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sundown28

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Everything posted by sundown28

  1. T.38 Hi pilots, i'm working on a T.38 livery for the F5. I know, it's a different aircraft, but very similar. This is WIP...
  2. Ok, i understand, how to work around? I think i need old=6 for the HUD and all other systems?
  3. @SilentEagle, thank you for the hint "input = {0,1}"! Ok, it was already working, but like you guys told me, i can just control Arguments, where are not used. For example, i can toggle the "camera record on" switch, by lua. @SkateZilla, i already use a mod with no F15.dll flight model attached (SFM) based on a existing mod (just for testing) where is using the f15 pit. What exactly do you mean with "seperate module"? I want to take control over all unused but attached Arguments to use LEDs for my own. For example, the F15 "hook" LED is not used (never switched on), but i want to toggle the led, but cant override the value, because it is attached somewhere else. Thank you for your help so far! If someone have ideas how to do this is very welcome. I'am familiar with c/c++, but never did a dll for DCS, maybe this is possibility? Thank you... :book::joystick:
  4. Thanks for your hints, but no success so far. What i did: I created a mainpanel_init.lua shape_name = "Cockpit_F-15C" TEST_PARAM_GAUGE = CreateGauge("parameter") TEST_PARAM_GAUGE.parameter_name = "TEST_PARAM" TEST_PARAM_GAUGE.arg_number = 200 --Speedbrake LED in F15 TEST_PARAM_GAUGE.input = {0,100} TEST_PARAM_GAUGE.output = {0,1} print_message_to_user("Mainpanel init") need_to_be_closed = true added this line to device_init.lua MainPanel = {"ccMainPanel",LockOn_Options.script_path.."mainpanel_init.lua"} added a testdevice local dev = GetSelf() local my_param = get_param_handle("TEST_PARAM") local update_time_step = 1 make_default_activity(update_time_step) function post_initialize() print_message_to_user("Test device initalized") end function update() local v = my_param:get() print_message_to_user(v) end All the Debug "print_message..." are working, but the value of my_param is always "0" even when the speedbrake LED ist on. Is there something wrong?
  5. Draw Cockpit arguments with lua Hello pilots, i want to modify some cockpit lights of the F-15 cockpit by using lua. With "set_aircraft_draw_argument(x,y)" i can modify already the 3d model of the aircraft, but how to modify cockpit instruments? Is it possible to go via FM_Params? local fmparams = get_param_handle("FM_Params") I had no success right now. If somebody have an idea, that would be nice! Thanks...
  6. There are some open issues before i can offer a public beta. Keep you updated in this thread. But i can tell you, it is so much fun now with the oculus rift. :pilotfly::joystick:
  7. Hello pilots, this video shows my second Beta version "Joint Helmet Mounted Cueing System" for DCS and Oculus Rift DK2. This software displays real time flight informations (HUD) directly in your Rift. Normally it is really hard to see the DCS HUD in Oculus Rift, this is why i'm developing the "JHMCS" for DCS. Now it is possible to read the most importend values while flying with the rift. It would also works without a rift. Features: - Speed, Alt, Mach, AoA, GLoad, Heading, Waypoint, Waypoint distance, vertical Speed as bar and Mission time. - if you turn your head out of the buildin hud, you will see pitch an bank lines and the direction of your view (cam heading). - turn your head down to see the cockpit instruments, the display shuts off to easily read instruments. What do you guys think about? Next (todo): Radar altiude, locked target information, gun ammo, velocity vector.... and more!
  8. This will work with every plane and helicopter. I can not display the HUD who is actualy shown, but i draw the content on the helmet hud by myself and i can draw all values where i can get by the Export.lua. For the moment i display this values: - Speed - Alt (and vertical speed as a bar) - Heading - AoA - Mach - Gload - Time - FPS (just to check the performance) There are a lot of more values available and also some secred values. For the moment a draw a hud who is designed like the hud of a F18C.
  9. Sure, but to fly with the rift is just FUN. Everybody who tried already DCS with the rift DK2 are loving it. The software i'm developing should just support all the rift fans.
  10. I wrote a new software who is hooking into the directx api. With this i can draw my own stuff on top of every frame who DCS is rendering. The flight values i get by using the Export.lua. If you guys have some ideas, which values are needed else, please come back.
  11. JHMCS for Oculus Rift DK2 Hello pilots, this video shows my first Beta version "Joint Helmet Mounted Cueing System" for DCS and Oculus Rift DK2. This software displays real time flight informations (HUD) directly in your Rift. Normally it is really hard to see the DCS HUD in Oculus Rift, this is why i'm developing the "JHMCS" for DCS. Now it is possible to read the most importend values while flying with the rift. It would also work without a rift. What do you guys think about? Sorry for the bad FPS, this is during video recording. The "JHMCS" does not decrease the frame rate.
  12. Helmet HUD Development of a helmet hud! http://forums.eagle.ru/showthread.php?p=2335709#post2335709
  13. Helmet HUD DK2 Hi Guys, im currently developing a helmet HUD to easily see the most importend flight data. It already works in my debugging environment and it makes so much fun now to fly with DK2. Hopefully i can release a BETA soon. I will try to do a video this week, for now i have just two screenshots (F15 FC3).
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