useful for that or not ? I wil do some tests to be sure that approach is stable with several tasks pushed by different way (group or unit controllers).

     

     

    The main difference between them and AttackMapObject is that they won't work on static and scenery targets.

     

    Of course.

     

    I think eagle dynamics works on that actually ..

     

    Thanks for your information ;)

  8. ATME, Task and group's controller

     

    Hi,

     

    I read the thread.

     

    In ATME, a getByName on a static object works with DCS StaticObject class. For scenery object, only the next version will have its specific class.

     

    Be careful, when trying to find such an object in a DCS zone using world,searchObjects, only building will be returned, no bridge for example.

     

    The DCS scripting function wiki definies most of tasks to be used with a group's controller. I speak about tasks, not commands. But I saw that for AttackMapObject and Bombing, no precision, so perhaps assign those tasks to a unit's controller is possible. But the wiki may be wrong .... or not updated for group's controller tasks.

  9. Hi,

     

    I'm agree with Grimes. It depend of what you want to do.

     

    Mist is low level, because it was the first one. Moose and ATME have different approach to users, ATME is more modular in my point of view.

     

    I'm the author of ATME, and the V1.47 have some problems corrected in a new version actually in test.

     

    If you want informations do not hesitate.

    Sunski

  10. Hi,

     

    Happy new year folks.

     

    I have a problem with SceneryObject type.

     

     

    The result of world.searchObjects using Object.Category.SCENERY is ok, I have the objects.

    But when using getDesc and getLife functions script is stopped during the call of those functions.

     

    When I use SceneryObject.getDescByName on the same objects (using getName) then its ok I have the description datas.

     

    But in log, during the call of that function I have

    2020-01-01 06:42:03.291 ERROR   wInfo: can't open Objects[82510332] table
    2020-01-01 06:42:03.291 ERROR   GRAPHICSVISTA: Can't open model 82510332.

     

    82510332 is the name of current object, ok.

     

     

    The detail of the returned table is :

     

    2020-01-01 06:42:03.291 INFO    SCRIPTING:   key 'life' - Type number : 0
    2020-01-01 06:42:03.291 INFO    SCRIPTING:   table 'attributes' listing
    2020-01-01 06:42:03.291 INFO    SCRIPTING:     key 'Buildings' - Type boolean : True
    2020-01-01 06:42:03.291 INFO    SCRIPTING:   key '_origin' - Type string : 
    2020-01-01 06:42:03.291 INFO    SCRIPTING:   key 'category' - Type number : 4
    2020-01-01 06:42:03.291 INFO    SCRIPTING:   key 'typeName' - Type string : 82510332
    2020-01-01 06:42:03.291 INFO    SCRIPTING:   key 'displayName' - Type string : 

     

    desc.life is strange... value = 0 but building ok.

     

     

    Finaly, destroy function doesn't work, buildings are still visible.

     

    An idea?

     

    Thanks

  11. Salut,

     

    Depuis nos travaux ensemble, nous avons bien avancé mais pas encore publié. Ce sera la V2.0.0, qui reprend ce que nous avions vu ensemble. Si tu veux contacte moi par mail ou ici en MP. Je peux te donner la version de travail actuelle. J'espère une publication courant Janvier, je travaille actuellement sur la doc.

     

    Beaucoup de corrections, des nouveaux concepts ... A suivre donc... même si j'ai pris du retard par rapport à mes objectifs initiaux (entre travail, famille...).

     

    A bientot.

     

    Et bonnes fêtes de fin d'année.

     

    Sun

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